cover
Contact Name
Zetra Hainul Putra
Contact Email
zetra.hainul.putra@lecturer.unri.ac.id
Phone
+6282228346240
Journal Mail Official
ijsteame@ejournal.unri.ac.id
Editorial Address
Gedung Pascasarjana FKIP Universitas Riau Jl. Binawidya, Km. 12.5. Simpangbaru, Kec. Tampan, Pekanbaru, Riau, 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education
Published by Universitas Riau
ISSN : -     EISSN : 29860954     DOI : https://doi.org/10.31258/ijsteame
Core Subject : Education,
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education (IJSTEAME) is an international peer-reviewed journal interested in any aspect related to STEAM Education. IJSTEAME invites researchers, lecturers/teacher educators, university students (Master and Doctoral), and teachers who want to publish their research reports or literature review articles. IJSTEAME receives manuscripts on all aspects that have international relevance. This Journal invites original empirical research, theoretical or methodological contributions, literature reviews, meta-analyses, comparative or historical studies on the topics related to STEAM Education such as Teaching and Learning STEAM in early education, primary, high school and university levels Teaching and Learning Science and Mathematics Technology in Education Theory and Practice in learning and teaching STEAM
Articles 5 Documents
Search results for , issue "Vol. 3 No. 2 (2024): November 2024" : 5 Documents clear
Prospective Elementary Teachers’ Expereinces on Mini Research Projects on A Design Research Course Putra, Zetra Hainul; Aljarrah, Ayman; Kartikowati, Rr. Sri; Faizah, Hasnah
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 3 No. 2 (2024): November 2024
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Design research is an emerging research method in mathematics education, but it has a potential to be applied in elementary education. To support prospective elementary teachers’ competences in designing learning instruction for elementary schools, we develop a design research course in the elementary teacher education study program in the University of Riau, Pekanbaru, Indonesia. The course has been delivered to prospective elementary teachers since 2023 by the first author. The course consists of lectures about various educational design research approach and mini research projects on designing a learning instruction for a specific topic for elementary school students after the mid-term exam. We examine prospective elementary teachers’ experiences on the mini research projects to evaluate effectiveness of the design research course. The results of this study could be used to develop the design research course for the future.
Pengembangan Media Berbasis PhET Simulation pada Materi Pecahan Senilai di Sekolah Dasar Ardini, Ardini; Andini, Gita
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 3 No. 2 (2024): November 2024
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to develop instructional learning based on PhET simulation to improve students' understanding of equivalent fractions in mathematics. This study uses the research and development method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the PhET simulation-based instructional learning design trial were 6 fourth grade elementary school students. The results of the study showed that the use of PhET simulation-based media can increase students' interest in learning, clarify the concept of fractions, and motivate them to be more active in learning. The simulation provided is able to provide concrete visualization so that students can more easily understand the relationship between fractional parts.
Implementasi Peta Digital dalam Pesebaran Budaya di Setiap Provinsi Indonesia Sayyida, Aulia Afifa; Melyana, Resty
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 3 No. 2 (2024): November 2024
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to develop and validate learning media in the form of a Google Earth-based digital map that illustrates the distribution of culture in each province in Indonesia. This media is designed to support interactive learning in the Pancasila and Citizenship Education (PPKn) subject at the elementary school level. Media development follows the ADDIE model which consists of the stages of analysis, design, development, implementation, and evaluation. Validation is carried out through a questionnaire that assesses three main aspects, namely material, media, and language. A total of 14 students were involved as validators, with an average validation score of 90% for the material aspect, 89% for the media aspect, and 90% for the language aspect, all of which are in the "very good" category. Media implementation was limited to six students, all of whom stated that learning using Digital Maps was more interesting than conventional methods. This media has proven effective in increasing learning motivation, understanding of the material, and student involvement.
Pengembangan Media Pembelajaran Berbasis Video Animasi pada Materi Organ Gerak Hewan di Kelas V Sekolah Dasar Rahayu, Risca; Meliyani, Rika; Putri, Firda Aisyah
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 3 No. 2 (2024): November 2024
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The problem of this research is the lack of interesting and effective learning methods for elementary school students, especially to understand the material of motion organs in animals. The purpose of the research is to develop animation-based learning videos using the Canva application to increase students' interest and subject knowledge. The method used in this research is Research and Development (R&D) with the ADDIE model which includes student needs analysis, media design, material development, implementation and evaluation. The animated video was tested by students for feedback before being widely used, to ensure its effectiveness in learning. The results showed that the animation-based learning video developed effectively increased the interest and knowledge of animal movement of grade 5 students. The trial with six students resulted in positive feedback on all aspects of material, media, and language. achieved a score of 100%, displaying a more interesting and fun lesson. The conclusion of this study is that the use of animated videos in teaching can increase students' interest and understanding. The implications of this study show that the use of animation-based learning media can improve students' engagement and comprehension in primary school. Teachers are advised to incorporate animated videos into their teaching methods to create a more engaging learning experience.
Pengembangan Media Canva berbasis Video Animasi Materi Ekosistem untuk Siswa Sekolah Dasar Purba, Sonia Erika Ullyartha; Armelia, Alvina; Wulandari, Efri
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 3 No. 2 (2024): November 2024
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to develop Canva media based on animated video of ecosystem material for elementary school students. The research method used is research and development with the ADDIE model (analyse, Design, Develop, Implement, and Evaluate). The design developed was tested on a limited basis with students at an elementary school in Pekanbaru. The results of this study indicate that the media used can increase the motivation, interest and learning outcomes of elementary school students. The implication of this study is that teachers need to teach innovatively, namely by using animated video media.

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