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Contact Name
Bambang Parmadi
Contact Email
bparmadie@unib.ac.id
Phone
+6281927373777
Journal Mail Official
s2pendas@unib.ac.id
Editorial Address
Jalan WR Supratman, Kandang Limun, Bengkulu, Indonesia
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kajian Pendidikan Dasar (KAPEDAS)
Published by Universitas Bengkulu
ISSN : 28297318     EISSN : 28291522     DOI : 10.33369/kapedas
Core Subject : Education,
Jurnal Kajian Pendidikan Dasar (KAPEDAS) menerima artikel/tulisan yang belum pernah diterbitkan dalam media lain. Fokus kajian berkenaan dengan paradigma umum di bidang pendidikan dasar, menegah, atas, dan tinggi. Berorientasi pada permasalahan dinamika sistem dan pengembangan pembelajaran, inovasi, kreativitas, keterkaitan kearifan lokal, dan pendidikan modern. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 20 Documents
Search results for , issue "Vol. 5 No. 1 (2026): Maret" : 20 Documents clear
DESKRIPSI NILAI KARAKTER YANG TE DESKRIPSI NILAI KARAKTER YANG TERKANDUNG DALAM KOMIK CERITA RAKYAT PUTRI SERINDANG BULAN UNTUK RELEVANSI PROGRAM P5 UNTUK SISWA SEKOLAH DASAR: Indonesia Pita Winda, Feni; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.45610

Abstract

This study aims to describe the character values ​​of P5 in the folklore comic Legend of Princess Serindang Bulan. This research is a Qualitative study with a descriptive method. The subject in this study is the Bengkulu folklore comic Legend of Princess Serindang Bulan. The instrument of this research is the researcher himself using the character values ​​​​table instrument and using the Validator table of each character value. The data analysis technique uses content analysis techniques. Data validity techniques through diligent observation and auditing. Based on the results of research on the character values ​​​​of P5 in the folklore comic Legend of Princess Serindang Bulan, 6 character values ​​​​were found from 6 character values ​​​​studied, meaning all P5 character values ​​​​appear in the folklore comic Legend of Princess Serindang Bulan. The 6 character values ​​​​that appear in the folklore comic Legend of Princess Serindang Bulan. namely 1) Faith, piety to God Almighty, and noble character, 2) Global Diversity Dimension, 3) Mutual Cooperation, 4) Independent Dimension, 5) Critical Reasoning Dimension and 6) Creative Dimension. These character values ​​are obtained from quotes from dialogue stories from characters in the folklore comic.
Pengaruh Pembelajaran Bahasa Indonesia Menggunakan Model Project Based Learning (PJBL) Berbantuan Media Interaktif Berbasis Canva Ditinjau Dari Kemampuan Awal Terhadap Menulis Teks Prosedur Siswa Sekolah Dasar Geofani, Benni; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.45652

Abstract

This study aimed to examine the effect of Indonesian language learning using the Project Based Learning (PjBL) model assisted by Canva-based interactive media on students’ procedural text writing skills and to compare students with high and low initial abilities. The subjects were 40 fifth-grade students of SD Negeri 4 Pasemah Air Keruh, divided into experimental and control groups (20 students each). Using a quasi-experimental design (Matching Only Pretest-Posttest Control Group Design), data were collected through tests, observations, interviews, and documentation. Results showed that the experimental class’s average score increased from 10.45 to 16.25, while the control class improved from 10.45 to 11.95. ANOVA results indicated a significant difference (p = 0.000 < 0.05), proving that the PjBL model with Canva-based media effectively enhanced students’ procedural text writing skills compared to conventional methods.
Pengembangan Bahan Ajar Menulis Deskripsi Destinasi Wisata Bengkulu Selatan Berbasis Project-Based Learning Berbantuan Canva Oktiara, Yuvela; Gumono; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46519

Abstract

This research aims to develop a descriptive writing teaching material integrating South Bengkulu tourism destinations using a Project-Based Learning (PjBL) model supported by Canva. The study also examines the feasibility of the developed material based on expert validation, user responses, and its effectiveness in improving students’ learning outcomes. This development study adopted the ADDIE model involving fifth-grade students and teachers at SD Negeri 52 Bengkulu Selatan. Data were collected through interviews, questionnaires, expert validation sheets, and descriptive writing performance tests. Data analysis employed Aiken’s V, Cohen’s Kappa, percentage eligibility criteria, and N-Gain scores. The results show that (1) the teaching material features contextual content, systematic structure, visual design using Canva, and project-based activities that guide students from observation to producing a final descriptive text; (2) the feasibility assessment by material, language, and design experts yielded a very valid category; (3) teacher and student responses indicated very positive acceptance in terms of clarity, attractiveness, and usefulness; and (4) the material effectively improved learning outcomes with an N-Gain score classified as high. It can be concluded that the Canva-based PjBL teaching material is feasible, practical, and effective for enhancing students’ descriptive writing skills in elementary school.
Pengembangan LKPD Berbasis Project Based Learning (PjBL) Berbantuan Augmented Reality Materi Siklus Hidup Makhluk Hidup untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Kelas IV SD Dika Utama , Tara; Widi Winarni, Endang; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46544

