cover
Contact Name
Mr. Khozainuz Zuhri
Contact Email
lppm@umitra.ac.id
Phone
+6281262639118
Journal Mail Official
jurnal@umitra.ac.id
Editorial Address
https://jurnal.umitra.ac.id/index.php/JEDA/index
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Teknologi dan Informatika (JEDA)
ISSN : -     EISSN : 27458911     DOI : https://doi.org/10.57084/jeda.v3i2
Core Subject : Science,
Jurnal Teknologi dan Informatika (JEDA) adalah jurnal ilmiah yang bertujuan untuk menginformasikan hasil penelitian dibidang ilmu komputer yang diharapkan dapat membantu para dosen dan mahasiswa dalam mempublikasikan hasil penelitian terkait dengan Teknologi Informasi dan Teknologi Informatika dan kajian ilmiah lainnya kepada berbagai komunitas ilmiah diseluruh Indonesia. Focus dan Scope Jurnal Sistem Pakar. Sistem Penunjang Keputusan. Data Mining. Sistem Kecerdasan Buatan. Jaringan Komputer. Teknik Komputer. Pengolahan Citra. Algoritma Genetik. Business Intelligence and Knowledge Management. Sistem Database. Big Data. Enterprise Computing. Technology Management. Robotik. Internet of Things
Articles 8 Documents
Search results for , issue "Vol 2, No 1 (2021): APRIL 2021" : 8 Documents clear
Sistem Pakar Untuk Diagnosis Penyakit Ayam Dengan Menggunakan Metode Certainty Factor (CF) Berbasis Web Eva Itma Anna; budi hartanto
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.948

Abstract

Abstract Currently, expert systems are widely used in various fields, one of which is the use of expert systems in the field of animal health such as chickens. In the world of chicken farming, every farmer, both small scale and large scale, pays attention to the health of chickens, where health will affect profits. However, many of the community breeders find it quite difficult to get information about livestock problems, such as the process of recognizing quickly and accurately, it is difficult to detect the types of diseases that are caused which are generally similar and the same and there are other difficulties because there are other things so they are reluctant to come to the veterinarian. Based on these constraints, the authors propose an expert system software engineering system to determine chicken disease using certainty factor methods. This system can help in determining a decision and providing more accurate information, because system decisions not only rely on rules, but also generate probability and percentage values using certainty factor methods so that it is easier for small scale breeders and can save time and costs as well as It makes it easier for users to recognize the types of diseases, especially those caused by viruses and bacteria, because the system user only selects the symptoms that appear on the consultation page and after that a decision of the disease and its solution will appear.
Perancangan Sistem Peramalan Jumlah Produksi Keripik Menggunakan Metode Moving Average Sri Ipnuwati
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.979

Abstract

AbstractA company in the field of product sales or distribution services requires a strategic decision to achieve what is the goal. One of the most important things to make this happen is to estimate or forecast the amount of sales or production of the goods or services produced. This is because the sale of a product is basically not only the use of the right forecasting method but also the production planning process, market appraisal, promotion and marketing policies. One form of business that is engaged in the sale of banana chip snack products, where there is often a shortage of stock inventory due to not being able to predict or predict before production. Therefore, the forecasting method is to find out how much product needs are provided in order to meet consumer needs so that there is no inventory void. This study proposes an information system to predict the number of chips production using the Moving Average method in determining the amount of chips production and from the research results, the predictive information system for forecasting the number of chips production is built using the Java programming language and MySQL Yog Enterprise. The information system can run in accordance with the original purpose so that this system can help companies and their users in obtaining information to produce chips while replacing manual systems.
Rancang Bangun Sistem Informasi Vaksinasi Pada Balita Menggunakan Metode Waterfall Yuli Syafitri
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.980

Abstract

AbstractIntegrated Service Post or Posyandu is a form of Community-Based Health Efforts (UKBM) carried out by, from and with the community, to empower and provide facilities for the community to obtain health services for mothers, babies and toddlers. However, one of the main problems in the integrated service post is still implementing non-computerized data processing and information dissemination so that the process flow is still recording the attendance list of infants and toddlers, recording immunization data, and recording the weight of infants and toddlers in the form of a health book. Mother and Child (KIA) or recording on paper. This causes several obstacles, namely processing administrative data which takes time, and recording books that are easily lost or damaged or sometimes forgotten books are taken during posyandu activities. Besides that, another problem is the process of searching for data one by one, so it takes a long time. In line with the convenience to the community, the authors propose a Web-based information system for toddlers vaccine data collection at Posyandu as an effort to facilitate information. The toddler vaccine data collection system at the posyandu can help to simplify the process of vaccine data collection and data processing for toddlers at the posyandu and also for posyandu officers to carry out the input process to process data that is good, precise and fast.
Sistem Monitoring Suhu dan Kelembapan Pada Ruang Penyimpanan Roti Berbasis Internet Of Thing (IOT) Khozainuz Zuhri; Ahmad Ihkwan; Fatimah Fahurian
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.978

