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Contact Name
Ni Wayan Monik Rismadewi
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jpmi.stkipahsingaraja@gmail.com
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Journal Mail Official
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Jalan Pulau Timor Nomor 24 Banyuning, Buleleng, Bali.
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INDONESIA
Jurnal Penelitan Mahasiswa Indonesia
ISSN : -     EISSN : 28279956     DOI : https://doi.org/10.36663/
Jurnal Penelitian Mahasiswa Indonesia adalah jurnal yang dikelola oleh kelompok dosen di lingkungan STKIP Agama Hindu Singaraja. Jurnal ini mewadahi hasil penelitian yang dilakukan oleh mahasiswa. Fokus dari Jurnal Penelitian Mahasiswa Indonesia adalah memberikan ruang kritis untuk pengembangkan kemampuan akademik mahasiswa.
Arjuna Subject : Umum - Umum
Articles 40 Documents
Search results for , issue "Vol. 3 No. 2 (2023): Agustus" : 40 Documents clear
Implementasi Model Pembelajaran Kooperatif STAD berbantuan Permainan Bingo untuk Meningkatkan Penguasaan Huruf Hiragana dan Katakana Nathania Valmai Radoti; Desak Made Sri Mardani; Yeni Rahman
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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Abstract

This study aims to (1) improve the mastery of hiragana and katakana letters for class XII BB 2 students of SMA Negeri 4 Singaraja 2022/2023 Academic Year through the application of the Student Teams Achievement Division (STAD) cooperative learning model assisted by bingo games. and (2) describing students' perceptions of the implementation of the Student Teams Achievement Division (STAD) cooperative learning model assisted by bingo games to improve students' mastery of hiragana and katakana letters. This type of research is classroom action research which is carried out in two cycles consisting of three meetings in each cycle. The subjects in this study were students of class XII BB 2 SMA Negeri 4 Singaraja for the 2022/2023 academic year, which consisted of 36 students. Data collection methods used in this study were observation, tests, and questionnaires. The data that has been collected was analyzed quantitatively and descriptively. The results showed that (1) the implementation of the Student Teams Achievement Division (STAD) cooperative learning model was able to improve students' mastery of hiragana and katakana letters. This is evidenced by an increase in the percentage of completeness, namely, in the pre-test the percentage of completeness was 27.77%. Post-test cycle 1, experienced an increase of 80.55%. Then, there was another increase in the Post-test cycle II of 100%. (2) students' perceptions of the implementation of the Student Teams Achievement Division (STAD) cooperative learning model assisted by bingo games are classified as "positive".
Penerapan Model Pembelajaran Team Games Tournament berbantuan Dominocard Untuk Meningkatkan Penguasaan Huruf Hiragana Dan Katakana Lidia Eta Ina Elo; Desak Made Sri Mardani; I Wayan Sadyana
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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Abstract

This study aims to determine whether the cooperative learning model of the team games tournament type assisted by domino cards can improve the mastery of class XII BB 1 students of SMA Negeri 4 Singaraja on hiragana and katakana letters. In addition, this study also aims to find out how the students of class XII BB 1 SMA Negeri 4 Singaraja respond to the application of the cooperative learning model of the team games tournament type assisted by domino cards. This type of research is classroom action research. The subjects of this study were 35 students of class XII BB 1 SMA Negeri 4 Singaraja consisting of 17 male students and 18 female students. This study used several methods in collecting data, namely: test methods, observation methods, and questionnaires/questions. As for the results of this study, namely: the percentage of student learning outcomes in the post-test cycle I and post-test cycle II were 63% and 100%. The increase in the classical post-test results of students indicates that the cooperative learning model of the team games tournament type assisted by domino cards can improve the mastery of hiragana and katakana letters for class XII BB 1 SMA Negeri 4 Singaraja. This was also supported by very positive student responses to the application of the cooperative learning model of the team games tournament type assisted by domino cards. In the observation results it was also seen that students began to experience an increase in both learning outcomes and learning motivation.
