cover
Contact Name
Eko Prihandono
Contact Email
eko.lampungkw@gmail.com
Phone
+6281279283716
Journal Mail Official
firnasjurnal@gmail.com
Editorial Address
Jl. KH Dewantara No.116 Iringmulyo, Metro Timur, Kota Metro, Lampung
Location
Kota metro,
Lampung
INDONESIA
JURNAL FIRNAS
ISSN : 2722077X     EISSN : 27222144     DOI : https://doi.org/10.24127
Core Subject : Science, Education,
Aims and scope of the FIRNAS Journal is innovation related to physics, either through learning or through research by educators and students. In detail it can be seen as follows: 1. Innovation Physics Learning: models, strategies, approaches, development of teaching materials and learning media for physics; 2. Scientific research: experimental physics and development research in the field of physics (usually the type of quantitative research); 3. Philosophy of science: renewable thinking in the field of physics, but has an acceptable reference (usually the type of qualitative research/quantitative research).
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2021)" : 5 Documents clear
PENGEMBANGAN MEDIA EVALUASI PEMBELAJARAN BERUPA GAME BERBANTU APLIKASI CONSTRUCT 2 PADA MATERI HUKUM NEWTON Yuliani, Tri; Suseno, Nyoto; Riswanto, Riswanto
JURNAL FIRNAS Vol. 2 No. 2 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v2i2.3403

Abstract

Abstract: The results of interviews with physics teachers at SMAN 1 Pekalongan that the media provided is very limited. The media in school are only pictures, props, and powerpoint. Lack of care in the props makes the props become dirty and damaged. The purpose of making media is: (1). Knowing media development (2). Know how to develop media. (3). Knowing student responses to media (4). Knowning the advantages and disadvantages of the media. This research was conducted using the 4D development model ( define, design, development, disseminate) according to Trianto (2011: 189). The results of the media expert test research received a percentage of 69% with eligible criteria, the result of the test of material experts with a percentage of 73,08% with eligible criteria. The results of the product trial are the student response questionnaire with a percentage of 80,55% with very good criteria. Presentation obtained from the three expert tests stated that the evaluation media of game application learning was 74,21% with eligible criteria. Based of the results of the research regarding the development of game application learning media, the media developed are suitable for use as learning media. Media shortages are limited question, the advantages are easy to use, in the form of game, and is offline. Suggestions for this product can be developed by more than one material, along with sample questions. Media must also be used with all OS and smartphone. Publish it more widely by placing it in the online application store and can be download for free.Keywords: Research And Development, Learning Evaluation Media In The Form Of Assisted Game Application Construct 2, Newton’s Law
PENGEMBANGAN MODUL TATA SURYA MENGGUNAKAN HURUF BRAILLE BERBASIS NILAI-NILAI AL-QURAN Rosida, Oknisa Nur; Riswanto, Riswanto; Suseno, Nyoto; Harjati, Purwiro
JURNAL FIRNAS Vol. 2 No. 2 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v2i2.3404

Abstract

Abstract: This research is a development research or R&D (Research and Development) aims to solar system module with braille based on Al-Quran values. According to know the module developed is to eligibility criteria of the module and student response. This development research uses the ADDIE model consisting of five stages namely is nalysis, design, development, implementation, and evaluation. Validation result have been accured was shows the eligibility of the module level with the precentage of the material expert test is 94,75%, the watch module design is 95,4%, the braille module design is 98,75%, the Quran interpretation is 78,75%, and the student’s response is 92,59%, wich is the test results fall to into the category of “very feasible”. So, it can be concluded that the modules is very suitable for use in learning in class of visual impairment in Junior High School of Disability VIII. Keywords: Development of modulebraille, Al-Quran values, visually impaired
PENERAPAN MODEL PEMBELAJARAN QUANTUM TEACHING UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS VIII SMP KARTIKATAMA METRO TAHUN PELAJARAN 2017/2018 Aprilia, Nia; Partono, Partono; Alarifin, Dedy Hidayatullah; Prihandono, Eko
JURNAL FIRNAS Vol. 2 No. 2 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v2i2.3405

