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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 23 Documents
Search results for , issue "Vol 8, No 3 (2023): July" : 23 Documents clear
Development of Discovery Learning Based Modules in Ecosystem Material for Class X Senior High School/Madrasah Aliyah Students Miftahul Jannah Tanjung; Indayana Febriani Tanjung; Miza Nina Adlini
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.8018

Abstract

This study aims to develop Discovery Learning Based Modules and to determine the level of feasibility, practicality and effectiveness of the developed modules. This study uses the Research and Development (R&D) research method with the ADDIE model consisting of five stages, namely (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class X MIPA at SMA Negeri 4 Binjai with a total of 25 students. The research instruments were teacher needs analysis, validation sheets to obtain product feasibility data, educator response questionnaires and student questionnaires to obtain product practicality data and learning achievement tests to obtain data on the effectiveness of the products being developed. Based on the results of the study in terms of feasibility, material experts scored 94.28% in the "Very Eligible" category, media experts scored 92.94% in the "Very Eligible" category. Meanwhile, in terms of practicality, from the results of the Biology Teacher's responses, an average proportion of 94.66% was included "Very Practical". In the results of the assessment of students have an average proportion of 89.11% with the criteria "Very Interesting". And in terms of effectiveness, the pretest results averaged 53.6 while the posttest results averaged 80.4. So that the N-gain value is 0.53 with a range of 0.30˂ n ˂ 0.70 for the "Medium" mixture. So it was concluded, the Discovery Learning based module that had been developed was stated to be feasible, effective, and practical to use, and could increase activeness in solving problems
The Impact of Problem Based Learning Model with Android Multimedia Integrated on Student Learning Outcomes and Interest Mhd. Sholeh Kurniawan Nasution; Zainudin Muchtar; Niar Rehulina
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7739

Abstract

The implementation of a learning model and learning media in the classroom has a significant impact on learning outcomes. This research aims to assess the degree to which different educational media can influence academic outcomes and interest learn. The selected research design is the Pretest-Posttest Design. This study employs a quasi-experimental research design utilizing a nonequivalent control group. The study employs a research design that utilizes a 3x2 Factorial Design. Using SPSS 25.0 for statistical analysis, it was determined that the academic performance of students instructed through various learning models resulted in a statistically significant outcome of 0.003 α (0.05). The alternative hypothesis (Ha) was deemed acceptable, whereas the null hypothesis (H0) was deemed unacceptable. The aforementioned suggests a significant disparity in the average academic performance outcome among XI students subjected to diverse educational materials about acid-base titration. The calculated average discrepancy in academic outcome among the two groups of students is 8.61. The first experimental group, which utilized Smart Apps Creator as a learning medium and catered to various learning styles, yielded an average student learning outcome of 88.61 ± 7.98. By comparison, the mean learning outcome score for students in the second experimental class (which utilized PowerPoint as a learning medium) is 80.00 ± 7.00.
Development of Android-based Interactive Multimedia Social Impact Informatics (Maksim) in Support of the Independent Curriculum Nurul Zahratul Faiqah; Nurmayanti Nurmayanti; Agussalim Agussalim
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.8477

Abstract

This study aims to examine the viability of incorporating android-based interactive multimedia into the Informatics curriculum for seventh-grade students. The expectation is that the captivating and interactive elements of this multimedia will serve as a catalyst for students to cultivate a deeper understanding of Informatics, regardless of whether they are engaged in a traditional classroom environment or pursuing independent learning from their residences. The ADDIE model, encompassing analysis, planning, development, introduction, and evaluation, was employed as the developmental framework for this study. Based on the results of the study, it was determined that the validation rates for the instrument were as follows: 93% validation by instrument experts, indicating a high level of validity; 81% validation by media experts, also indicating a high level of validity; and 100% validation by content experts, indicating a complete agreement on the validity of the instrument. In addition, it was found that the assessment's accompanying questionnaires were deemed highly applicable by both teachers and students, with a rating of 100% for teachers and 89% for students. The findings of this study indicate that the Maxim multimedia materials developed for the purpose of teaching and learning Informatics in class VII at UPT SMPN 3 Pangsid demonstrate both validity and utility.

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