cover
Contact Name
Agis Abhi Rafdhi
Contact Email
agis@email.unikom.ac.id
Phone
+62222504119
Journal Mail Official
injuratech@email.unikom.ac.id
Editorial Address
Jl. Dipati Ukur No.112-116, Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
International Journal of Research and Applied Technology (INJURATECH)
INJURATECH cover all topics under the fields of Computer Science, Information system, and Applied Technology. Scope: Computer Based Education Information System Database Systems E-commerce and E-governance Data mining Decision Support System Management Information System Social Media Analytic Data visualization Cloud computing platforms Distributed file systems and databases Big data technologies Data capture and storage Computer Architecture and Embedded Systems Geographic information system (GIS) Remote Sensing Software Engineering Internet and Web Applications Mobile Computing Hardware and physical security Mobile Computing Security management and policies Block chain Technology
Articles 251 Documents
Research on the Safety Fault Diagnosis System of Mine Based on Information Fusion Kedong LYU; Kun Li
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.6979

Abstract

The failure of any equipment in coal mine will directly affect the safety of coal mine staff and directly threaten the safe operation of the mine. When coal mine equipment is running in a complex and changeable environment, a single fault feature is difficult to accurately reflect the fault, which is easy to lead to misjudgment and missed judgment. Using a combination of AHP and evidence theory can improve the accuracy and reliability of the evaluation. This method determines the weight of each evaluation factor through AHP. In this process, D-S evidence theory is used to fuse and modify the expert scoring data. The synthesis rule of D-S evidence theory is used to determine the risk value of coal mine equipment. The experimental results show that: compared with the single signal fault diagnosis method, this method can diagnose the equipment fault more effectively, improve the accuracy of fault diagnosis, and be applied in the fields with higher requirements for fault identification accuracy. The method is applied to the safety risk assessment of the mine. The results show that the mine construction is at a good level, which is consistent with the mine construction and verifies the model's credibility.
The Effect of Socialization Regarding Digital Literacy to Respond to Challenges in The Era of Disruption to The Knowledge of Students of Junior High School 12 Bandung Alifia Ghaniya Zahra; Rina Maryanti
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7946

Abstract

This This study aims to find out how the impact of socialization on digital literacy to answer challenges in the era of disruption to knowledge and application in everyday life regarding digital literacy for students at Junior High School 12 Bandung. The situation in this era of disruption is increasing the use of social media as online media. Children and parents use social media a lot. Young people as the millennial generation or can also be called digital natives are the largest users in the use of social media today. The spread of social media networks makes it easier for inaccurate news to come from anywhere. It is hoped this research can add insight into appropriate digital literacy. The subjects of this study were students of Junior High School 12 Bandung as a young age group with an age range of 13-17 years who were active users of social media. Respondents amounted to 15 students. Respondents consisted of 5 students in grade 7, 1 student in grade 8, and 9 students in grade 9. This study used a quantitative descriptive method. The technique used for data collection is using a questionnaire. There are three stages in data collection, namely (i) distributing the pre-test questionnaire; (ii) providing socialization actions using powerpoint; and (iii) distribution of post-test questionnaires. The data processing approach used is a quantitative approach. The results showed there was an increase between the average pre-test and post-test values, namely an increase from the pre-test average value of 73.33 to 96, 44 on the post-test score / after receiving socialization treatment. The calculation of N-Gain is carried out to determine the effectiveness of the socialization carried out. The results show the average N-Gain value is 85% (N-Gain > 40%). It can be concluded the socialization of digital literacy using powerpoint media is effective for students of Junior High School 12 Bandung. Effective results due to lack of insight and interest in literacy in Junior High School 12 Bandung students are low and after the socialization treatment is given, it adds insight to students at JUNIOR HIGH SCHOOL 12 Bandung because the post-test scores of students increase significantly. It can be concluded the socialization of digital literacy using powerpoint media is effective for students of Junior High School 12 Bandung. Effective results due to lack of insight and interest in literacy in Junior High School 12 Bandung students are low and after the socialization treatment is given, it adds insight to students at Junior High School 12 Bandung because the post-test scores of students increase significantly. It can be concluded the socialization of digital literacy using powerpoint media is effective for students of Junior High School 12 Bandung. Effective results due to lack of insight and interest in literacy in Junior High School 12 Bandung students are low and after the socialization treatment is given, it adds insight to students at Junior High School 12 Bandung because the post-test scores of students increase significantly.
Game Design For an Environmental-themed 2D Adventure Mobile Game Muhammad Adhithyas Prasetyo; Chandra Gelar Pamungkas; Gayuh Budi Luhur
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7950

