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Jurnal Pendidikan Progresif
Published by Universitas Lampung
ISSN : 20879849     EISSN : 25501313     DOI : https://doi.org/10.23960/jpp
Core Subject : Education,
urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Pendidikan Progresif covers all the educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers, state-of-the-art reviews are invited for publication in all areas of Education. Topics of Interest include, but are not limited to, the following Disaster literacy and Risk Management Education Ethnopedagogy-based STEM Education Integrating technology into the curriculum: Challenges & Strategies Collaborative & Interactive Learning Tools for 21st Century learning Learning Analysis Education Management Systems Education Policy and Leadership Business Education Virtual and remote laboratories Pedagogy Enhancement with E-Learning Course Management Systems Teacher Evaluation Curriculum, Research, and Development Web-based tools for education Games and simulations in Education Learning / Teaching Methodologies and Assessment Counselor Education Student Selection Criteria in Interdisciplinary Studies Global Issues in Education and Research Technology Support for Pervasive Learning Artificial Intelligence, Robotics and Human-computer Interaction in Education Mobile/ubiquitous computing in education Web 2.0, Social Networking, Blogs and Wikis Multimedia in Education Educating the educators Professional Development for teachers in ICT
Articles 1 Documents
Search results for "Development of NumeriUNO Media in Improving Mathematics Learning Outcomes of Grade III Students" : 1 Documents clear
Development of NumeriUNO Media in Improving Mathematics Learning Outcomes of Grade III Students Murtiana, Ananta Destian; Yulianto, Sigit
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp417-429

Abstract

Development of NumeriUNO Media in Improving Mathematics Learning Outcomes of Grade III Students. Objectives: This study aims to develop, and test the feasibility, effectiveness, and practicality of NumeriUNO card learning media to improve mathematics learning outcomes. Methods: The research model used is Research and Development (R&D) with the Borg & Gall development model. The research approach used in this study is a pre-experiment method with a one-group pretest-posttest design. Data collection techniques used to test techniques (pretest-posttest) and non-tests in the form of interview results, questionnaires, observations, score lists, and documentation. Findings: Media expert validation amounted to 92.3% and material experts amounted to 92.6% with very feasible criteria on both. The practicality test is shown by the results of students' responses 92% and by teachers 90%, with very positive categories in both. There is an increase in learning outcomes by 34.2 points, from the pretest results of 46.6 and posttest of 80.8. The effectiveness of the media is evidenced by a significant difference in the results of the two-sided t-test p (<0.001), the effect size value (Cohen's D) is 2.12, with a very large category of effects, n-gain of 0.6261 with a moderate category, and 77% of students experience learning completeness. Conclusion: The learning media of the NumeriUNO Card has proven to be not only feasible but also effective in improving students' mathematics learning outcomes on the multiplication of numbers. The use of games in learning increases student engagement, motivates them, and creates a more enjoyable and interactive learning experience. Keywords: NumeriUNO card, mathematic, learning outcomes.

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