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Contact Name
Pindi Setiawan
Contact Email
jurnalwimba@gmail.com
Phone
+62222516567
Journal Mail Official
jurnalwimba@gmail.com
Editorial Address
Fakultas Seni Rupa & Desain - Institut Teknologi Bandung Jl. Ganesha No.10 Bandung, 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Wimba: Jurnal Komunikasi Visual
ISSN : 20850948     EISSN : 27147207     DOI : https://doi.org/10.5614/jkvw
Wimba Jurnal Komunikasi Visual (2085-0948) is a peer-reviewed and open access journal in the field of visual communication and aims to publish academic article and to create discussion among lecturers, students, researchers and professionals in the field of visual communication design, graphic design, heritage-related design, illustration, typography, photography, multimedia interactive design, advertising and social campaign, branding, packaging design, sign system, interface design, visual language, animation, game design and other visual commucation-related fields. Published and organized by Visual Communication and Multimedia Research Group of ITB (Bandung Institute of Technology) since 2009, the journal is published twice a year every July and December. Wimba Jurnal Komunikasi Visual (2085-0948) adalah jurnal peer-review dan akses terbuka di bidang komunikasi visual dan bertujuan untuk mempublikasi artikel akademik serta menciptakan diskusi di antara pendidik, mahasiswa, peneliti dan profesional dalam bidang desain komunikasi visual, desain grafis, desain berbasis budaya tradisi, ilustrasi, tipografi, fotografi, desain multimedia interaktif, periklanan dan kampanye sosial, branding, desain kemasan, marka grafis, desain antarmuka, bahasa rupa, animasi, desain game dan bidang lainnya yang terkait pada komunikasi visual. Jurnal ini dikelola dan diterbitkan oleh Kelompok Keahlian Komunikasi Visual dan Multimedia, FSRD ITB sejak tahun 2009 dan terbit dua kali setahun setiap Juli dan Desember.
Articles 5 Documents
Search results for , issue "Vol. 13 No. 1 (2022)" : 5 Documents clear
ANALISIS EKOSISTEM INDUSTRI ANIMASI LAYAR LEBAR STUDI KASUS: "SI JUKI THE MOVIE PANITIA HARI AKHIR" Mazaya Muftiya Al Farabi; Hafiz Aziz Ahmad; Dwinita Larasati
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2022.13.1.4

Abstract

Indonesia has the potential in the field of creative economics especially animation. Although its contribution to GDP is only 0.17%, the film, animation & video sub-sector is among the three sub-sectors with the highest growth of 10.09%. The least contribution to GDP is because the animation industry ecosystem has not been well developed. One of the steps that can be taken to build an animation industry ecosystem is learning from the animation industry that is considered successful. "Si Juki The Movie Panitia Hari Akhir" widescreen animation is considered as successful animation because it is able to become box office animation by breaking the number of spectators' record for Indonesian-produced widescreen animations and has a complete journey like anime.The purpose of this study is to map the core business of widescreen animation industrial ecosystem "Si Juki The Movie Panitia Hari Akhir". This study uses qualitative research methods with a case study approach. Data collection uses literature studies, interviews and audio videos. From this research it is known that in Si Juki The Movie widescreen animation ecosystem, core business consists of "Faza" as Si Juki's IP creator, "Falcon Picture" as the producer and "Kumata Animation Studio" as the studio that produces Si Juki The Movie widescreen animation. Each core business builds a broader partnership called extended enterprise. The results of "Si Juki's The Movie Panitia Hari Akhir" animation movie ecosystem analysis can developed into a animation movie industrial ecosystem model. 
Analisis Representasi Budaya Lokal pada Iklan GoJek Seri Cerdikiawan (2019) Natalica Athana
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2022.13.1.3

Abstract

Advertising, which was originally a bridge to deliver message, has experienced a shift towards construction of a meaning. In the GoJek Cerdikiawan Advertisement Series (2019), visual signs that construct local culture were found. Especially local culture which is based on values ​​and tradition. Local culture itself describes the reality of life that occurs in people's lives. This analysis uses the semiotic method of Charles Peirce and Roland Barthes which focuses on visual objects in icons, indexes, and symbols of correlation to local culture which will narratemyth. Sources of data derived from visual sign in Cerdikiawan Series advertisement. The results of the study show that some habits carried out by the community have been constructed into culture as a national identity as seen from the reality or events that occur in the society.
ANALISIS TIPOGRAFI PADA JUDUL FILM ANIMASI DISNEY GENRE PETUALANGAN TAHUN 2019 – 2021 Naura Annisa Iskandar; Riama Maslan Sihombing
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2022.13.1.5

Abstract

Typography has become a very important thing in the world of cinema. Its existence is undeniably can be an attraction for a film. In addition to its function to convey the title, typography also has a function as the identity of a film. This identity can certainly represent and reveal the characters behind the film through its visuals. One of the typography in film titles that has a characteristic in each film is Disney animated films. Typography in the title of Disney animated films with the adventure genre certainly has a variety of typography because the adventure genre has many things that happen in the film, from fear, courage, sadness, to joy. Typographic analysis in the title of this film is reviewed based on the Machin's Inventory of Typographical Meaning Potentials method by van Leeuwen through the character approach in the film. With this, designers can create typography for film titles that match the character of the film.
Analisis Visualisasi Nabi Muhammad dalam Ilustrasi Buku Anak Islami di Indonesia Tahun 2012-2021 Rasadhika Khansa Amara; Riama Maslan Sihombing
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2022.13.1.2

Abstract

The development of the visualization of the Prophet Muhammad in Islamic children's illustration books published in Indonesia from 2012 to 2021 is interesting to analyze with various creative solutions from illustrators who continue to apply Islamic law in introducing these important Muslim figures from an early age. The purpose of this study was to identify and analyze by design the development of the visualization of the Prophet Muhammad in Islamic children's illustration books published in Indonesia from 2012 to 2021. The research method used is descriptive, with a qualitative approach. The data collected was analyzed, until finally it can be concluded that all illustrators visualize Him in illustrations of green, yellow, and white light with the word “Muhammad” in Arabic at the center.
The Vernacular Typography Analysis on Tombstones in Bandung City: The Typographic And Visual Analysis on Tombstones Indriani Nur Azizah
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2022.13.1.1

Abstract

Death is something that all humans have to face. In delivering humans to their final resting place, there are various series of ceremonies that also require property, one of which is a tombstone. Tombstones are a form of respect for those who have died and function as markers and community archives because in them there is information about who died, year of birth and death, service, and position. so that it can be conveyed easily, accurate typography is needed in order to properly represent the information and who is buried there. Therefore this study was formed to find out how the visual form and characteristics of vernacular typography are covered by tombstones through descriptive research. The method of data collection is done by using purposive sampling conducted on 160 samples from several public cemeteries in Bandung. The results show that these tombstones have various variations of vernacular typography which, when grouped, have their own characteristics as a result of the existence of various backgrounds in the society.Keywords : Vernacular, batu nisan, Bandung, typography

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