OKTAL : Jurnal Ilmu Komputer dan Sains
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles
1,093 Documents
Implementasi Teknik Equivalence Patitions Pada Aplikasi Perpustakaan Online Menggunakan Metode Black Box
Afifah Yasmin;
Dicky Wahyudi;
Nabila Eka Rahmayanti;
Aries Saifudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 05 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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A library application test was run to test the application’s menus, including the master data menu dan the transaction menu. The purpose of testing this software is to find and spot any bugs or irregularities in the application, this application is tested using a black box method and using the equivalence partitioning technique. This technique checks only the types and inputs to the application. The technique used determines whether the entered input is valid. Test results provide a report if there is a discrepancy between the desired result and the test result. Deviations are resolved before the appliaction is distributed to users.
Proses Pengumpulan Data Dan Keakuratan Aplikasi Transfermarkt Sebagai Acuan Dari Harga Transfer Pemain Sepakbola Dunia
Mahardika Paramarta Laia;
Risman Muhammad Hafidz;
Melisa Dwi Hestiani;
Ahmad Suhendri;
Aries Saifudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 05 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Currently, the market price for football players is experiencing an uncorrected price increase, especially for young players because there is no official/standard reference for player prices from FIFA as the highest body that oversees world football, therefore Axel Springer created the Transfermarkt site which has a price reference feature. soccer players, even though this site is not under the auspices of FIFA, many clubs use this site to buy/sell players. the working system of this site is very simple, they let their members discuss / create opinions to assess a player's market based on important data as a benchmark, such as age, number of matches, rating for each match, goals etc. After that, transfermarkt makes the final price value based on discussion from site members. Researchers from the London School of Economics and Political Science state that the football player transfer rumors from transfermarkt are highly accurate. This research aims to determine the impact of team status on the market value of professional soccer players, transfer fees on the market value of professional soccer players and salary costs on the market value of professional soccer players. This research is qualitative research with a total of 105 professional soccer players as respondents. Data obtained from transfermarkt site. The sampling technique used was purposive sampling. The data used is secondary data. The research results show that team status has a positive and significant impact on the market value of professional soccer players, transfer fees have a positive and significant impact on the market value of professional soccer players and salary costs have a positive and significant impact on the market value of professional soccer players.
Perbandingan Metode SAW, WP Dan TOPSIS Dalam Penentuan Guru Berprestasi
Bryan Farriq Reinaldy;
Hani Sephani;
Iqbal Ardiansyah;
Siti Marfirah;
Perani Rosyani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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The determination of outstanding teachers at Mathla'ul Huda Lumpang Private Madrasah Ibtidaiyah has been carried out every year. Determination of outstanding teachers is very important to improve the quality of human resources in the progress of Mathla'ul Huda Lumpang Private Madrasah Ibtidaiyah. In this activity, the determination of outstanding teachers is still considered subjective, because it is only based on personal opinion and not based on certain criteria. The Simple Additive Weighting (SAW) method is often known as the weighted sum method. The basic concept of the Simple Additive Weighting (SAW) method is to find the weighted sum of the performance ratings for each alternative on all attributes. The Weight Product (WP) method is a decision-making method using multiplication to connect criterion values, where the value for each criterion must be raised to the first power of the criterion's weight. Meanwhile, the Technique for Order Performance of Similarity to Ideal Solution (TOPSIS) method uses the principle method that the chosen alternative must have the longest (farthest) distance from the negative ideal solution from a geometric point of view using the relative proximity of the alternatives. The three methods, namely the Order Performance of Similarity to Ideal Solution (TOPSIS) technique, Weight Product (WP) and Simple Additive Weighting (SAW) can assist in the process of determining which teachers will recommend results based on predetermined main criteria.
