cover
Contact Name
I Nyoman Laba Jayanta
Contact Email
info.ejournal@undiksha.ac.id
Phone
+6281236933978
Journal Mail Official
info.ejournal@undiksha.ac.id
Editorial Address
Jl Udayana Kampus Tengah Singaraja Bali 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Media dan Teknologi Pendidikan
ISSN : -     EISSN : 27980006     DOI : https://doi.org/10.23887/jmtp
Core Subject : Social,
Jurnal Media dan Teknologi Pendidikan (JMTP) is specifically publish journal articles in the field of innovation in education and teaching learning in the classroom especially learning at an early age level, primary education, to higher education. Therefore, the scope of JMTP includes: 1) Development and Implementation of innovative learning models in the classroom; 2) Development and implementation of products / prototypes related to learning technology; 3) The study of the phenomena that occur in the study or analysis of government policies on education.
Articles 164 Documents
3D Game-Based Learning Media Using a Deep Learning Approach to Enhance Understanding of Natural and Social Science (IPAS) Concepts Ni Nengah Sari Jati; I Nyoman Laba Jayanta; I Made Hendra Sukmayasa
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.110165

Abstract

The low level of students’ understanding of the IPAS concept, caused by insufficiently interactive learning and minimal use of digital media, forms the background of this study. This study aims to develop and test the feasibility of a 3D game-based learning medium using a deep learning approach for food chain material. This study employs a research and development (R&D) method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects included subject matter experts, media experts, teachers, and elementary school students. Data collection techniques included observation, interviews, questionnaires, and tests, with instruments such as expert validation sheets, practicality questionnaires, and pretest and posttest questions. Data were analyzed using quantitative descriptive analysis and a paired-sample t-test. The results of the study indicate that the developed media possess a very high level of validity, excellent practicality, and are effective in significantly improving students’ conceptual understanding. The use of 3D game-based media utilizing deep learning is capable of fostering active student engagement and facilitating meaningful learning. Thus, the developed media have the potential to serve as an innovative alternative for enhancing the quality of IPAS learning in elementary schools.
Interactive Diorama Media Based on Differentiated Learning to Improve Science Learning Outcomes of Fourth Grade Students: Indonesia I Made Aditya Priandana; Kadek Suranata; I Gusti Agung Ayu Wulandari
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i3.110947

Abstract

The presence of misconceptions during the learning process, particularly in abstract subject matter, affects the achievement of optimal student learning outcomes. Therefore, the design of instructional media is considered highly important. This study aims to develop an interactive diorama media based on differentiated learning for fourth-grade students on the topic Life  of My Local Community. This development research adopts the 4D development model. The research subjects consisted of one content expert, one design expert, one media expert, and 55 fourth-grade students (28 students in the control class and 27 students in the experimental class). Data were collected using non-test methods in the form of questionnaires for media validation, as well as test methods in the form of pretests and posttests administered to students. The feasibility test results, based on evaluations by content, design, and media experts, as well as individual and small-group trials, were overall categorized as very good. Furthermore, the effectiveness test results showed that the calculated tvalue 3.186 > ttable 2.006, indicating that H₀ was rejected and H₁ was accepted. It can be concluded that the interactive diorama media based on differentiated learning has a significant effect on student learning outcomes. The implications of this study indicate that the integration of diorama media incorporating Augmented Reality is effective and aligns with students’ individual learning styles.
Augmented Reality-Assisted Lift-the-Flap Books in Improving Science Learning Outcomes for Third Grade Elementary School Students Putu Cindy Marcella; I Gede Margunayasa; I Wayan Widiana
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.111066

Abstract

The low learning outcomes of elementary school students in science are influenced by the dominance of conventional learning methods, limited attractive learning media, and minimal integration of technology in the learning process. These conditions result in low student engagement and less than optimal understanding of concepts, especially in abstract material. This study aims to determine the effectiveness of the lift the flap book media assisted by augmented reality in improving elementary school students' science learning outcomes. This study is a development research that adapts the ADDIE model by involving third-grade students as research subjects. Data were collected through questionnaires and learning outcome tests using instruments that have met the criteria for validity and reliability. Data analysis was carried out using quantitative descriptive approaches, qualitative descriptive approaches, and inferential statistics to test the effectiveness of the developed media. The results showed that the media had a very good level of feasibility based on expert assessments, received very positive responses from practitioners, and was considered practical in its use by students. The effectiveness test showed a significant increase in learning outcomes after using the media. Thus, the lift the flap book media assisted by augmented reality proved feasible, practical, and effective for use in science learning. The implications of this research indicate that the integration of technology-based interactive media can improve the quality of learning, strengthen student engagement, and support the development of deeper conceptual understanding in the context of basic education.
Augmented Reality-Assisted IPAS Teaching Materials Oriented to Satua Bali to Improve Critical Thinking Skills of Fifth Grade Elementary School Students Putu Astrita Dewi Putu Astrita Dewi; I Gede Margunayasa; I Wayan Widiana
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.111087

Abstract

Science education in elementary schools requires students to think critically in order to understand natural and social phenomena. However, abstract material is often difficult to understand without the support of concrete learning media. This study aims to develop Augmented Reality-assisted science teaching materials oriented towards Satua Bali to improve the critical thinking skills of fifth-grade elementary school students. This study used the Research and Development method with the ADDIE model. Data were collected through interviews, questionnaires, and critical thinking ability tests using instruments that met the criteria. Data analysis techniques included quantitative descriptive analysis, qualitative descriptive analysis, and inferential statistics. The validation results showed a material expert score of 3.8 and a media expert score of 3.87, which is categorized as very good. Teacher response reached 95%, individual testing reached 94%, and small group testing reached 91.7%, which is categorized as very practical. The effectiveness test showed a significance value of 0.000 (<0.05), indicating a significant increase in students' critical thinking skills. Thus, the teaching materials developed are feasible, practical, and effective for use in IPAS learning in elementary schools.