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Contact Name
MUCHLIS
Contact Email
lppm.stmikp@gmail.com
Phone
+6282378920003
Journal Mail Official
lppm.stmikp@gmail.com
Editorial Address
Editor in Chief: Andi Christian, (Sinta, Google Schoolar) Editor: Leon Andretti Abdillah, Universitas Bina Darma (Id Sinta) Darius Antoni, S.Kom., M.M., Ph.D, Universitas Bina Darma,Palembang, Indonesia (Google Scholar, Orcid, Scopus) Muchlis, STMIK Prabumulih (Id Sinta) Ahmat Josi, S.Kom., M.Kom, Politeknik Manufaktur Negeri Bangka Belitung, Bangka Belitung (Google Schoolar) Suhartini, STMIK Prabumulih (Id Sinta)
Location
Kota prabumulih,
Sumatera selatan
INDONESIA
JSK (Jurnal Sistem Informasi dan Komputerisasi Akuntansi)
Published by STMIK Prabumulih
ISSN : 25794477     EISSN : 28294300     DOI : 10.56291
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSK) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian bidang ilmu komputer dan teknologi. Sebagai bagian dari semangat menyebarluaskan ilmu pengetahuan hasil dari penelitian dan pemikiran untuk pengabdian pada Masyarakat luas dan sebagai sumber referensi akademisi di bidang Ilmu Komputer dan Teknologi.
Articles 5 Documents
Search results for , issue "Vol 5 No 2 (2021): Juli 2021" : 5 Documents clear
Pengembangan Sistem Informasi desa dengan menggunakan Metode UCD Ariansyah
JSK ( Jurnal Sistem Informasi dan Komputerisasi Akuntansi ) Vol 5 No 2 (2021): Juli 2021
Publisher : Repository STMIK Prabumulih

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Abstract

Absrak— Teknologi Informasi saat ini juga dapat diterapkan pada desa untuk memberikan informasi ke pihak eksternal berupa informasi mengenai letak geografis, sumber pendapatan desa, agenda kegiatan yang dilakukan oleh pemerintahan desa dan lain-lainya.  Dalam pengembangan sistem informasi ini memanfaatkan metode User Center Design atau UCD merupakan permodelan yang menjadikan user sebagai pusat pengembangan sistem. UCD dalam pengembangan perangkat lunak terdiri dari Plan of System, Design, Implementasion, dan Manage. Hasil akhir sistem berupa website desa yang dinamis dan dapat dipergunakan oleh admin desa untuk melakukan up date informasi.
RANCANG BANGUN APLIKASI PENGOLAHAN PEMBELIAN BARANG HABIS PAKAI PADA PT.SWARA BUNGA KYRANA Andi Christian; Ike Pransiska
JSK ( Jurnal Sistem Informasi dan Komputerisasi Akuntansi ) Vol 5 No 2 (2021): Juli 2021
Publisher : Repository STMIK Prabumulih

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Abstract

Saat ini penggunaan komputer sudah sangat meluas, baik instansi Pemerintah, swasta, sekolah-sekolah, pabrik, hingga pertokoan. Pada instansi Pemerintah maupun yang lainnya termasuk juga tempat karaoke keluarga yang sedang menjamur saat ini. Penggunaan komputer pada tempat karaoke atau perusahaan khususnya membawa dampak sangat penting. Untuk mencatat semua kegiatan yang terjadi pada tempat karaoke secara manual kurang menguntungkan. Selain cara kerja yang lambat, untuk pencatatan semua transaksi memakan waktu yang lumayan banyak. Sangat berbeda dengan menggunakan sistem yang terintegrasi dengan komputer. Dengan aplikasi ini dapat dilakukan proses Pembelian barang secara cepat dan efisien. Adapun salah satu perusahaan yang memakai aplikasi pengolahan pembelian barang habis pakai yaitu PT.Swara Bunga Kyrana. Aplikasi dibuat dengan menggunakan Bahasa Pemrograman  Visual Studio 2010 dan database Access. Dengan adanya aplikasi ini maka diharapkan dapat meningkatkan hasil yang maksimal.
Analisis Iplementasi Aplikasi Juz Amma Berbasis Android menggunakan Adobe Flash Proffesional CS6: Analisis Iplementasi Aplikasi Juz Amma Berbasis Android menggunakan Adobe Flash Proffesional CS6 Yeni Yuliana; Khana Wijaya
JSK ( Jurnal Sistem Informasi dan Komputerisasi Akuntansi ) Vol 5 No 2 (2021): Juli 2021
Publisher : Repository STMIK Prabumulih

