cover
Contact Name
Mr. Khozainuz Zuhri
Contact Email
lppm@umitra.ac.id
Phone
+6281262639118
Journal Mail Official
jurnal@umitra.ac.id
Editorial Address
https://jurnal.umitra.ac.id/index.php/JEDA/index
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Teknologi dan Informatika (JEDA)
ISSN : -     EISSN : 27458911     DOI : https://doi.org/10.57084/jeda.v3i2
Core Subject : Science,
Jurnal Teknologi dan Informatika (JEDA) adalah jurnal ilmiah yang bertujuan untuk menginformasikan hasil penelitian dibidang ilmu komputer yang diharapkan dapat membantu para dosen dan mahasiswa dalam mempublikasikan hasil penelitian terkait dengan Teknologi Informasi dan Teknologi Informatika dan kajian ilmiah lainnya kepada berbagai komunitas ilmiah diseluruh Indonesia. Focus dan Scope Jurnal Sistem Pakar. Sistem Penunjang Keputusan. Data Mining. Sistem Kecerdasan Buatan. Jaringan Komputer. Teknik Komputer. Pengolahan Citra. Algoritma Genetik. Business Intelligence and Knowledge Management. Sistem Database. Big Data. Enterprise Computing. Technology Management. Robotik. Internet of Things
Articles 89 Documents
PERANCANGAN PROTOTYPE SISTEM KEAMANAN PARKIR BERBASIS KARTU MAGNETIC STRIPE Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 1 (2020): APRIL 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i1.966

Abstract

AbstractKalirejo 1 Central Lampung High School is one of the National Standard Schools with accreditation A. There are hundreds of students who attend school there and most of them ride motorbikes to get to school. For this reason, a parking system is needed that can guarantee the safety of the vehicle. The problem faced by Kalirejo High School 1 is prone to vehicle theft, this is due to the absence of evidence of vehicle parking. For this reason, the authors built an application that can help the school to minimize or even eliminate vehicle theft, especially two-wheeled vehicles. The design of this system aims to overcome the problems that exist in Kalirejo State High School 1 and provide information on the number of vehicles parked each day and reports on the number of vehicles registered.
Aplikasi Sistem informasi Pengenalan Tanaman Obat Keluarga Berbasis Android Machudor Yusman
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.981

Abstract

AbstractThe development of technology in information and communication has increased developments in the world, including in the health sector. One that is developing and commonly implemented in the world of health, one of which is pharmaceutical health, especially digital-based medicine information technology. Regarding the types of medicinal plants recorded in a manual book, so that in their daily use, people tend not to have time to look in books about the benefits of the Application for Introduction to Family Medicinal Plants, besides that the user interface is still very simple so that it does not attract the public's interest to read. Another problem that occurs is the difficulty of finding information about plants and what benefits are needed and the lack of means of promotion or introduction of Family Medicinal Plants to the community. From the description above, the authors propose to design an android-based application including the introduction of various medicinal plants as well as a means of promotion so that every family has a living pharmacy and public health is increasing. Based on the results of the research, the application of family medicinal plant recognition can help users in recognizing the types of medicinal plants and as a means of promotion so that each family has a live pharmacy and based on the results of tests carried out on the system shows that the application has been running well and in accordance with what is expected
Sistem Penunjang Keputusan Untuk Evaluasi Kinerja Guru Menggunakan Metode Simple Additive Weghting (Studi Kasus : SMA N 1 Katibung) Desky Triyasbudi Nugraha; Dodi Afriansyah; Akhmad Ikhwan
Jurnal Teknologi dan Informatika (JEDA) Vol 3, No 2 (2022): OKTOBER 2022
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v3i2.1000