Abstract

This study aims to develop a PJBL worksheet assisted by Augmented Reality. This research is a development study using the ADDIE. The subjects of this study are: fourth-grade Based on data analysis, the results obtained are as follows: (a) the validation results by content experts ranged from 0.8 to 1.00 with a valid category. The validation results by language experts were 1 with a very valid category. Tthe validation results by graphic experts were 0.83 with a valid category (b) The results of teacher and student responses were very practical. (c) The average N-Gain score for the implementation class is 74.02%. The results of measuring creative thinking skills on the developed LKPD in the aspect of fluency showed an average posttest score of 19.76 and an average pretest score of only 6.36. The aspect of flexibility had an average posttest score of 27.26 and an average pretest score of only 9.73. The aspect of originality had an average posttest score of 36.8 and an average pretest score of only 7.6.So the conclusion of this study is that Project-Based Learning (PJBL) worksheets assisted by Augmented Reality are feasible to use, receive very positive responses, and can enhance students' creative thinking.
Pengaruh E-Modul Flipbook Web Berbasis Problem Based Learning Terhadap Pengetahuan Faktual, Konseptual dan Prosedural Pada Materi Daur Hidup Hewan di Kelas IV Sekolah Dasar Qumariah, Afifah; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46561

Abstract

This study aimed to examine the impact of a Problem-Based Learning (PBL)–based Web Flipbook E-Module on fourth-grade students’ factual, conceptual, and procedural knowledge regarding the animal life cycle. Using a quasi-experimental nonequivalent control group design, quantitative data were collected through essay tests. The findings indicate that the integration of PBL supported by the e-module significantly enhanced all three types of knowledge. For factual knowledge, the experimental class achieved an average score of 93 compared to the control class’s 86, with Fcount 14.985 > Ftable 2.98 and an N-gain of 0.65 (medium), exceeding the control’s 0.46. Conceptual knowledge also improved, with the experimental class scoring 70 versus 46 in the control class, supported by Fcount 11.203 > Ftable 2.98 and an N-gain of 0.56 (medium), higher than the control’s 0.28 (low). Procedural knowledge showed similar gains, with scores of 69 in the experimental class and 40 in the control class, along with Fcount 6.374 > Ftable 2.98 and an N-gain of 0.43 (medium), compared to 0.13 (low) in the control class. Regression analysis revealed a strong correlation (r = 0.796) among the three knowledge dimensions, confirming their interconnected contribution to students’ overall understanding. Overall, the PBL-based Web Flipbook E-Module proved effective in comprehensively enhancing students’ knowledge.
Pengembangan Media E-Comic Dengan Pendekatan CTL Berbasis Cerita Rakyat Bengkulu Selatan Dalam Meningkatkan Kecerdasan Naturalis Siswa Kelas IV Oktarina, Rahmi; Muktadir, Abdul; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46609

Abstract

This study aimed to develop, assess the feasibility, examine user responses, and determine the effectiveness of an E-Comic learning medium designed using the Contextual Teaching and Learning (CTL) approach and based on South Bengkulu folktales to enhance the naturalist intelligence of Phase B students in Grade IV at SDN 4 Bengkulu Selatan. This research employed a Research and Development (R&D) design using the ADDIE model. Both quantitative and qualitative data were collected through interviews, needs analysis questionnaires, tests, expert validation sheets, and user response questionnaires. The findings indicate that the developed E-Comic is feasible for use as a learning medium in the Grade IV Indonesian Language subject. Validation results from material, design, and language experts met valid criteria. User responses were highly positive, as shown by the teacher questionnaire results categorized as very good, and student responses also falling into the very good category. The E-Comic was proven effective in improving students’ naturalist intelligence, as indicated by the implementation class achieving an N-Gain score of 0.635. This demonstrates a significant difference between pre-test and post-test scores in the class that used the E-Comic at SD Negeri 4 Bengkulu Selatan.
Pengembangan LKPD Berbasis Science Technology Engineering Art Mathematic (STEAM) Terintegrasi Etnomatematika dengan Materi Pecahan untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas IV Sekolah Dasar Sari Imelda, Puspita; Agusdianita, Neza; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46774

