cover
Contact Name
Niko Sudibjo
Contact Email
niko.sudibjo@uph.edu
Phone
-
Journal Mail Official
jtp@uph.edu
Editorial Address
UPH Graduate Campus Plaza Semanggi Lt.16 Kawasan Bisnis Granadha Jl. Jend. Sudirman Kav. 50 Jakarta 12930
Location
Kota tangerang,
Banten
INDONESIA
Jurnal Teropong Pendidikan
ISSN : 27751597     EISSN : -     DOI : -
Core Subject : Education, Social,
Started in 2021, Journal Teropong Pendidikan (JTP) is a national journal published 3 times per year by the Master of Educational Technology Study Program at the Universitas Pelita Harapan. Jurnal Teropong Pendidikan focuses on the study of educational technology. Articles published in the journal cover original research, theoretical and empirical studies, and R&D. Manuscript submitted for publication in the Journal Teropong Pendidikan go through a double blind review process. FOCUS AND SCOPE - Educational and Performance Technology - Curriculum and Instructional Design - Teaching and Learning - Interactive Media Learning - Diffusion and Innovation - Online and Mobile Learning
Articles 5 Documents
Search results for , issue "Vol. 5 No. 1 (2025): Mei" : 5 Documents clear
Peran dan Strategi Implementasi E-Learning dalam Pembelajaran di Indonesia: Sebuah Studi Literatur [The Role and Strategy of E-Learning Implementation in Learning in Indonesia: A Literature Study] Yehory Yoshy Mustakim; Agustina Dwi Ayu Permatasari; Manurung, Mathias Marciano; Yosephina Sianti Djeer
Jurnal Teropong Pendidikan Vol. 5 No. 1 (2025): Mei
Publisher : Magister Teknologi Pendidikan Fakultas Ilmu Pendidikan, Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jtp.v5i1.9463

Abstract

Technological developments have greatly affected the dimensions of life and education, one of which is the use of e-learning in learning which is considered to be able to answer the learning needs of the 21st century. However, there are many obstacles faced, such as regulations, human resources, infrastructure, and limited budgets that should be a serious concern for various parties, especially governments and education providers. This research aims to explore the impact of the use of e-learning in learning in Indonesia, what are the challenges, and how efforts must be made by the government and education providers in order to implement e-learning in learning and how to overcome the challenges. This study uses a qualitative method with a literature study approach. The results of this study show that e-learning brings major changes to education in Indonesia, but it has challenges such as regulations that have not accommodated the integration of e-learning in learning, human resources that are not optimal, the availability of inadequate facilities and infrastructure, and a limited budget. To overcome these challenges, the researcher concluded and provided advice to the government and education providers to prepare adequate regulations, human resources, facilities and infrastructure, and budgets so that in their implementation, e-learning can accommodate the needs of diverse communities.
Efektivitas QR Code sebagai Media Akses Konten Digital pada Buku Mata Pelajaran Biologi untuk Meningkatkan Pemahaman Siswa SMA Kelas XI [The Effectiveness of QR Code as a Media for Accessing Digital Content in Biology Textbooks to Improve the Understanding of Grade XI High School Students] Pratama, Rudy; Sendy Wulandhary; Padre Pio
Jurnal Teropong Pendidikan Vol. 5 No. 1 (2025): Mei
Publisher : Magister Teknologi Pendidikan Fakultas Ilmu Pendidikan, Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jtp.v5i1.9467

Abstract

This research aims to explore the effect of QR codes as a digital content access tool in high school biology textbooks on the comprehension of 11th-grade students and to examine potential gender-based differences. Adopting a quasi-experimental design with a post-test-only non-equivalent group model, the study compared an experimental group (students using QR codes) and a control group (students not using QR codes). Data was collected through a standardized post-test given to thirty students in each group, following validity and reliability tests conducted on a different set of thirty students. The data analysis included normality tests, homogeneity tests, and hypothesis testing to analyze the quantitative data. The results revealed a significant improvement in the comprehension of students using QR codes, as their post-test scores were considerably higher than those in the control group. Statistical analysis of averages confirmed the effectiveness of QR codes in offering additional accessible and engaging content, such as videos, images, and articles related to the subject. Interestingly, no significant difference in comprehension was found between male and female students, suggesting that the advantages of QR codes are evenly distributed across genders. This study highlights the value of QR codes as a digital content access medium for enhancing learning outcomes in secondary school biology education, fostering an interactive and comprehensive learning experience.
Bermain Seru, Belajar Maksimal: Penerapan Play-Based Learning untuk Anak ADHD [Fun Play, Maximum Learning: Implementation of Play-Based Learning for ADHD Children] Alexander, Pieter; Devi Tiar Mauli; Yanie Pattiasina
Jurnal Teropong Pendidikan Vol. 5 No. 1 (2025): Mei
Publisher : Magister Teknologi Pendidikan Fakultas Ilmu Pendidikan, Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jtp.v5i1.9517