Abstract

Every last semester, Katibung 1 Senior High School always got the evaluation about teacher performance that scored by the headmaster or  builder of the teacher that chosen by the headmaster, partner of the teacher, and the students that input a questionnaire. Data processing was scored from questionnaire, has been computerized with using a google forms. However no especially apps yet that is processing data . where the is resulting information is not effective and  efficient , because  needing the time for processing data of the result questionnaire and in the process of the teacher performance determination error may occurred.
Aplikasi Game Edukasi Pengenalan Huruf Hijaiyah Untuk Anak Usia Dini Berbasis Android Sri Ipnuwati
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 2 (2020): OKTOBER 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i2.951

Abstract

AbstractFor Muslims, there is an obligation to read, understand, and practice the contents of the Qur'an. But in order to practice and understand the contents of the Koran, you must first be able to read and recognize the hijaiyah letters. To introduce hijaiyah letters to children, it is necessary to use an effective and fun method, which is intended so that children do not experience boredom and stay focused on what is being taught. The case study in the research object was carried out in Babatan village in Katibung District, where the hijaiyah letter recognition method still uses conventional methods, namely using a guidebook called IQRA, besides teaching and learning activities at TPQ are also constrained by rainy weather and holidays that result in learning activities teaching at TPQ will be closed. Based on the description of these problems and increasingly sophisticated technological advances, the researcher proposes to make a game application in the form of educational animation that can make it easier for children in hijaiyah letter recognition patterns, especially ages 3-10 years. The results of this study are the hijaiyah letter recognition educational game application system has been running in accordance with the initial objectives of the study where, the application is able to know and understand the form of letters, distinguish letter forms, how to read letters and sounds of Hijaiyah letters properly and correctly and with the Recognizing Letter Game. The Hijaiyah system is able to attract children's interest in learning at TPQ Al-Muhajirin Babatan Village, Kec. Katibung.
Rancang Bangun Aplikasi Dekstop Sistem Persediaan Obat Pada Apotek (Studi Kasus : Apotek Assifa Lampung) Yodhi Yuniarthe; Fatimah Fahurian; Icha Nuari
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 2 (2021): OKTOBER 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i2.972

Abstract

AbstractPharmacy is one of the health service facilities in helping to achieve optimal health status for the community. Health services are every effort carried out individually or together in an organization to improve health, prevent and cure disease and restore individuals, families, groups and communities. Assifa Pharmacy is one of the pharmaceutical health service units that can help the public to obtain drugs, but currently at the Assifa pharmacy it has not been done computerized by recording, the data processing process takes time and often experiences inaccuracies or is slow in the search and report process. the data. With these problems, a desktop-based application is needed for drug supplies at pharmacies that can overcome existing problems. The results of the design of this study are desktop-based applications using Borland Delphi programming and databases using MySQL. The presence of this application makes it easier for users to search for sales transactions and drug supplies. It is hoped that this new system can make it easier and more efficient for pharmacies to process transaction data and drug stock computerized as well as to facilitate the processing of transaction data and drug stock
Pengembangan Sistem Informasi E-Recruitment Untuk Seleksi Penerimaan Karyawan Baru Berbasis Web Desi Febriyani; Sri Ipnuwati; Helen Aggraini; Hilda Dwi Yunita
Jurnal Teknologi dan Informatika (JEDA) Vol 3, No 2 (2022): OKTOBER 2022
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v3i2.995

Abstract

Technological developments are increasingly rapid, companies need skilled workers so that they can bring companies to develop and compete with technological developments, aspects of employee recruitment are very influential on the progress of the company, recruitment processes that are not in accordance with company needs can hinder company development as in the process of recruiting prospective employees who have to go directly to the company address or send via post and email, this takes a lot of time, lots of piles of unused job applications and creates spam and takes a long time to sort through. Based on this, the researcher proposes an e-Recruitment Information system innovation to assist the recruitment process, including the process of inputting and searching for new employee recruitment data. The research design resulted in a software engineering of Employee E-Recruitment Information systems at PT. XYZ which makes it easier for the human resources department to accept new employees. In addition, the Employee E-Recruitment Information System at PT. The new XYZ can speed up the time in the process of recruiting, inputting and searching for new employee candidate data.
Sistem Informasi Geografis Pencarian Studio Foto Terdekat dan Jalur Terpendek Menggunakan Metode Dijkstra (Studi Kasus Kota Bandar Lampung) Ir. Machudor Yusman
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 2 (2020): OKTOBER 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i2.959

