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Jurnal Pendidikan Progresif
Published by Universitas Lampung
ISSN : 20879849     EISSN : 25501313     DOI : https://doi.org/10.23960/jpp
Core Subject : Education,
urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Pendidikan Progresif covers all the educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers, state-of-the-art reviews are invited for publication in all areas of Education. Topics of Interest include, but are not limited to, the following Disaster literacy and Risk Management Education Ethnopedagogy-based STEM Education Integrating technology into the curriculum: Challenges & Strategies Collaborative & Interactive Learning Tools for 21st Century learning Learning Analysis Education Management Systems Education Policy and Leadership Business Education Virtual and remote laboratories Pedagogy Enhancement with E-Learning Course Management Systems Teacher Evaluation Curriculum, Research, and Development Web-based tools for education Games and simulations in Education Learning / Teaching Methodologies and Assessment Counselor Education Student Selection Criteria in Interdisciplinary Studies Global Issues in Education and Research Technology Support for Pervasive Learning Artificial Intelligence, Robotics and Human-computer Interaction in Education Mobile/ubiquitous computing in education Web 2.0, Social Networking, Blogs and Wikis Multimedia in Education Educating the educators Professional Development for teachers in ICT
Articles 1 Documents
Search results for "Development of a Game-Based e-Media" : 1 Documents clear
Development of a Game-Based e-Media "Snake Ladder Lumpia" to Enhance Vocab ulary Acquisition in Elementary Students Mustikasari, Dyah Pramesti; Purwati, Panca Dewi
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp769-783

Abstract

Abstract: Development of a Game-Based e-Media "Snake Ladder Lumpia" to Enhance Vocab ulary Acquisition in Elementary Students. Objectives: Students' ability to interpret vocabulary is still low, which is the basis for this study. Students have been able to read but are still lacking in interpreting vocabulary. The use of learning media is still limited and there is no special media for learning Indonesian. Utilizing digital technology or making simple props relevant to the material, teachers can be more creative and use more diverse and innovative learning media. The purpose of this study aims to determine the feasibility and effectiveness of E-Media Snake Ladder Lumpia  in improving student learning outcomes in the material of interpreting vocabulary of grade IV elementary school students. Methods: This research uses the Research and Development (R&D) method with the Borg and Gall model. The product validity test was carried out with two validators, namely material expert validators and media expert validators. Data collection was carried out by interview, observation, test and non-test techniques. Data collected using a questionnaire. Analysis techniques used in this research are qualitative and quantitative. Findings: The results of this study indicate that the results of the feasibility test, the media obtained 95% with a very feasible predicate and the results of the feasibility test from the material expert 95% with a very feasible predicate. Conclucion: The results of the large-scale usage trial increased from the pretest and posttest with an average N-Gain of 0.63 and significance (2-tailed) of 0.00 < 0.05. The conclusion from the results of this study shows that the E-Media Ular Tangg Lumpia is declared feasible and effective in improving the competence of interpreting vocabulary of fourth grade students of SDN Bringin 02 Semarang.

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