PEMANFAATAN APLIKASI SMARTPHONE SEBAGAI MEDIA PENGHASIL UANG
Sofyan Mufti Prasetiyo;
Iqbal Fahrozi;
Nandar Rustandar;
Bagas Gemilang Ryadi
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 07 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Smartphones are a communication tool that is often used today, ranging from children, teenagers, adults, and the elderly. At first, cellphones were only for communication, with the development of the technological era so that they could send data and add applications they liked, the use of communication media is a basic need for individuals, groups, and organizations. At this time, the role of cellphones has become a primary daily need. Especially since the Covid-19 pandemic and the enactment of social distancing which was later renamed to physical distancing which resulted in all activities being carried out online or in networks, especially schools temporarily closed and online learning through digital media. The problems that have arisen in Muara Lingkar Village since the Covid-19 pandemic, namely: (1) The lack of understanding of technology issues which of course, if utilized can produce a better economy (2) The lack of public knowledge, especially parents of teenagers in the Muara Karang village, about online schooling ( 3) Teenagers still can't use smartphones as a field to make money in positive terms. Teenagers know that smartphones are only used for playing games, calling, WhatsApp, Facebook which plays games and others that require internet quota, Muara village among those with internet signals only Telkomsel cards where the internet quota is expensive, and will affect parents whose income is not much, and surely teenagers if their internet quota runs out ask their parents for money with the excuse of buying internet quota to study online even though their internet quota is mostly used for playing games and others. The solution to this problem is to introduce youth to knowledge of technological issues that are capable of producing a good economy. This activity is carried out face-to-face (on the spot training) using the method of delivering socialization material by introducing, conveying and learning techniques. The results of the activities of the youth added knowledge about the benefits and tips for using smartphones and technology especially for making money.
Analisa Perbandingan SAW, WP, dan TOPSIS Dalam Penentuan Siswa Terbaik
Moch Agung Maulana;
Adelia Dewi;
Fadly Krisna;
Imam Wahyu Julianto;
Perani Rosyani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Schools play an important role in advancing the quality of education in Indonesia, one of the efforts being made is to utilize information technology. an award system for the best students in the school environment is a good strategy in fostering students' motivation to study and excel in both academic and non-academic fields. This research aims to help the school, such as the principal and the teachers who teach in determining the best students in school. In determining student achivement a decision support system will be made using the Simple Additive Weighting (SAW) method, the Weighted Product (WP) method and the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS).To determine outstanding students there are 5 criteria, namely Discipline, Morals, Highest Report Card Score, Absence, and Extracurricular Value with 5 alternatives and 5 weights for each criterion. Based on the results of analyzing and processing the data, different rankings are produced for each method, even so there are still some things that produce the same data, such as the three methods which produce the same 1st and 2nd rankings. The resulting ranking equation is triggered by the influence of alternative performance scores, and the weight value of the criteria applied to each method.
Pengembangan Aplikasi Berbasis Web Di SMK Pustek Serpong Dengan Menggunakan Model Waterfall
Azis Firmansyah;
Muhamad sahrul;
Muhammad fathin fadhil;
Aries Saifudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 07 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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In this research, Pustek Serpong Vocational High School has a background problem in the learning process. At Serpong Pustek Vocational School it uses the old method and is still limited in the delivery of material provided by the teacher. In dealing with this, an e-learning application was developed with a waterfall web-based system. This Waterfall system uses a simple method. This method is divided into 2 stages, namely the output stage and the input stage. This research was carried out by collecting data by interviewing sources directly, the design of the e-learning application was made with UI/Design. This e-learning application is made with the PHP programming language, and has passed several tests by the developers. Within a few months developers maintain this application to find out bugs or errors and carry out further development.