Abstract

This study aims to develop, validate, and evaluate the effectiveness of a Science, Technology, Engineering, Art, and Mathematics (STEAM)-based student worksheet (LKPD) integrated with ethnomathematics to improve the cognitive learning outcomes of fourth-grade elementary school students on fractions. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Data were collected through interviews, questionnaires, observations, and tests. The instruments used included a needs analysis instrument, expert validation sheets, test item validation sheets, and a product effectiveness test instrument. Data analysis techniques involved expert validity analysis, inter-rater agreement, instrument standardization, descriptive statistics, and N-Gain analysis. The results indicated that the LKPD achieved high validity, with material experts scoring 1.00, language experts scoring 0.83–1.00, and design experts scoring 1.00. User responses from teachers and students were highly positive. Posttest results showed that students achieved scores above the minimum mastery criteria, and the N-Gain score of 92.35 categorized the LKPD as highly effective. In conclusion, the STEAM-based LKPD integrated with ethnomathematics is valid, feasible, and effective in enhancing students’ cognitive learning outcomes on fractions.
Pengembangan E-LKPD Berbasis STEM (Science, Technology, Engineering, and Mathematics) Materi Wujud Zat dan Perubahannya untuk Meningkatkan Hasil Belajar Kognitif Siswa Kelas IV MI Alwis, Joni; Widi Winarni, Endang; Agusdianita, Neza
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.48684

Abstract

The purpose of this study was to develop a STEM-based E-LKPD product on the states of matter and their changes to improve the cognitive learning outcomes of fourth-grade MI students. This study employed a Research and Development (R&D) approach using the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The data collected consisted of quantitative and qualitative data. Quantitative data were obtained from the validation results of material, language, and graphic experts, product trials, as well as effectiveness tests conducted through pretests and posttests. Qualitative data were gathered from interviews, observations, and questionnaires regarding teacher and student responses. The findings revealed that the STEM-based E-LKPD developed in this study was deemed appropriate for use based on evaluations by material, language, and graphic expert validators. Teacher and student responses fell into the very positive category, particularly concerning the appearance and ease of use of the media. Furthermore, the effectiveness test showed an improvement in students’ problem-solving abilities, with an N-Gain score of 0.7108, categorized as quite high. Based on these results, it can be concluded that the STEM-based E-LKPD is effective in improving the cognitive learning outcomes of fourth-grade MI students.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning (PBL) pada Topik Siklus Makhluk Hidup untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas III Sekolah Dasar Ilahi, Nanin; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.48685

Abstract

The type of research employed was Research and Development (R&D), utilizing the ADDIE development model, which includes the analysis, design, development, implementation, and evaluation stages. The data collected comprised both quantitative and qualitative data. Quantitative data were obtained from the validation results by material, language, and graphic experts, product trials, and effectiveness testing via pretest and posttest. Qualitative data were gathered from interviews, observation, and response questionnaires administered to teachers and students. The research results indicated that the developed PBL-based Student Worksheet was deemed feasible for use according to the material, language, and graphic expert validators. The responses from both teachers and students were classified as very positive regarding the media's appearance and ease of use. Furthermore, the effectiveness test results showed an increase in students' problem-solving abilities, with an N-Gain Score of 0.6648, which falls into the high category. Based on these findings, it can be concluded that the PBL-based Student Worksheet is effective for improving the cognitive learning outcomes of third-grade elementary school students.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis STEM Terhadap Kemampuan Berpikir Kreatif pada Pembelajaran IPAS Materi Perubahan Wujud Zat pada Siswa Kelas IV di SDN 83 Bengkulu Selatan Sugianto, Nopiar; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.48686

Abstract

This study aims to develop a Science, Technology, Engineering, and Mathematics (STEM) based Student Worksheet (LKPD) to improve students' creative thinking skills in science learning on the Changes of State of Matter material in grade IV of elementary school. The type of research used is Research and Development (R&D) with the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were students of grades IV and IV of SD Negeri 83 Bengkulu Selatan. The validation results show that the STEM-based LKPD developed has a very good level of feasibility, with very valid validation results. Teachers' and students' responses to the product show a very positive category, with the assessment that the LKPD is easy to use, interesting, and encourages students to think creatively and actively in learning. The results of the effectiveness test show a significant increase in students' creative thinking skills with an N-Gain value of 0.63 which is included in the effective category. Based on these results, it can be concluded that the STEM-based LKPD is feasible, practical, and effective for use in science learning to improve the creative thinking skills of elementary school students.

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