Abstract

Game is a game based on technology media, which is currently one of the entertainments today. The development of games has become a technology that can be felt, through computers to cellphones. One of the game media, namely mobile games, is an attraction for gamers (people who play games) now. Game makers are competing to make games interesting and useful for game lovers. The genres presented are also diverse, such as RPG, Open World, Horror, Puzzle, Sport, and others. At this time the design of the mobile game focuses on the slide type game, where the camera in the game moves right and left, and the illustrations presented are 2D. This game takes the topic of the environment, which through the game tries to invite players to preserve, learn, and understand about the environment, presented with the spices of RPG (Role Playing Game) games as well as a strong story presentation
The Effect of Media Songs and Props on Increasing Interest in Eating Nutritious Food for Children Hartati Ramadhany Pasya; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7951

Abstract

This study aims to determine how the influence of media songs and props on increasing interest in eating nutritious food for children. The research method used is a descriptive qualitative method with data collection techniques through questionnaires filled out by 12 early childhood children consisting of four boys and eight girls. This research was conducted in 3 stages, namely (1) pre-test, (2) socialization through songs and props; (3) final test. The results showed there was a change in children's interest in eating nutritious foods, as well as a decrease in children's interest in eating foods that were categorized as less nutritious. This means, the media song and props are quite successfully used in early childhood. From each result of data analysis, it can be seen that the media song and props have a positive impact on increasing interest in eating nutritious food at an early age in Cigugurgirang, Parongpong, Indonesia. With this research, it is expected to increase children's interest in consuming nutritious food so their Nutritional Adequacy Rate (RDA) will be fulfilled.
Implementation of E-Voting in The Election of The OSIS Chairman of Smkn 2 Rancaekek Muhamad Ramadan; Damai Saputra Laoli; Muhammad Rifqu Abdillah
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7954

Abstract

In a school organization called OSIS, in general, there must always be a leader or can be called the chairman of the organization, there is an OSIS organization chairman, which aims to promote and prosper the organization in junior high schools and vocational schools, they also must have leadership structures and when We need a leader who deserves to be elected. Therefore This study aims to implement E- VOTING in the selection of student council leaders at SMKN 2 RANCAEKEK because some of the schools are still elected directly or can also be called by voting using paper. To support the research, we use the waterfall method of software development. The sequence in the waterfall method is very serial starting from the planning process of analysis, design, and implementation of the system. results show that election chairman OSIS this use Besides Fulfill principles, we must follow development technology Information as well as speed up the results of the vote recapitulation. Electronic voting or E-Voting is something from collection voice which normally used election general using electronic media. E-Voting also makes elections easierfor example: no eat the cost, speeds up recapitulation voice, honest, fair, happening transparency, and reduces fraud. Because that paper, discusses the application of E- Voting if it is applied to the field of school organization, namely in schools Vocational High School 2 RANCAEKEK.
Education on the Relationship between Body Mass Index and Balanced Nutrition for School-Age Children Through Video Learning (Case Study of Integrated Islamic Elementary School Daarul Fikri grade 6, Cihanjuang Village) Zerlina Ghina Hanifah; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7956

Abstract

This study aims to determine the level of students' understanding through learning videos regarding the relationship between Body Mass Index (BMI) education and balanced nutrition in 6th grade elementary school-aged children at integrated Islamic elementary school Daarul Fikri, Cihanjuang Village. Quantitative research method with pre-experimental design type one group pretest-posttest. The research was conducted on 20 6th grade students of integrated Islamic elementary school Daarul Fikri. The research was conducted in 3 stages, namely (i) pre-test; (ii) education through learning videos; and (iii) post-test. The results showed the average value of the pretest was 67.25 and the average posttest was 79.25. The comparison of pretest and posttest showed an increase in students' knowledge after taking action through learning videos. The result of calculating the average N-Gain value is 0.34 (34%) which shows that education through learning videos regarding the relationship between Body Mass Index (BMI) and balanced nutrition is not effective. This is because the students' pre-test scores are quite good. As for the results of the calculation of the t-test, it is known that T count (-6.564) < T table (1.729) means that the posttest scores of students increase but are not significant. With the completion of this study, it is hoped that more school-age children will understand the relationship between Body Mass Index and balanced nutrition. That we can identify the nutritional status that will affect the health of our bodies.
Ruang Kurban App: As a virtual reality (VR) Qurban of Simulation Application in Children's Learning Media Hendri Herdiansyah; Muhammad Indana Zulfa; Muhammad Taufik Hidayat P
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7957

