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Contact Name
I Nyoman Laba Jayanta
Contact Email
info.ejournal@undiksha.ac.id
Phone
+6281236933978
Journal Mail Official
info.ejournal@undiksha.ac.id
Editorial Address
Jl Udayana Kampus Tengah Singaraja Bali 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Media dan Teknologi Pendidikan
ISSN : -     EISSN : 27980006     DOI : https://doi.org/10.23887/jmtp
Core Subject : Social,
Jurnal Media dan Teknologi Pendidikan (JMTP) is specifically publish journal articles in the field of innovation in education and teaching learning in the classroom especially learning at an early age level, primary education, to higher education. Therefore, the scope of JMTP includes: 1) Development and Implementation of innovative learning models in the classroom; 2) Development and implementation of products / prototypes related to learning technology; 3) The study of the phenomena that occur in the study or analysis of government policies on education.
Articles 205 Documents
Balinese Local Wisdom-Based Animation Video to Improve Students’ Cultural Literacy I Kadek Nandiwardhana; I Gede Astawan; Ketut Herya Darma Utami
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.100192

Abstract

The low cultural literacy of students is attributed to a lack of understanding of local wisdom in the area, and the learning media used are still not varied. This research aims to develop an animated video media based on Balinese local wisdom to enhance cultural literacy on the topic of Indonesia's cultural diversity for fifth-grade students at SD Negeri 1 Tinggarsari, ensuring a valid, practical, and effective approach. This study employs the ADDIE development model, utilizing data collection methods that include questionnaires and objective tests. Data analysis using qualitative and quantitative methods. The research employs a one-group pre-test post-test design with a sample size of 15 fifth-grade students. The results show that: (1) the research successfully created animated video media based on Balinese local wisdom on the topic of Indonesia's cultural diversity; (2) the product received a validity index of 3.9 with a qualification of very feasible; (3) the practicality of the media was rated very good by students at 94% and 97% by teachers; (4) the t-test results showed a significance value of 0.000 (p < 0.05) indicating that this media is effective in improving students' cultural literacy skills. Thus, this animated video media has been proven valid, practical, and effective in enhancing students' cultural literacy.
Interactive Multimedia Based on the PjBL Model with Tri Kona Concept Orientation to Enhance Science Literacy of Fourth-Grade Students Ida Ayu Oka Purnami; Ni Luh Putu Elly Ardani; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100237

Abstract

The low scientific literacy of elementary school students is a challenge in meaningful and contextual science learning. Learning that is still conventional and does not actively involve students also worsens the understanding of scientific concepts. This study aims to prove the effectiveness of interactive multimedia based on the Project Based Learning (PjBL) model with the Tri Kona concept orientation to improve the scientific literacy of fourth grade students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study included 26 fourth grade IVA students as the experimental group and 25 fourth grade IVB students as the control group. This development research uses two types of data, namely qualitative and quantitative data. The methods and instruments for data collection in this study used questionnaires and multiple-choice tests. The results of the study showed that the multimedia developed was very feasible to use, interesting, and effective in improving students' scientific literacy. The implications of this study indicate that the development of media based on PjBL and local cultural values can be an innovative strategy in science learning in elementary schools.
Media Video Animasi Interaktif Berpendekatan Kontekstual Pada Mata Pelajaran IPAS Siswa Kelas IV SDN 5 Kampung Baru Bagus Robiansyah; I Nyoman Jampel; Dewa Gede Agus Putra Prabawa
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100246

Abstract

Students often face difficulties in understanding abstract concepts because learning materials are not sufficiently connected to real-life contexts and there is a lack of interactive media. This study aims to develop and analyze the effectiveness of interactive animated video media with a contextual approach in IPAS (Science and Social Studies Integration) learning for fourth-grade elementary school students. The Hannafin and Peck development model was applied in three stages: needs analysis, design, and development and implementation. Data were collected through tests, observations, and interviews, and analyzed using descriptive quantitative, qualitative, and t-test techniques. The research subjects included content experts, design experts, media experts, and students for individual, small group, and field trials. The results show that the developed media are valid and effective in improving students’ conceptual understanding and learning outcomes. The interactive animated video media with a contextual approach effectively creates more meaningful, engaging, and relevant learning experiences related to students’ daily lives. The use of this media can help teachers integrate IPAS learning with real-life contexts, thereby enhancing student engagement and learning motivation. Furthermore, this media serves as an innovative technology-based learning alternative that supports the implementation of the Merdeka Curriculum and strengthens the Pancasila Student Profile through active, creative, and reflective learning.
A Contextual Approach E-Learning Materials to Improve Reading Skills of Third-Grade Elementary School Students in Indonesian Language Learning Cica Marsela Br Sitepu; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.100285

