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Contact Name
Risdianto Hermawan
Contact Email
ianhermawanr@gmail.com
Phone
+6285640480607
Journal Mail Official
ianhermawanr@gmail.com
Editorial Address
Jl. Wadas Kelir RT 7/5, Kelurahan Karangklesem, Purwokerto Selatan, Kab., Banyumas, Jawa Tengah. Kode Pos. 53144
Location
Kab. banyumas,
Jawa tengah
INDONESIA
Educreative: Jurnal Pendidikan Kreativitas Anak
ISSN : 25031422     EISSN : 27161544     DOI : https://doi.org/10.37530
Core Subject : Education,
Educreative adalah jurnal ilmiah dengan fokus kajian tentang masalah-masalah yang berkaitan dengan pendidikan dan kreativitas, dan anak usia dini. Jurnal Educreative akan menerbitkan artikel-artikel hasil pemikiran dan penelitian tentang pendidikan dan kreativitas anak. Diterbitkan oleh Pusat Studi Pendidikan Kreativitas Anak Purwokerto setiap empat bulan sekali pada bulan April, Agustus, dan Desember.
Arjuna Subject : Umum - Umum
Articles 4 Documents
Search results for , issue "Vol. 4 No. 3 (2019)" : 4 Documents clear
Penggunaan Media Pembelajaran IPS di Kelas MI Ma’arif 1 Pageraji Kecamatan Cilongok Kabupaten Banyumas Tahun Pelajaran 2014/2015 Munadzir, Aris
Educreative : Jurnal Pendidikan Kreativitas Anak Vol. 4 No. 3 (2019)
Publisher : Pusat Studi Pendidikan Kreatifitas Anak Wadas Kelir Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37530/edu.v4i3.52

Abstract

recipient (students) in the context of teaching and learning interactions. Learning mediais expected to be an intermediary to facilitate students' understanding of the subjectmatter. The purpose of this study was to determine the media used in social sciencelearning and how to use it in social science learning at MI Ma'arif NU 1 Pageraji, CilongokDistrict, Banyumas Regency, 2014/2015 academic year. The results of research from theuse of social science learning media at MI Ma'arif NU 1 Pageraji can 1) assist teachers indelivering subject matter and make it easier for students to understand the material, 2)in learning the teacher can use more than one media by considering its effectiveness,and 3) the teacher evaluates the use of the media to determine the effectiveness of themedia in the process of achieving learning objectives.
Model Quantum Learning Pendidikan Agama Islam ‘Ulyan, Mohammad
Educreative : Jurnal Pendidikan Kreativitas Anak Vol. 4 No. 3 (2019)
Publisher : Pusat Studi Pendidikan Kreatifitas Anak Wadas Kelir Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37530/edu.v4i3.59

Abstract

Quantum learning is an active learning model, strategy, and approach that seeks toturn the interaction between teachers, students, and their environment into light.The light here is intended as a radiance as a result of positive interactions in learning.Therefore, in implementing this learning model, it is expected that there is anorchestration between context and content. It is certainly packed in a passionate, funand easy learning frame for students. With the principle of "bring their world intoour world, and deliver our world to their world" then the divide between teachersand students can be resolved. Through TANDUR philosophy, namely Grow, Natural,Name, Demonstration, Repeat, and Celebrate so as to increase student participation,spirit, interest and character of students.
Pengembangan Kreativitas Melalui Alat Permainan Edukatif Anak Usia Dini Muzdhalifah, Muzdhalifah
Educreative : Jurnal Pendidikan Kreativitas Anak Vol. 4 No. 3 (2019)
Publisher : Pusat Studi Pendidikan Kreatifitas Anak Wadas Kelir Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37530/edu.v4i3.66

Abstract

Educational game tools (APE) are used as a means or media to play by children whichcontains educational values and can develop children's potential, one of which ispotential in creativity. This writing has the aim that children have creativity with thecreativity of children can train their motoric, practice concentration, socialization withfriends and the environment increases, fostering a spirit of leadership, and a highsense of trust. The approach in this study is a qualitative approach with data collectionmethods to see from the results of previous studies then analyzed. The importance ofeducational games for one's development will not be separated from the benefits ofthe game itself, both personally and for others. Educative media is used as analternative learning media for PAUD educators in changing conventional learningmethods into learning game or game simulation, so that it can be concluded from theresults of this study that educational games have elements of challenge, accuracy,reasoning or ethics in early childhood and from Educative media are children'screativity to develop. And from the results of previous studies also have such resultsthat the creativity of children develops when given educational games in whicheducational games are given to children adjusted to the age of the child.
Mengembangkan Kreativitas Anak Usia Dini Melalui Strategi 4P (Pribadi, Pendorong, Proses, Produk) Rahimah, Rahimah
Educreative : Jurnal Pendidikan Kreativitas Anak Vol. 4 No. 3 (2019)
Publisher : Pusat Studi Pendidikan Kreatifitas Anak Wadas Kelir Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37530/edu.v4i3.68

Abstract

In connection with the development of student creativity, we need to review fouraspects of creativity, namely personal, driving, process, and product (4P of creativity).This unique person can be expected to arise. From this unique personal expression canbe expected the emergence of new ideas and innovative products. Thereforeeducation should be able to appreciate the personal uniqueness and talents of theirstudents, the teacher should help his students find their talents and appreciate them.Students' creative talent will be realized if there is encouragement and support fromtheir environment, or if there is a strong urge in themselves (internal motivation) toproduce something. To develop creatively, children need to be given the opportunityto actively engage themselves. Educators should be able to stimulate themselves toengage in creative activities, by helping to work out the necessary facilities andinfrastructure. This study aims to develop children's creativity and can be developedoptimally, because it is one indicator of the success of education that is able to carryout one of its tasks, namely creating people who are able to do something new, notonly repeat what the previous generation has done . They are creative people, findingsomething that has never existed or combining something that already exists becomesnew.

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