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.667 KB)

Abstract

Juz Amma is a collection of surahs that exist in the 30th juz in the Koran and is the juz with the highest number of surahs, 37 surahs, but the surah is relatively short. This Juz begins with Sura An 'Naba' and ends with Sura Al Ikhlas, and almost all suras in this juz are classified as Makkiyah (Suras which were revealed before the Prophet moved), as many as 34 suras and the remaining 3 suras namely Al Bayyinah, Al Zalzalah and Surah Surah AN Nashr belongs to the Surah Madaniah (M. Isya Krisnaldi et al, 2018). Education about surahs in juz amma is usually taught using conventional methods such as in schools with the guidance of teachers and at home with the guidance of parents. However, the education delivered by teachers to children in schools, especially in the Nur Baiti Qur'an TPA school as a place of research for writers, is not fully accepted and understood by children at school. Most teachers only use the juz amma book and explain it directly as a guide and explain briefly. So that children feel bored in the learning process with the education delivered by their teacher and cause a lack of enthusiasm in learning and memorizing surahs in juz amma for children. Lack of enthusiasm for learning interest for children is certainly a problem for parents at home, and to increase children's enthusiasm for learning. One of the most popular operating systems today is Android, Android as a linux-based operating system that can be used on various mobile devices / gadgets. Until now android is able to develop more rapidly than its competitors in terms of systems and applications. Therefore, many applications are created based on Android. As will be discussed in this research, the Android-based Juz Amma Application.
APLIKASI ALAT BANTU BELAJAR BAHASA INGGRIS UNTUK SEKOLAH DASAR: APLIKASI ALAT BANTU BELAJAR BAHASA INGGRIS UNTUK SEKOLAH DASAR Nur Aini H; Hepnyi Samosir
JSK ( Jurnal Sistem Informasi dan Komputerisasi Akuntansi ) Vol 5 No 2 (2021): Juli 2021
Publisher : Repository STMIK Prabumulih

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Abstract

The application of learning aids is a component of the teaching delivery system that can be used to support learning activities, whether used by teachers or students. In an effort to improve the quality of good English education, especially for children who are applied at an early age, a very effective and efficient learning method is needed. For beginners or especially elementary school children, an interesting and fun English learning media is needed. This learning media innovation is used to improve the quality of learning. One of the technological products that can be used as an innovation in learning is a computer. In English learning media, elementary school (SD) children do not attract students' interest in learning English, based on this, the authors are interested in improving the quality of education, especially good English subjects, especially for students aged early, namely by building an English learning application for elementary schools. This application as a learning aid is a component of the teaching delivery system that can be used to support the learning process. The display is presented in the form of a combination of text, images, sound, and even videos. This application is made using Adobe Flash. The system development model used in this study is the system development method used in this study is the Classic Software Life Cycle (SCLD) or Waterfall model
Analisis Tingkat Kepuasan Pengguna pada Aplikasi Media Pembayaran OVO : (Studi Kasus: Kota Prabumulih) Yuntari PURBASARI; Nurmayanti Nurmayanti
JSK ( Jurnal Sistem Informasi dan Komputerisasi Akuntansi ) Vol 5 No 2 (2021): Juli 2021
Publisher : Repository STMIK Prabumulih

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Abstract

Prabumulih city is located in the province of South Sumatra, has a population of 200.087 people aged seventeen years and over. Based on what can be sourced from the Department of Population and Civil Registration, a research sample of 80 people can be determined, to test the usability of the OVO application from the user side. The results showed that the five variables used consisted of learnability, efficiency, memorability, error, and satisfaction, namely: based on calculations using intervals from the Likert scale, for OVO applications only had two variables whose final value was greater, namely the learnability and satisfaction variables. It can be concluded from the learnability variable that it is easier for users to learn the OVO application, which means that users are easier to understand and learn OVO both from the existing menus, easy to make transactions, while on the satisfaction variable it can be concluded that on the satisfaction variable, users like the look and feel. services on the OVO application and the fast response carried out by the OVO application.

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