cover
Contact Name
Dian Anggraini
Contact Email
dian.anggraini@upi.edu
Phone
+6285316735767
Journal Mail Official
seict@upi.edu
Editorial Address
Jl. Raya Cibiru KM 15, Cibiru Wetan, Bandung, Jawa Barat 40625
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Software Engineering, Information and Communication Technology
ISSN : 27741656     EISSN : 27741699     DOI : https://doi.org/10.17509/seict
The Journal of Software Engineering, Information and Communication Technology promotes research in the broad field of science and technology (including such disciplines as Agriculture, Environmental Science, etc.) with particular respect to Indonesia, but not limited to authorship or topical coverage within the region. Contributions are expected from senior researchers, project managers, research administrators and PhD students at advanced stages of their research, representing both public organizations and private industry. Equally, the journal if intended for scholars and students, reseachers working at research organizations and government agencies, and also for enterprises undertaking applied R&D to lead innovations. The editorial contents and elements that comprise the journal include: Theoretical articles Empirical studies Practice-oriented papers Case studies Review of papers, books, and resources. As far as the criteria for evaluating and accepting submissions is concerned, a rigorous review process will be used. Submitted papers will, prior to the formal review, be screened so as to ensure their suitability and adequacy to the journal. In addition, an initial quality control will be performed, so as to ensure matters such as language, style of references and others, comply with the journals style. Focus And Scope Software engineering Information technology Data Science AI/ML Cloud Computing, Big Data and Social Computing Image Processing Applied Informatics Database Technologies and Applications Digital Information Computation and Retrieval Information Security Human Computer Interaction Multimedia and Game Data Mining Ubiquitous Computing Business Intelligence and Knowledge Management Iot Software Engineering Education
Articles 5 Documents
Search results for , issue "Vol 2, No 1: June 2021" : 5 Documents clear
Traxchange : Aplikasi Penukar Sampah Menjadi Uang Rony Wahyu Utama; Reihan Manzis Syahputra; Alif Ilman Nafian; Arif Rahman Pamungkas; Muhammad Nabil Furqon
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 2, No 1: June 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1560.082 KB) | DOI: 10.17509/seict.v2i1.34632

Abstract

Tulisan ini membahas mengenai perancangan sistem aplikasi penukar sampah menjadi uang yang bernama Traxchange. Sistem ini dirancang berdasarkan prototype model yang menghubungkan antara desain dengan realisasi. Sistem tersebut selanjutnya akan diimplementasikan pada mobile phone, sehingga pengguna dapat menggunakan aplikasi dimanapun dan kapanpun. Pada penelitian ini juga sistem aplikasi yang dibangun dapat memesan jasa penjemputan sampah secara online, mengetahui jadwal angkut sampah, mencari TPA terdekat, serta dapat menjual produk daur ulang sampah. Saat ini, sistem yang akan dibangun telah memasuki tahap realisasi mock-up aplikasi
Twenty First Century Skill Attainment Using Creative Learning Cycle Method with Learning Management System Media (A Case Study of Basic Programming Subject in 11th Grade Computer and Networking Study SMKN 1 Cimahi) Asyifa Imanda Septiana
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 2, No 1: June 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (315.758 KB) | DOI: 10.17509/seict.v1i1.29891

Abstract

Twenty first century skills is a set of skills that has to be mastered by students in order to win new era competitions where the competitions are started to open globally. Several researches have shown that Creative Learning Cycle method can help students to master the twenty first century skills and make learning process more meaningful. The purpose of this research is to identify the influence of Creative Learning Cycle learning steps to the students’ twenty first century skills. Another purpose of the research is to make a learning management system (LMS) that might enhance learning process done with Creative Learning method. Aside to manage the learning process, LMS can be used as twenty first century skills evaluation media in each step because it has been integrated with twenty first century learning parameters according to the analysis that has been done before. Even though in the end the LMS that has been built cannot accommodate all Creative Learning Cycle learning steps, LMS still get positive response from the teacher and students who use it
Prediksi Penyebaran Demam Berdarah Dangue dengan Algoritma Hybrid Autoregressive Integrated Moving Average dan Artificial Neural Network: Studi Kasus di Kabupaten Bandung Ichwanul Muslim Karo Karo
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 2, No 1: June 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.034 KB) | DOI: 10.17509/seict.v2i2.40222