Abstract

AbstractStorage is one of the security measures that aim to maintain and maintain product quality. In the bread storage room, for example, the quality of bread has been determined in the preparation of the bread dough ingredients and also the temperature and humidity of the room which must be maintained. The problem that often occurs is that the employee in charge of monitoring the room is constrained by the location of the distance between the storage room and the remote monitoring room, while data from room temperature and humidity must be reported to the monitoring officer to ensure the quality of the production material. One of the efforts to ease this problem is to build a real-time humidity and temperature monitoring system that makes it easier for employees to work in storage rooms remotely without having to come directly. One of the current technological developments is the IOT (Internet Of Things). The IOT concept can be used to make it easier for employees to monitor the temperature and humidity of storage space through web-based applications and android applications. Humidity and room temperature monitoring system application by working in accordance with the programming instruction sequence and monitoring system control using a user interface in the form of web-based applications and realtime android applications. The system application obtains temperature and humidity data from the server data which is then displayed on the interface so that it can be monitored in realtime.
Aplikasi Sistem informasi Pengenalan Tanaman Obat Keluarga Berbasis Android Machudor Yusman
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.981

Abstract

AbstractThe development of technology in information and communication has increased developments in the world, including in the health sector. One that is developing and commonly implemented in the world of health, one of which is pharmaceutical health, especially digital-based medicine information technology. Regarding the types of medicinal plants recorded in a manual book, so that in their daily use, people tend not to have time to look in books about the benefits of the Application for Introduction to Family Medicinal Plants, besides that the user interface is still very simple so that it does not attract the public's interest to read. Another problem that occurs is the difficulty of finding information about plants and what benefits are needed and the lack of means of promotion or introduction of Family Medicinal Plants to the community. From the description above, the authors propose to design an android-based application including the introduction of various medicinal plants as well as a means of promotion so that every family has a living pharmacy and public health is increasing. Based on the results of the research, the application of family medicinal plant recognition can help users in recognizing the types of medicinal plants and as a means of promotion so that each family has a live pharmacy and based on the results of tests carried out on the system shows that the application has been running well and in accordance with what is expected
Rancang Bangun Game Edukasi Mengenal Resep Kue Khas Masyarakat Lampung Berbasis Android Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.977

Abstract

AbstractTypical cakes or traditional cakes are snacks that have special characteristics and come from a certain area whose recipes are passed down from generation to generation in people's lives, such as getuk, dodol, wajik and many more, each of which has a special taste and characteristic and originates from different places. different. Currently, typical cakes or traditional cakes are less desirable and are also increasingly being forgotten. This is due to the limitations of parents who are willing to spend their time teaching traditional cake making recipes, in addition to the long process and recipes for which only some people know. Based on this, the combination of educational games and recipe books for the Lampung people is the main focus of this research. The introduction of typical cake recipes with a fun concept that makes it easy for users to learn which is packaged in the form of an Android-based educational game. Educational game application contains 10 cake recipes, jigsaw puzzle games and answers from games. The educational game proposed by the researcher is in the form of a technology introduction model that is packaged in the form of a game that not only focuses on stage by stage but also on the introduction of recipes and cake material in the introduced game.
Perancangan Aplikasi Game Edukasi Pengenalan Hewan Dan Tanaman Langka Berbasis Android Aliy Hafiz
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.982

Abstract

AbstractAndroid is an information technology that is currently being developed. Indonesia is listed as a country in Southeast Asia where the majority of its citizens use Android, namely 94% of users. The use of Android-based smartphones among children is now starting to increase. In general, the use of smartphones among teenagers is used to play games. Along with the development, various games have emerged that attract schoolchildren or students, one of which is an educational game on the introduction of rare animals and plants in Indonesia. Educational game applications are divided into 3 game stages, namely for early childhood from 3-7 years old, for elementary school (SD) children aged 7-12 years and general 13 years and over. Games for early childhood are with a game model that adjusts animal sounds and pictures, games for elementary school children are in the form of puzzles and quizzes while for the general public, they are in the form of puzzle games and quizzes with a time limit. From the results of direct analysis, observation and testing, educational games on the introduction of rare animals and plants can run well in accordance with the original purpose of making the application, with the application it can help in recognizing rare animals and plants in Indonesia which refers to the tendency of humans to be more receptive. information in the form of pictures and writing and at the same time the presence of this application can be a means of learning knowledge and playing that are effective, interesting, practical and educational.
Pengendali Lampu dan Pintu Dengan Perintah Suara Berbasis Android dan Arduino Uno Yodhi Yuniarthe; Romi Hendri; Yonaldo Anggara
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.976

Abstract

AbstractCurrently, Android smartphones are widely used in various fields, not only as a means of communication, but nowadays smartphones can control home appliances because the development of Android operating features is increasingly sophisticated. One of the speech recognition technologies is one of the technological breakthroughs that are currently widely used compared to Bluetooth technology. Speech recognition operation by simply saying a command becomes more practical and efficient. Therefore the authors propose speech recognition or voice via an Android smartphone as a device that can be operated in controlling lights with an input system or controller in the form of a voice. This study aims to make applications to make it easier in everyday life more practical, especially in everyday mobility, so that the light control device and house doors with sound can help the limited mobility of users.

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