Penerapan Model Pembelajaran Kooperatif NHT Berbantuan Teka-Teki Silang Untuk Meningkatkan Penguasaan Hiragana dan Katakana Ni Made Dwi Nita Arsani; Desak Made Sri Mardani; Irvina Restu Handayani
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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This study aims to improve the mastery of hiragana and katakana letters, as well as students' responses to the application of the numbered heads together (NHT) cooperative learning model assisted by crossword media. This type of research is a class action research (CAR) with two cycles. This research was conducted at SMA Negeri 4 Singaraja. The subjects of this study were students of class XI BB 1 with a total of 26 students. Data collection methods used are observation methods, test methods, and questionnaire methods. This study shows that the application of the numbered heads together (NHT) cooperative learning model assisted by crosswords media can improve students' mastery of hiragana and katakana letters. This increase can be seen from the percentage of completeness of students' scores before the action until cycle II. On the results of the pre-test the percentage of students' completeness was 19.23%. In cycle I, the percentage of student completeness was 84.61%. Whereas in cycle II, the percentage of student completeness increased to 100%. Student responses to the application of the numbered heads together (NHT) cooperative learning model assisted by crossword media were positive. In cycle I, the average student response was 33.61. In cycle II the average student response was 35.80. The conclusion of this study is that the application of the numbered heads together (NHT) cooperative learning model assisted by crossword puzzles can improve students' mastery of hiragana and katakana letters with a positive response.
Snow White’s Characterizations in “Snow White and The Seven Dwarfs” Vera Southgate’s and Regis Maine’s Versions Made Ari Arthawati
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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This study aims to 1) Describe and compare the characterizations of Snow White in the short story Snow White and The Seven Dwarfs by Vera Southgate and the comic Snow White and The Seven Dwarfs by Regis Maine; and 2) Elaborate how the characterizations of Snow White impacts the plot of Snow White and The Seven Dwarfs short story “Snow White and The Seven Dwarfs” in Vera Southgate’s and Regis Maine’s versions. By utilizing close reading analysis, it is found that Snow White in Snow White and The Seven Dwarfs by in Vera Southgate version is presented as a beautiful, kind-hearted, and stubborn, naive, and weak princess. But, in Regis Maine version, Snow White is presented as a beautiful princess with a lot of good personalities, such as cheerful, well-mannered, and loyal/ faithful, hardworking, honest, friendly/ communicative, religious, social caring, nature-loving, tolerant, peace-loving, appreciative, and responsible. Those characterizations have an impact to the plot of the story. The more characterizations in Snow White, the more complex the plot of the story will go on. Thus, if there is a change or addition in the characterization of the main character, it will change the plot of the story.
Snow White's Characterizations in Regis Maine's Comic Snow White and The Seven Dwarfs Ida Ayu Devi Pujayani
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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The characterizations of a character in a narrative can be analyzed and concluded in various ways. This study aims to find out the characterizations of the main character in the comic Snow White and The Seven Dwarfs by Regis Maine. This study presents 1) the characterizations of Snow White as the main character in the comic Snow White and The Seven Dwarfs by Regis Maine; 2) the revelation of the characterizations of Snow White in the comic Snow White and The Seven Dwarfs by Regis Maine; 3) The proofs of the characterizations of Snow White through the quotes, speech, conversations, and opinion of other characters that are written in the comic. The explanations of the action and events also support the proofs to emphasize the characterizations. Through critical reading, this study found that the comic tells Snow White in the nine characterizations which are diligent, cheerful, beautiful, brave, strong, loving, kind-hearted, shy, and polite. The characterizations of Snow White are revealed in several ways, starting from direct presentation by the narrator, direct presentation by other characters, indirect presentation through action, indirect presentation through speech, and indirect presentation through conversation
The Violation of Maxims and The Conversational Implicature in The Movie Entitled “Hichki 2018” Hendra Efendi
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
Publisher : STKIP AGAMA HINDU SINGARAJA

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The Violation of maxims and the conversational implicature are common to happen in everyday conversations, movies, songs, etc. This research aims to analyze and describe the violation of the maxim and the conversational implicature in the movie entitled “Hichki 2018”. This qualitative study employs a close-reading method. The data are classified using plot segmentation and they are in the form of utterances in the movie that contain maxims violations and conversational Implicature. Data collection is done by downloading the film and its script, watching the film then, collecting data from the script. Data analysis is done by compiling data, analyzing data by using Grice’s theory, and writing the conclusion. The result of this research shows that there are twenty-seven totals of all analyzed utterances. there are three violations of maxims found including the maxim quantity in total number is one, the maxim of relevance in total number is one, and the maxim of manner in total number is three. The Conversational Implicature is found outside of the violation of maxim in five utterances. The violation of maxims in this movie gives a deeper meaning to the audience which makes this story more dramatic through the dialogue contained in it.