Abstract

The development of a technological progress that is so very fast from ancient times until now, cannot be simply rejected, ranging from agriculture, social, culture to education which really helps all human activities become more efficient, one of the developments of this technological progress in the field of education is making innovations in the field of education, interactions become more diverse, such as where one of them is Virtual Reality (VR) technology in the form of applications on smartphones. The purpose of this research is to help the progress of education with the application of a sacrifice simulation that will be made as a learning medium for children. The research method that we use in our journal is a qualitative method, the results of this study make the application of qurban simulation to increase children's interest in learning in religious matters, namely understanding qurbani in a more different way. The main concept in this application is to present virtual reality regarding the simulation of sacrifices as a medium for children's learning. In the conclusion of this study, therefore with this application, virtual reality sacrifice applications can be made as children's learning media and help teachers in each school to teach and with this application children can feel directly in the form of virtual reality
The Effect of Socialization through Video Education The Effect of Food Maturity Level on Food Nutritional Content Wowon Maulana; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7958

Abstract

This education aims to invite the public to recognize food nutrition and its potential dangers if errors occur in food processing, namely a form of educational video-based learning media, for people who live in Cigugur Girang, Parongpong, Indonesia. The method used is by using educational video dissemination media to 10 adolescent adults in Cigugur Girang with an age range of 17-28 years. Respondents consisted of 4 women and 6 men. The research was conducted through three stages; (1) pre-test before providing education to respondents; (2) education through video media; (3) post-test after providing education to respondents. The results of this study indicate an increase in respondents' knowledge after the implementation of their actions. The results of the study are based on the N-Gain value which is known to be the average value (%). Based on the test value of T (-4.205) < T table (2.023) which means the value of the questionnaire increased not significantly. Based on the completion of this research, it is hoped that more people be able to find out by knowing the level of food maturity and nutritional content
Healthy Breakfast Education to Prevent Anemia in Elementary School Children using PowerPoint Media Gilang Risma Aprilianti; Asep Bayu Dani Nandiyanto
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.7990

Abstract

This study aims to educate about the importance of a healthy breakfast to prevent anemia in elementary school children. The study was conducted on 28 fourth-grade students at Hanjuang Samijaya Elementary School, Cihanjuang Village, Parongpong District, West Bandung, Indonesia. The method used is a quantitative research method with a pre-experimental design type one group pretest-posttest. The results showed that the average value of the pretest was 77.86 and the posttest was 89.29. The results of the comparison between the pretest and posttest showed an increase in respondents' knowledge after taking action in the form of education on the importance of having a healthy breakfast by consuming nutritious food. It is known that the average calculation result of N-Gain (Normalized Gain) is 58% (N-Gain > 40-55%). These results indicate that education about healthy breakfast is quite effective for elementary school students. This is indicated by the pretest score which is quite good, so students can know the importance of a healthy breakfast to prevent anemia. As for the results of the t-test calculation, it is known that T count (-8.132) < T table (1.703). That is, the students' post-test scores did not increase significantly. With the completion of this research, it is hoped that more students will know the importance of a healthy breakfast in an effort to prevent anemia.
Improving The Performance of Informal MSMES Determinate by Digital Financial Inclusion and Digital Financial Literacy Sekar Budi Pratiwi; Siti Kurnia Rahayu
International Journal of Research and Applied Technology (INJURATECH) Vol 2 No 2 (2022): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injuratech.v2i2.8011

Abstract

The purpose of this study is to examine and analyses the magnitude of the contribution of increasing digital financial inclusion and increasing digital financial literacy to efforts to increase the employment of Informal MSMEs. The data used is primary data with a closed questionnaire instrument using online media. The study method used is quantitative method. The population of this study is MSMEs in the Bandung City area, where the sample used was 129 Informal MSME actors using a simple random sampling technique because respondents were homogeneous. The data were analysed descriptively and hypothesis testing using analysis path (SPSS version 23.0). Has a result of the study concluded that digital financial literacy has an influence on digital financial inclusion, and digital financial dilution has an influence on the performance of Informal MSMEs, and digital financial iterations have an influence on the performance of Informal MSMEs through digital financial inclusion.

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