Abstract

The study seeks to understand how enjoyable and meaningful learning can be applied to address the learning difficulties faced by children with ADHD. ADHD, or attention deficit hyperactivity disorder, is a neurodevelopmental disorder characterized by difficulty concentrating, impulsivity, and hyperactivity, which can significantly affect academic performance.  Play-based learning is a promising pedagogical approach that can be adapted for children with ADHD. By engaging in playful activities, educators can introduce and guide meaningful learning experiences. This research aims to understand the implementation of play-based learning for children with ADHD. This qualitative descriptive study employed a literature review to explore existing research on this topic. The findings suggest that play-based learning can be beneficial for children with ADHD, contributing to improved focus, increased motivation, and enhanced social interaction skills. This is because play-based learning integrates seamlessly with other aspects of child development, creating a fun and meaningful educational experience that promotes efficient and effective teaching and learning.
Dampak TGT (Teams Games Tournament) Terhadap Hasil Belajar Kognitif Siswa pada Konsep Sistem Ekskresi Manusia [The Impact of TGT (Teams Games Tournament) on Students' Cognitive Learning Outcomes on the Concept of the Human Excretory System] Triandari, Rizki; Yules Gustaf Messa; Maulana Iskak
Jurnal Teropong Pendidikan Vol. 5 No. 1 (2025): Mei
Publisher : Magister Teknologi Pendidikan Fakultas Ilmu Pendidikan, Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jtp.v5i1.9518

Abstract

Education is a deliberate effort to help children become mature and take responsibility for themselves, their families, communities, nations, and countries. Many schools in Indonesia still use conventional teaching methods that tend to make students passive and uninvolved in the learning process. Therefore, it is necessary to change the teaching method to a more innovative and interactive one to increase student engagement and improve learning outcomes. This study aims to investigate the effect of the cooperative learning model, specifically the Teams Games Tournament (TGT) type, on student learning outcomes in eighth-grade students on the human excretory system. The method used in this study is the pretest and post-test method, which was given in the form of questions to 64 students of class 8.1 and 8.2 at SMP Kristen Tiara Kasih in West Jakarta. The results of this study indicate that the TGT model has a significant effect on student learning outcomes. This study is expected to contribute to the development of more effective and innovative teaching methods to help students achieve optimal results.
Pengaruh Penggunaan Media Sosial terhadap Kreativitas Peserta Didik di Jurusan Fesyen Desain dan Kreasi ESMOD Jakarta [The Influence of Social Media Usage on Student Creativity in the Fashion Design and Creation Department, ESMOD Jakarta] Al Baluni, Risanti Intan; Gavrielin Ginarid; Sesilia Fajar Handayani
Jurnal Teropong Pendidikan Vol. 5 No. 1 (2025): Mei
Publisher : Magister Teknologi Pendidikan Fakultas Ilmu Pendidikan, Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jtp.v5i1.9536

Abstract

Technological advancements have introduced the concept of 21st century learning that integrates technology to promote critical and creative thinking. Data shows that 167 million people in Indonesia use social media, with 41.9% aged 13-24 years old. This study aims to analyze the influence of social media use on students' creativity in learning and identify the most influential platforms, with a focus on Instagram and TikTok. This study uses quantitative research methods with correlation data analysis techniques, correlation coefficients, and categorization. This research uses an instrument in the form of a questionnaire that was distributed to 50 fashion design students at ESMOD Jakarta. The results show that the use of social media has a positive influence on the creative process of students, although the influence is very weak which can be seen from the beta coefficient (β) value of 0.09 and the regression value of 0.13, as well as the low determination coefficient (R²) of 0.02. In addition, the results of the T-count value < the T-table (0.52 < 1.68) show that there is not enough evidence to state that there is a significant difference in creativity between Instagram and TikTok users. So, it can be concluded that although social media has a very weak positive effect on students' creativity, there is no significant difference between Instagram and TikTok users. Both platforms contribute almost equally, and other factors may play a more significant role in boosting students' creativity.

Page 1 of 1 | Total Record : 5