Abstract

The low reading ability among elementary school students remains a fundamental challenge in early literacy learning. Reading activities that tend to be monotonous and lack contextual relevance often hinder students’ comprehension of texts as a whole. This study aims to develop and examine the feasibility and effectiveness of a contextual-based electronic teaching material (e-module) to enhance the reading skills of third-grade elementary students. The research employed a Research and Development (R&D) design using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The study involved 33 third-grade students as research subjects. Data were collected through questionnaires and observations and analyzed using descriptive quantitative and inferential statistical techniques. The findings revealed that the contextual-based e-module is highly valid, practical, and effective in improving students’ reading skills. Conceptually, this e-module fosters a more meaningful and contextual learning experience, enabling students to understand reading materials through real-life connections. These findings imply that digital teaching materials should be continuously innovated to support adaptive, interactive, and student-centered literacy learning in the 21st century.
Improving Mathematics Learning Outcomes through Contextual-Based Learning Video Media for Fourth Grade Elementary School Students Ni Made Aprelia Merti Dewi; Dewi Anzelina; Ikrima Maulida
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100323

Abstract

This study was motivated by the low mathematics learning outcomes of elementary school students, which are attributed to the lack of connection between instructional materials and real-life contexts as well as the limited variation in teaching methods. The purpose of this research is to analyze the effectiveness of using contextual-based instructional video media in improving the mathematics learning outcomes of fourth-grade students. This study employed a research and development design using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects consisted of 32 students who participated as trial respondents. The research data included qualitative and quantitative data, collected through questionnaires, interviews, and written tests. Data were analyzed using descriptive qualitative and quantitative methods to assess the validity, practicality, and effectiveness of the media. The results indicate that the contextual-based video learning media was effective in enhancing conceptual understanding and learning outcomes, as evidenced by the increased engagement, enthusiasm, and ability of students to connect mathematical concepts with daily experiences. The findings suggest that implementing contextual-based media can foster meaningful and interactive learning. The implications emphasize the importance of developing culturally and contextually relevant digital learning media and enhancing teachers’ competencies in integrating educational technologies creatively and effectively.
Interactive Multimedia Based on the Project-Based Learning (PjBL) Model on the Topic of Light for Grade V Ni Putu Cindy Pratiwi Putri; Ni Wayan Rati; Ni Nyoman Rediani
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100387

Abstract

The low learning outcomes of students in Science learning are often caused by the use of unappealing and non-contextual learning media, as well as learning approaches that do not encourage active engagement through real projects. This study aims to develop and analyze the feasibility and effectiveness of Interactive Multimedia based on the Project Based Learning (PjBL) model in improving elementary school students’ learning outcomes. This research employed a research and development (R&D) method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of four experts, two teachers, and ten fifth-grade students. Data were collected using a closed-ended questionnaire with a rating scale and multiple-choice objective tests, then analyzed descriptively and quantitatively to assess the validity, practicality, and effectiveness of the product. The results showed that the media achieved a very high level of validity with an average expert score of 0.90. The practicality of the media was rated good by teachers with an average score of 3.43 and by students with an average score of 3.33. The media was also proven effective in improving learning outcomes on the topic of Light. The main findings of this study emphasize that integrating the PjBL model into interactive multimedia can create a more active, contextual, and student-centered learning experience. Therefore, the developed PjBL-based Interactive Multimedia is declared valid, practical, and effective for supporting meaningful science learning and has the potential to be widely implemented in elementary education contexts.
Ethnomathematics-Based Animated Video on Geometry Material to Improve Mathematical Literacy and Learning Resilience of Second Grade Students Ni Putu Dian Amhira Wijaya; Komang Surya Adnyana; I Nyoman Laba Jayanta
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100453

