cover
Contact Name
Nurhayati
Contact Email
nurhayati@unesa.ac.id
Phone
+6287854127188
Journal Mail Official
inajeee@unesa.ac.id
Editorial Address
Departement of Electrical Engineering Faculty of Engineering Universitas Negeri Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering)
ISSN : -     EISSN : 26142589     DOI : 10.26740/inajeee
INAJEEE or Indonesian Journal of Electrical and Eletronics Engineering (E-ISSN 2614-2589) is a scientific peer-reviewed journal issued by The Department of Electronics, Faculty of Engineering, Universitas Negeri Surabaya (UNESA). Accepted articles will be published online and the article can be downloaded for free (free of charge). INAJEEE is published periodically (2 issues per volume/year) with 5 articles each time published (10 articles per year). INAJEEE is free (open source) all to access and download. The journal includes developments and research in the field of Electronic Engineering, both theoretical studies, experiments, and applications, including: 1. Electronics Engineering 2. Power system Engineering 3. Telematics 4. Control System Engineering
Articles 5 Documents
Search results for , issue "Vol. 5 No. 1 (2022)" : 5 Documents clear
Design and Construction of Speed Control System of Brushless Direct Current Motor 350 Watt Type 120 and 60 Degrees on Prototype Electric Vehicles using Configuration Six-Step Commutation Muhammad Andre Budi Leksono; Triwahju Hardianto; RB Moch. Gozali
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering) Vol. 5 No. 1 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inajeee.v5n1.p14-18

Abstract

In the world of electric cars, the motor speed control system plays an important role in the design of an electric car. A vehicle will run if the control or control of a drive in the form of a motor runs stably and has little energy consumption. One way to achieve this stability is by understanding the commutation accuracy of each motor used. The purpose of this final project is to design a brushless direct current motor speed control system of type 120 and 60 degrees using the Six-Step Commutation configuration.
Fruit Fly Repellent Using SMS Gateway as A Monitoring System Afirst Rosa Hariyantin; Dedy Wahyu Herdiyanto; Ali Rizal Chaidir; Widjonarko Widjonarko; Moch. Gozali
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering) Vol. 5 No. 1 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inajeee.v5n1.p1-4

Abstract

Pests are one of the main obstacles for farmers that can cause a decrease in the amount of crop production. One of the pests that often disturb farmers, especially for chili farmers or other horticultural crops, is the fruit fly. This pest is very disturbing harvests because their numbers are increasing quite rapidly. This problem underlies the development of this pest repellent. The working principle of this tool is to repel fruit flies using ultrasonic waves without using pesticide drugs that can damage the environment if used continuously. This tool is designed using Arduino Uno as the main controller. Ultrasonic waves and generated and regulated using piezoelectric at a certain frequency as a fruit fly repellent. Then the tool is rotated using a servo motor to reach all corners of the land. For control and monitoring, this tool uses the GSM SIM800L version 2 module for sending short messages. From the results of the overall evaluation, this fruit fly repellent can work according to its function. This can be proven by testing when not using a fruit fly repellent, there are a lot of flies trapped in the bait bottle totaling 30, while when given a repellent, the flies trapped in the bait bottle are reduced to 15 with the information that the buzzer can emit sound, and servo motor moving condition, as well as GSM SIM800L, can send messages to the sender.
Design of Rice Dryer Automation System Using Fuzzy MIMO Method Gamma Aditya Rahardi; Widjonarko Widjonarko; Satryo Budi Utomo Utomo
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering) Vol. 5 No. 1 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inajeee.v5n1.p19-24

Abstract

Rice is one of the most important cultivated plants in human civilization. One of the most important post-harvest processes is drying. Therefore, we need a drying process with an artificial heat source that can be adjusted to achieve constant heat according to the temperature characteristics of the rice. By applying the Fuzzy-MIMO control system, rice drying is expected to work quickly without damaging the rice foam. Fuzzy-MIMO system is translated into a rule based on the fuzzy algorithm that has been created. The fuzzy-MIMO method used is the Sugeno method with input temperature errors and humidity errors and outputs in the form of heat and wind gusts. The temperature sensor used has an error factor of 3.61%. The expected control system is a heating system and a motor to regulate the wind gusts in the drying chamber. The total drying time produced is 240 seconds with a moisture content of 15.2%. Drying time is influenced by the initial moisture content of rice.
Literature Review: Energy Efficiency Mechanisms using Data Reduction in Wireless Sensor Networks (WSNs) Applications Abdurrohman Haidar Nashiruddin Nashiruddin; Lusia Rakhmawati
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering) Vol. 5 No. 1 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inajeee.v5n1.p5-13

Abstract

It has been stated that the implementation of Wireless Sensor Networks (WSN) has majorproblems that can affect its performance. One of the problems he faced was the limited energy source (battery-powered). Therefore, in an attempt to use energy as best as possible, several mechanisms have been proposed. Energy efficiency in WSN is a very interesting issue to discuss. This problem is a challenge for researchers. This paper focuses on the discussion of how research has developed in energy efficiency efforts in the WSNs over the past 10 years. One of the proposed mechanisms is data reduction. This paper discusses data reduction divided into 4 Parts; 1) aggregation, 2) adaptive sampling, 3) compression, and 4) network coding. Data reduction is intended to reduce the amount of data sent to the sink. Data reduction approachescan affect the accuracy of the information collected. Data reduction is used to improve latency, QoS (Quality of Service), good scalability, and reduced waiting times. This paper discusses more adaptive sampling techniques and network coding. It was concluded that using data reduction mechanisms in target detection applications proved efficient compared to without using data reduction mechanisms. To save energy, data reduction (especially with adaptive sampling algorithms) can save up to 79.33% energy.
A* Pathfinding Applications in Two-Dimensional AI Video Games Tomi Tri Sujaka; Kurniadin Abd Latif; Sirojul Hadi; Hasbullah Hasbullah; Rifqy Hammad
INAJEEE (Indonesian Journal of Electrical and Electronics Engineering) Vol. 5 No. 1 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inajeee.v5n1.p25-29

Abstract

A widely varieties of game genre already exist in the world, one of them is a platform game-type, this type of game in which players are required to jump between the Platform, through various Obstacle, so that players can survive and continue the game to the next level. This type of games have a wide variety of game mechanics such as jumping higher with the help of an object such as trampoline, beat or slay the enemy AI (Artifical Intelligent enemy) using a weapon or Environment that exist in the game, The Development of the game with fast phase  in-gamemovement speed hence the player reflect will be tested, this game is 2D based, which will be made using Unity and the assets that available at Unity Store and some are creator made.

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