Abstract

Abstract: Efforts to improve the activities and learning outcomes of junior highschool students Kartikatama Metro so far the school and teachers have done a lotof effort, but in fact science learning in junior Kartikatama Metro there are still manydifficulties. Therefore, a research entitled Implementation of Quantum TeachingLearning Model to Increase Student Activity and Learning Outcomes of Class VIIISMP Kartikatama Metro Lesson Year 2017/2018. The purpose of this study is toimprove the activity and learning outcomes of students with the application ofquantum teaching models in grade VIII SMP Kartikatama Metro Lesson year2017/2018. The research type is Classroom Action Research (PTK), with researchdesign using four cycles of action consisting of, planning, implementation,observation, and reflexology. The subject of this research is the students of classVIIIA. The research instrument uses an observation sheet to obtain data of studentlearning activities and test questions to obtain student learning result data. Basedon the result of research on the application of learning quantum teaching model,the achievement level of learning activity of cycle I is 60,50% and cycle II is72,84%, and the percentage of active students in cycle I is 31,67%, then increaseon cycle II by 95%. Furthermore, for the learning outcomes in the cycle I learnedstudent completeness reached 56.67% (high enough), increased in cycle II to86.67% (very high). Based on the result, it can be concluded that the application ofquantum teaching model can increase the activity and learning outcomes ofstudents in SMP Kartikatama metro Lesson Year 2017/2018.Keywords: Quantum teaching learning model, student learning activity, studentlearning outcomes
PENGEMBANGAN MEDIA PEMBELAJARAN IPA BERBASIS E-LEARNING MENGGUNAKAN MOODLECLOUD UNTUK MENINGKATKAN MINAT BELAJAR SISWA Widiastuti, Monalisa Tri; Partono, Partono; Riswanto, Riswanto
JURNAL FIRNAS Vol. 2 No. 2 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v2i2.3406

Abstract

Abstract: Presurvey results at SMP Negeri 2 Banjar Agung, SMP Negeri 3 Banjar Agung and SMP Negeri 1 Way Serdang, that internet media that have been used previously have disadvantages, namely that they cannot display material and examples in the form of animation and video as a whole in one website. Therefore, it is necessary to develop learning media that can complement the shortcomings in the previous media by using moodloud. Moodlecloud is an update of the moodle application that integrates with open source applications for full online conferencing, including video, audio, images and desktop sharing. This research is a development research (Research and Development) with development models ADDIE (Analysis, Design, Development, Implementation and Evaluation) and in this research using expert tests and small group tests were conducted to see the feasibility of products. The results showed that e-learning based science learning media using moodlecloud which was developed was very feasible with a percentage of product feasibility of 93,41% and able to increase student interest in learning with a n-gain value of 0,94.Keywords: media of learning, e-learning, moodlecloud, interest in learning
PENGEMBANGAN BUKU SAKU BERBASIS CERITA BERGAMBAR (KOMIK) PADA MATERI FLUIDA STATIS UNTUK KELAS XI SMA/MA Muskholifah, Muskholifah; Partono, Partono; Riswanto, Riswanto
JURNAL FIRNAS Vol. 2 No. 2 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v2i2.3407

Abstract

Abstract: Research and development (Reseacrh and Development) of Learning Media for Book Based on Storytelling Pictures (Comics) Has been done on Static Fluids. The subjects of the study were 20 students of class XIMA NurulQodiri in the academic year 2018/2019. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments used in the study were expert validation sheets, student response questionnaires and teacher response questionnaires. Based on the results of the study it was found that the percentage of scores from experts for the material component is 85.40% and graphics which is 78.43% each located in very decent criteria. While the response of students is 86.00% and the response of teachers by 87.78% obtained through product trials is in very good criteria. So it is seen from the average of the instruments developed 84.40% of the results it can be concluded that the Learning Media Based on Story-Based Pocket Books (comics) in the Static Fluorescent Material can be used in the study of Physics in SMA.Keywords: Development, Pocket Books, Teaching Materials, Picture Stories, Comics.

Page 1 of 1 | Total Record : 5