Abstract

AbstractThe very rapid development of information, especially in the internet sector, indirectly facilitates the dissemination of information. One of the information needed by the community is GIS (Geographic Information System) technology, which is a system that is oriented to geographic position and is capable of manipulating, processing and displaying spatial data and attributes. In the city of Bandar Lampung, there are several photo studios scattered at several locations with different facilities and services in each location. However, there are still many who do not know the location and facilities of the Photo Studio and people usually look for a photo studio by asking friends or colleagues. In addition, the search model on Google is inefficient because it will automatically first visit the Google website before finding a location that is sometimes not updated. Therefore, the Geographical Information System is one solution to dealing with the problem by proposing to design a web-based geographic information system for the search for the nearest Photo Studio using the Dijkstra method. The results of the research on the GIS Photo Studio application system have been running well and in accordance with what is expected, where the system can help users find location points on the map, travel routes, distance and travel time.
Rancang Bangun Game Edukasi Mengenal Resep Kue Khas Masyarakat Lampung Berbasis Android Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.977

Abstract

AbstractTypical cakes or traditional cakes are snacks that have special characteristics and come from a certain area whose recipes are passed down from generation to generation in people's lives, such as getuk, dodol, wajik and many more, each of which has a special taste and characteristic and originates from different places. different. Currently, typical cakes or traditional cakes are less desirable and are also increasingly being forgotten. This is due to the limitations of parents who are willing to spend their time teaching traditional cake making recipes, in addition to the long process and recipes for which only some people know. Based on this, the combination of educational games and recipe books for the Lampung people is the main focus of this research. The introduction of typical cake recipes with a fun concept that makes it easy for users to learn which is packaged in the form of an Android-based educational game. Educational game application contains 10 cake recipes, jigsaw puzzle games and answers from games. The educational game proposed by the researcher is in the form of a technology introduction model that is packaged in the form of a game that not only focuses on stage by stage but also on the introduction of recipes and cake material in the introduced game.
Rancang Bangun Aplikasi Sistem Informasi Jasa Service Sepeda Motor Berbasis Android Arie Oktavianto; Khozainuz Zuhri; Yodhi Yuniarthe; Romi Hendri
Jurnal Teknologi dan Informatika (JEDA) Vol 3, No 1 (2022): APRIL 2022
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v3i1.989

Abstract

With the increase of smartphone users and motor users, it can be designed a service provider application that is devoted to motorcyclists. With the large number of motor vehicles, there are also many service services or maintenance services and motor vehicle repairs to help motorists in getting comfortable motor vehicles by doing regular motor vehicle maintenance. Manual recording is very difficult for the workshop when it comes to providing information to customers about service schedules. In addition to difficulties from the workshop side, difficulties are experienced by the customer where in the intended workshop. The quota provided by the party has sometimes exceeded the maximum limit provided and customers must find another workshop or have to reschedule the next day.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID Ir. Machudor Yusman
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 1 (2020): APRIL 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i1.965

Abstract

AbstractMathematics education in elementary schools is very important, because it is the basis of the use of mathematics at the next level. The notion of mathematics as a frightening lesson must be eliminated and replaced with a pleasant lesson. In elementary schools most of the subject matter is delivered conventionally. So the material looks less attractive. For this reason, a learning innovation is needed so that the material looks more interesting and motivates students to learn. Especially the basic geometrical building calculation operations most frequently studied by elementary school students are calculating the area, perimeter, and volume of basic geometric shapes.This study aims to optimize the use of smartphones, especially Android in the world of education. T Pengembangan Media Pembelajaran Matematika Berbasis Androidhe method used by the author in the design of this application is the Waterfall method because this method is a structured approach, this research certainly there are still many shortcomings and things that still need to be studied and developed again.