Abstract

The low mathematical literacy and learning resilience of elementary school students, especially in geometry material, is a challenge in learning in lower grades. This study aims to develop and test the effectiveness of ethnomathematics-based animation videos in improving mathematical literacy and learning resilience of grade II students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were 23 grade II elementary school students. In this development research, there are two types of data, namely qualitative data and quantitative data. The data collection methods and instruments used to obtain data and information from this study used questionnaires and tests. The results of the study showed that ethnomathematics-based animation videos were effective in improving mathematical literacy and forming students' learning resilience attitudes. This media is also considered interesting, easy to understand, and relevant to students' local culture. The implications of this study indicate the importance of developing contextual learning media based on local culture to improve the quality of mathematics learning in elementary schools.
Learning Video Based on a Contextual Approach to Improve Metacognitive Skills in Grade III Elementary School English Steffie Grace Lumbantobing; I Nyoman Jampel; Alexander Hamonangan Simamora
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.100530

Abstract

Learning in elementary schools needs to emphasize metacognitive skills because these skills serve as a crucial foundation for shaping students' reflective and independent thinking. Metacognition involves the ability to understand and manage one's own thinking processes, such as planning, monitoring, and evaluating how one learns. However, in practice, the metacognitive skills of third-grade elementary students in English learning are still relatively low. This study aims to develop contextual-based instructional videos to improve the metacognitive skills of third-grade students in English subjects. This research is a type of Research and Development (R&D) using the Hannafin and Peck model, which consists of three stages: needs analysis, design, and development-implementation. The individual trial involved 3 students, the small group trial involved 9 students, and the field trial was conducted on a full class consisting of 30 students. The product was developed in the form of a learning video on the topic "My Classroom is Clean" in MP4 format, complemented with text, narration, animation, and real-life contexts. The results showed that the average pretest score was 64.4, while the average posttest score increased to 87.2. Therefore, the developed instructional video proved effective in improving students’ metacognitive skills. In conclusion, the use of contextual-based instructional videos is effective in enhancing the metacognitive skills of third-grade elementary students in English learning. The implication is that contextual video media can serve as an alternative learning tool to foster students’ higher-order thinking skills from an early age.
Bali Jejaitan Ethno-Education Digital Book with Integrated Material on Identifying Geometric Solids in Mathematics Learning Ni Ketut Arini; I Wayan Widiana; Gede Wira Bayu
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100571

Abstract

Mathematics learning on spatial geometry material often feels abstract and less meaningful for elementary school students. The lack of contextual learning media and not linking the material to local culture is one of the causes of students' low conceptual understanding. This study aims to develop a digital book Etno Education based on Balinese jejaitan integrated with the material of identifying spatial geometry in mathematics learning. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were 10 fourth grade students. . There are types of data that will be used in this study, namely qualitative data and quantitative data. The methods and instruments for data collection in this study used observation, interviews and questionnaires. Data were analyzed descriptively qualitatively and quantitatively. The results of the study showed that the digital book developed was included in the very feasible category and received a positive response from students. This book helps students understand geometric shapes through local cultural motifs. The implication of this study is the importance of developing interactive culture-based learning media to improve the quality of mathematics learning and preserve local culture simultaneously.
Talking Stick Learning Model Guide Illustrated Storybook to Improve Speaking Skills of Third Grade Elementary School Students: Indonesia Widya Karmila Achmad; Agustiana Putu Vionita; Gusti Ayu Putu Sukma Trisna; I Ketut Gading
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i3.100818

Abstract

This research is a type of development research motivated by the low speaking skills of third-grade elementary school students. This development research aims to describe the validity, practicality, and effectiveness of the product developed. In this study, the development model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The trial subjects were 55 third-grade elementary school students. To collect data in this study, interviews, observations, and questionnaires were used. The results of the media validity test were categorized as valid, in addition to the results of the analysis by expert practitioners, it could be assessed as very good. Based on the conclusion, the speaking stick learning model guide for picture story books was declared suitable for use in learning activities. This development research has an impact on improving the skills of third-grade students, which in turn has an impact on improving other skills. This study has limitations, namely the use of digital book-based media also requires supporting devices such as projectors or laptops, which may not be evenly available in all schools. Overall, this media is declared effective for improving the speaking skills of third-grade elementary school students.