cover
Contact Name
M Saleh Yahya Himni
Contact Email
yhimni191@gmail.com
Phone
+6281999110771
Journal Mail Official
asshika@saniya.id
Editorial Address
Jln. Pendidikan No. 1 Kabar Selatan, RT. 02/RW. 38 Sakra, Lombok Timur, Nusa Tenggara Barat 83671
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Asshika
Published by Saniya Institute
ISSN : -     EISSN : 3025809X     DOI : -
Core Subject : Education,
ASSHIKA: Journal of English Language Teaching and Learning, a peer-reviewed journal This journal is a platform for researchers, scholars, and practitioners in the field of English education to publish and disseminate their original research and studies. The journal aims to promote knowledge-building and problem-solving in the field and to make scientific works in relevant research areas accessible to the public. Since 2023, the Saniya Institute has been publishing the journal online. The primary scope and focus of the journal include English Language Teaching and Learning Strategy (ELTLS), Teaching English in the four skills of listening, speaking, reading, and writing, Technology-Enhanced ELT, Language Testing and Assessment, English Applied Linguistics, and Second Language Acquisition (SLA). Contributions in the form of original research, reviews, literature reviews, conference proceedings, case reports, short communications, theses, letters to the editor, and editorials are encouraged.
Arjuna Subject : Umum - Umum
Articles 11 Documents
Search results for , issue "Vol. 1 No. 2 (2024): April" : 11 Documents clear
The Influence of Digital Game-Based Learning on Student Vocabulary Enrichment (Baamboozle and Wordwall Implementation) Destiawati Syaharani Rahayu; Gusnadi
Asshika: Journal of English Language Teaching & Learning Vol. 1 No. 2 (2024): April
Publisher : Saniya Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65190/asshika.v1i2.396

Abstract

Baamboozle can be an effective learning medium for teaching vocabulary in vocational English classes. Learning English in vocational contexts, such as hospitality, requires engaging methods that suit students’ needs. This research aims to investigate whether there is a significant effect of using Baamboozle and Wordwall as digital game-based learning media, and whether there are significant differences between the two in enriching students’ vocabulary mastery on Front Office topics, especially Check-In service. The researcher used a quasi-experimental design with pre-test and post-test given to both experimental and control groups. The experimental group was treated with Baamboozle, while the control group used Wordwall. The results of the paired sample t-test showed a significant improvement in both groups. However, the independent t-test revealed a significant difference in favor of the experimental group, indicating that Baamboozle was more effective in enriching vocabulary. The combination of Baamboozle’s collaborative game-based features and role-play activities contributed to students’ better vocabulary comprehension and engagement. Based on the result, it is recommended that teachers consider using interactive digital games like Baamboozle to make vocabulary learning more effective, contextual, and enjoyable, especially in vocational schools where practical communication is essential.

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