Abstract

Demam Berdarah Dengue (DBD) merupakan penyakit menular yang ditularkan melalui gigitan nyamuk Aedes Aegypti. WHO (World Health Organization) telah mengupayakan langkah-langkah pencegahan terhadap wabah DBD dengan penerapan teknologi. Teknologi yang digunakan untuk mencegah penyebaran wabah DBD adalah penggunaan serangkaian proses komputasi untuk menghasilkan prediksi penyebaran DBD yang diharapkan dapat membantu langkah pencegahan. Dalam membantu pengembangan teknologi pencegahan DBD penulis mengembangkan model hybrid Autoregressive Integrated Moving Average (ARIMA) dan Artificial Neural Network (ANN) untuk membantu memprediksi incident rate DBD berdasarkan beberapa variabel terkait seperti cuaca dan incident rate yang diambil dari Januari 2009 – November 2016. Dari model hybrid ARIMA dan ANN dihasilkan nilai prediksi yang memiliki tingkat error yang rendah yang diindikasikan oleh nilai RMSE yang kecil. Model hybrid ARIMA-ANN yang optimal adalah hybrid ARIMA-ANN dengan orde (1,0,3) dengan nilai RMSE sebesar 0.0087
Analisis User Interface Terhadap Website Badan Pusat Statistik Kota Balikpapan Dengan Menggunakan Metode Heuristic Evaluation Ridha Auliya; Sri Rahayu Natasia; Intan Wahyu Nur Rachma; Mahiza Imam Ma’arif; Maulidhiyah Faizah; Moch. Fattah Ibnu Azmi
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 2, No 1: June 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (833.867 KB) | DOI: 10.17509/seict.v2i1.34214

Abstract

Badan Pusat Statistik adalah Lembaga Pemerintah Non Kementerian yang bertanggung jawab langsung kepada Presiden. Website Badan Pusat Kota Balikpapan menyediakan data statistic berkualitas untuk Indonesia maju.  Tentunya website Badan Pusat Statistik Kota Balikpapan menjadi salah satu interaksi bagi penggunanya.  Beberapa fitur-fitur dari website Badan Pusat Statistik Kota Balikpapan yang ditampilkan seperti berita, informasi kependudukan, informasi ekonomi dan masih banyak fitur yang berguna bagi pengguna. Unstuck melakukan analisis terhadap website Badan Pusat Statistik Kota Balikpapan, penelitian ini menggunakan  metode Heuristic Evaluation. Permasalahan terhadap user interface yang ada pada website tersebut ialah fitur  pencarian yang sulit digunakan dan rumit karena harus menggunakan captcha. Selain itu, saat mengubah  tampilan website menjadi berbahasa inggris, terdapat data informasi terbaru yang tidak ditampilkan dan  tampilan user interface yang kurang efisien seperti navigasi yang kurang rapi, fitur ekspansi sidebar dengan 2  tombol yang memiliki fungsi sama, terdapat media gambar yang tidak muncul pada tampilan, dan beberapa  dokumen publikasi yang tidak dapat diunduh. Hal ini membuat pengguna merasa kurang nyaman dengan user interface pada website balikpapankota.bps.go.id. Penelitian ini memperoleh tingkat permasalahan pengguna  berdasarkan severity rating pada heuristic evaluation, sehingga menghasilkan sebanyak 4 rekomendasi desain  tampilan perbaikan untuk desktop website balikpapankota.bps.go.id, dan 6 rekomendasi desain tampilan  perbaikan untuk mobile website balikpapankota.bps.go.id dan rekomendasi perbaikan tampilan berupa  rancangan mockup dan prototype yang telah dievaluasi oleh kelompok atau evaluator untuk dijadikan sebagai  acuan referensi dalam melakukan proses redesign website balikpapankota.bps.go.id
Report on the Creation of the "Sense of Vision" Application Using Android-Based Augmented Reality Technology Siska Dyah Setiyawati; Muhammad Falah; Tesyalonika Dhevina Pramudhita; Rizdha Buwana Hadi; Yulaikha Yulaikha
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 2, No 1: June 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v2i1.59778

Abstract

Making the "Sense of Sight" application using Android-based augmented reality technology is  an innovation that was created as a means to help elementary school children understand  natural sciences class IV (four) theme 5 material on the sense of sight more effectively and  interactively. When viewed in terms of the theoretical benefits of research, this research was  created in order to provide a new concept in the world of education and can be used as  reference material for further similar research. Then, the practical benefit of this research is  that researchers gain knowledge to apply a technology in learning in the form of an  application and can be used by students so that learning will be more effective and enjoyable.  The results of this study are in the form of visual sensory application products using Android based Augmented Reality technology, which teachers can use as one of the learning media on  theme 5, namely the sense of sight

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