Sistem Informasi Pelacak Kendaraan
Sofyan Mufti Prasetiyo;
Baresi Bahtiar;
Dwi Noor Saputra;
Muhamad Febriyanto
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 07 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Nowadays, smart communication devices (smartphones and Android) are in great demand by many people. In addition to being easy to operate, smartphones can also be used for monitoring, locating, etc. During these times the vehicle is not under the supervision of the vehicle owner, so it is very vulnerable to a decrease in the vehicle being taken away by the lessee. Therefore we need a system that can track the position of the vehicle. When the vehicle is lost, the vehicle can already know its position and whereabouts and immediately takes action. The system to be built is a vehicle position tracking application using Android-based GPS and GSM technology. This application uses the Java programming language and has features such as dashboard pages, maps, search. , and account information. In addition, this application is also connected to Google Maps and it is hoped that the vehicle tracking information system will know the position of the vehicle in real time.
Pengujian Black Box pada Aplikasi Absensi Karyawan Berbasis Web dengan Teknik Equivalence Partitions
Ilham Ramdhani;
Risky Tuah Sinaga;
Syahrul Ramadan;
Wahyu Diansyah;
Aries Saifudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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In the application system there are some bugs or errors in the making. Therefore it is necessary to test the application so that it runs properly and checks whether a program is running properly. The application aims to evaluate whether a software is functioning as it should or there are still some program errors that must be corrected so that the quality of the software is said to be good. The methods that are used for testing include Blackbox testing which is often used by testers to study whether the program is synchronized or not. In this article the software that will be studied uses Blackbox Testing to test a web-based attendance application system at PT Sigma Cipta Utama. There are several methods in Blackbox Testing, one of which is using the Equivalence Partitions technique, which means testing based on input in each form in the Petgram mobile software, where there are the required results and the actual results together with successful or failed conclusions. Each input presentation will be tested and grouped according to its use, whether it is valid or invalid. So it is hoped that using this test is the quality of the software produced according to the expected functions, and can provide profits for the company.
Rancang Bangun Aplikasi Market Basket Analysis Untuk Mendukung Persediaan Barang Dengan Algoritma Apriori (Studi Kasus : PT. Mandiri Murni Sejati)
Renaldi;
Sholihin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Inventory of goods is an important thing in a company, store and so on, therefore Inventory can manage the stock of goods in the warehouse to be sold to consumers. PT Mandiri Murni Sejati is a business engaged in the furniture sector, this company requires an inventory information system to help collect more accurate inventory of goods. Therefore, the author tries to make a thesis regarding the inventory stock of goods at PT. Mandiri Pure True that has not been computerized. Data collection of goods stock at PT. Mandiri Murni Sejati still uses a manual system, with a system that is still manual, there is a risk of stockpiling of goods or not synchronizing between data and incoming or outgoing goods. The Design and Build of the Market Basket Analysis application uses the Apriori Algorithm method to run well in accordance with the concepts and designs that have been designed. The purpose of this research is to dig up information and analyze Data Mining and to find out the rules of association of items from the sales transaction data of PT. Mandiri Murni Sejati so as to get more information that can be used for layout decisions and planning for the availability of goods at PT. True Pure Independent. The results of this study indicate that the Market Basket Analysis application with the a priori algorithm method can be used to facilitate the transaction process and the inventory of goods available properly so that it can be used to facilitate the manager or the user. With this inventory information system, it can assist in recording and checking product inventory, and also facilitates sales regarding availability when meeting consumers.
TREND COFFEE SHOP DI DEPOK DAN STRATEGI DALAM BERTAHAN DI TENGAH BANYAKNYA COFFEE SHOP DI DEPOK
Arbi Haryanto;
Irfan Maulana;
Muhamad Latief;
Muhammad Akbar Nuansaandjie
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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In Indonesia the amount of coffee consumption is increasing, especially among teenagers. Many teenagers, especially in Depok, drink coffee almost every day at their favorite coffee shop. Unfortunatly these habits lead to a consumptive lifestyle. The purpose of this research is to describe the coffee shop trend among teenagers in Depok. The theory used in this study is the phenomenological theory. The methodology used in this study is a qualitative methodology with a phenomenological perspective. The results of this study indicate that the existence of coffee shops is popular with young consumers, due to the convenience of the place, the concept provided by the coffee shop owner, and affordable prices.