cover
Contact Name
Triyuni Puspita Dewi
Contact Email
journaljoki@gmail.com
Phone
+6281236933216
Journal Mail Official
journaljoki@gmail.com
Editorial Address
Kramat Jati RT/RW: 001/001 Desa Selogudig Kulon kecamatan Pajarakan Kabupaten Probolinggo Provinsi Jawa timur 67281
Location
Kab. probolinggo,
Jawa timur
INDONESIA
JOKI: Journal of Computing and Informatics
Published by Laskar Karya
ISSN : -     EISSN : 30635535     DOI : -
JOKI: Journal of Computing and Informatics is a peer-reviewed journal in the field of informatics. This journal is published twice a year (June and December) by the Laskar Karya in Probolinggo , East Java. Manuscripts submitted by authors undergo a double-blind review process. Accepted papers are published both online and in print. JOKI publishes original papers in the field of informatics which include but are not limited to: Computer Vision, Software Engineering, Natural Language Processing, Human-Machine Interface, Next Network Generation, IT Governance, Information Search Engine, Multimedia Security, Information Retrieval, Intelligent System, Distributed Computing System, Mobile Processing, Computer Network Security, Business Process, Cognitive Systems, Programming Methodology and Paradigm, Data Engineering, Knowledge Based Management System, Knowledge Discovery in Data, Digital Signal Processing, Stochastic Systems, Information Theory, Intelligent Systems, Networking Technology, Optical Communication Technology, Next Generation Media, Robotic Instrumentation.
Articles 22 Documents
Design and Development of a Unity 2D Math Educational Game for Elementary Students’ Arithmetic Skills Moh Shiddiq Windiarto; Ahmed Mahdi Jubair
JOKI: Jurnal Komputasi dan Informatika Vol 2 No 2 (2025): Desember 2025
Publisher : CV. Laskar Karya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65678/joki.v2i2.208

Abstract

Mathematics learning at the elementary school level often faces challenges due to students’ low motivation and difficulties in understanding abstract arithmetic concepts. Conventional teaching methods that rely heavily on textbooks and lectures tend to make students less engaged in learning activities. Therefore, an interactive and enjoyable learning medium is needed to support students in understanding basic arithmetic operations. This study aims to develop a Unity 2D–based math educational game as an alternative learning medium to improve elementary students’ arithmetic skills and learning motivation. The research employed a research and development approach using the Extreme Programming model, which consists of planning, design, coding, and testing stages. Data were collected through observation, interviews, and documentation to identify user needs and system requirements. The developed game integrates arithmetic materials such as addition, subtraction, multiplication, and division into interactive gameplay supported by visual elements, scoring systems, levels, and immediate feedback mechanisms. System testing was conducted using black-box testing to evaluate functionality and usability testing to measure user satisfaction. The results indicate that the developed educational game operates properly and provides an engaging learning experience for students. The implementation of gamification elements successfully increases students’ motivation and supports their understanding of arithmetic concepts. This study concludes that the Unity 2D–based math educational game can serve as an effective interactive learning medium for improving arithmetic skills and supporting technology-based learning in elementary education.
Development of a Web-Based Student Registration System Using Laravel Framework Faikatul Himmah; Mohamed Salah Laouar
JOKI: Jurnal Komputasi dan Informatika Vol 2 No 2 (2025): Desember 2025
Publisher : CV. Laskar Karya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65678/joki.v2i2.218

Abstract

The manual student registration process at TPQ Madinah Baitis Salam Foundation caused administrative inefficiencies, including paper accumulation, delayed data processing, and increased risk of data entry errors. These limitations reduced service quality and hindered effective data management. This study aimed to develop a web-based student registration system to digitalize and streamline the admission process. The system was developed using the Laravel framework with a structured and iterative development approach. Data were collected through direct observation and interviews to identify functional and operational requirements. The system integrates online registration, user authentication, student data management, payment verification, and administrative reporting within a centralized database platform. Functional testing using black-box methods confirmed that all features operated according to system requirements. In addition, a User Satisfaction Test was conducted to evaluate system usability and performance, resulting in an overall satisfaction rate of 90%, categorized as very satisfied. The findings indicate that the developed system effectively improves administrative efficiency, enhances data accuracy, reduces paper-based processes, and increases accessibility for users. The system provides a scalable digital solution suitable for non-formal educational institutions seeking to modernize their admission management processes. 

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