Using Feminism Approach To Comparison The Main Characters The Queen in The Novel Snow White and The Seven Dwarfs Ni Putu Wiwik Krismayani
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
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This study aims to find out the similarities and differences of "The Queen" characters from novels and comics novels and comics The Snow White and The Seven Dwarfs. In addition to finding out similarities and differences, this research also examines the character analysis of "queen" using the feminism approach. This study uses the novel The Seven Dwarfs by Ladybirds Tales in 1969 and Snow White and The Seven Dwarfs by Regis Maine was first published in 2012. Both versions of Snow White and Seven Dwarf have several differences that we can get in the story. The method used in this study is a descriptive qualitative method. The results show that Snow White and Seven Dwarfs novels and comics, "The Queen" have some similarities in the nature of comics and novels and comics such as "Narcism". Likewise, in the differences in characters that look striking in nature owned by "The Queen" in the novel with those in the comics. For example in the novel one of the characteristics of "The Queen" in the novel is "smart" but in the comic "Sly", the two words have an intense meaning. And the latest research results showing that a. The character of the queen represents the ability of a woman to become a leader. The queen succeeded in replacing the king of the real position was the first position in the kingdom. He proved that the woman could also rule their own kingdom. Before the nineteenth century, women around the world were not allowed to be leaders. Which shows that the queen's representative of a woman's ability to become a leader. Before the nineteenth century, women around the world were not allowed to be leaders.
Comparison on Characterization of Cinderella from “Cinderella” Grimm’s Fairy Tale (1812) and “Cinderella” Grimm’s Fairy Tale Edited by Edna Henry Lee Turpin (1903) Andika Pratama
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
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This study aims to describe and the characterization of Cinderella from Cinderella Grimm’s Fairy Tale, written by the Grimm Brothers version (1812), and Cinderella Grimm’s Fairy Tale, edited by Edna Henry Lee Turpin (1903) version in the perspective of the psychoanalytic study. The method that is used to explore the elements of both fairy tales is textual analysis. The subject of this research is two novels entitled Cinderella Grimm’s Fairy Tale (1812) and Cinderella Grimm’s Fairy Tale, edited by Edna Henry Lee Turpin (1903). The object of the study is the characterization of the main character from both fairy tales, Cinderella. The analysis is done by detailing the characterization of Cinderella from the point of view of the Id, Ego, and Superego, which is reflected through her behavior in certain occurrences. The result of the study is that the characterization of Cinderella in both versions has similarities, namely pious, kind, weak, beautiful, patient, mysterious, diligent, modest, naïve, and dependent. In addition, there are three differences in the traits which only occurred in the Grimm’s Fairy Tale (1812), including more dependent, egoistic, and reckless.
Analisis Kesiapan Pembelajaran Bahasa Jepang Secara Daring di Masa Pandemi Covid-19 pada SMA Negeri 1 Kubutambahan Komang Tegar Abdi Wangsa; Kadek Eva Krishna Adnyani; Yeni Rahman
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
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The purpose of this research is to analyze the preparedness for learning Japanese in a courageous manner during the Covid-19 pandemic at SMA Negeri 1 Kubudinding in the 2020/2021 academic year. The subjects in this study were 177 students of SMA Negeri 1 Kubudinding who received Japanese as a subject. The research method used was structured interviews and open and closed questionnaires. In this study using the theory of Chapnick (2000) and Kebritchi, et al (2017) regarding learning readiness for students, teachers and materials. The research model used for data analysis is the E-Learning readiness research model by Aydin and Tasci (2005). The results showed that student readiness had a total ELR score of 3.34, teacher readiness had an ELR score of 3.36 and material readiness had an ELR score of 3.34. The third factor is included in the same category, namely not ready and still needs effort. Thus the level of readiness for learning Japanese boldly at SMA Negeri 1 Kubu added is declared not ready and still needs effort.
An Analysis of Code-Mixing Used by Agnez Monica in A Video Podcast on Deddy Corbuziers Youtube Channel I Gede Satyadhi Satvika
Jurnal Penelitian Mahasiswa Indonesia Vol. 3 No. 2 (2023): Agustus
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In communicating and interacting with each other we need to use language. Some society can be bilingual and some other can be multilingual. By conducting a conversation or monologue using two or more languages, sociolinguistic scientists call it code-switching and code-mixing. This study focuses more on analyzing the type and level of code-mixing carried out by Agnez Monica in the video podcast on Deddy Corbuzier's YouTube channel. This research aims to make people understand the purpose and use of code-mixing itself and reduce misunderstandings about using code-mixing in communication. This research was conducted to determine the types and to describe the level of code-mixing code-mixing used by Agnez Monica in the video podcast of Deddy Corbuzier's YouTube channel. The type of code-mixing used in analyzing video podcasts uses Muysken's theory, including insertion, substitution, and congruent lexicalization. The level of code-mixing used in analyzing video podcasts uses Suwito's theory, including word level, phrase level, idiom level, baster level, repetition rate, and clause level.

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