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Contact Name
Fitri Marisa
Contact Email
fitrimarisa@gmail.com
Phone
+6281555862223
Journal Mail Official
journaliteea@gmail.com
Editorial Address
Perum IKIP Tegalgondo blok 2J no 20 Malang
Location
Kota malang,
Jawa timur
INDONESIA
JITEEHA: Journal of Information Technology Applications in Education, Economy, Health and Agriculture
ISSN : -     EISSN : 30903939     DOI : -
JITEEHA: Journal of Information Technology Applications in Education, Economy, Health and Agriculture The Journal of Information Technology Applications in Education, Economy, Health and Agriculture (JITEEHA), published by the Lumina Infinity Academy Foundation, was established in January 2024. JITEEHA is a rigorously reviewed, double-blind peer-reviewed journal committed to publishing high-quality articles. The focus of the journal encompasses the innovative application of information technology across various sectors including educational technology and management, economic systems, business, finance, healthcare, and agriculture. JITEEHA is published triannually, with issues released in February, June, and October each year. The journal aims to provide a platform for academics, researchers, and practitioners to disseminate their findings and contribute to the advancement of knowledge in these critical fields. This journal is published three issues per year, in February, June, and October.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2024): February" : 5 Documents clear
User Experience Analysis in Website-Based Digital Invitation Design Suksmawati, affi Nizar; Peldon, Tshering
Journal of Information Technology application in Education, Economy, Health and Agriculture Vol. 1 No. 1 (2024): February
Publisher : Lumina Infinity Academy Foundation

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Abstract

Human-Computer Interaction (HCI) studies how humans interact with computer technology, focusing on interface design that allows users to communicate and operate computer systems effectively and intuitively. The goal is to enhance user experience, productivity, and satisfaction through approaches that consider users' needs, preferences, and abilities. A digital invitation is created digitally, usually in electronic formats such as email, text messages, social media posts, or websites. Digital invitations can be images or text sent to guests via digital platforms, often accompanied by RSVP links or additional information. Creating and using digital invitations addresses various limitations of traditional physical invitations, such as accessibility issues, delivery costs and time, and environmental impact. This research involves creating a prototype of a digital invitation using design platforms like Canva and collecting and analyzing online questionnaire data to assess user efficiency, flexibility, and satisfaction. The results show that digital invitations have many advantages, including cost efficiency, reduced environmental impact, ease of management, and higher interactivity than physical invitations. The conclusion of this study emphasizes the importance of interactive and user-friendly design, as well as high user satisfaction with digital invitations. Recommendations include further development of interactive features, enhanced data security, testing on various devices, and promotion and education on the benefits of digital invitations.
Evaluation of Reading Interest Based on Octalysis Gamification Fairuzabadi, Ahmad; Rahman, Afida
Journal of Information Technology application in Education, Economy, Health and Agriculture Vol. 1 No. 1 (2024): February
Publisher : Lumina Infinity Academy Foundation

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Abstract

An abstract is often presented separate from the article, so it must be able to In the rapidly evolving information and technology era, literacy remains a crucial factor for a competitive and innovative society. Despite its significance, Indonesia faces a severe literacy challenge, evidenced by low reading interest and poor performance in international assessments like PISA. This issue is exacerbated by data from UNESCO and global literacy rankings, revealing that only a minimal fraction of the population engages in regular reading. With the advent of Industry 4.0, the ability to access and analyze information through reading has become increasingly vital. This study aims to address this challenge by leveraging gamification to enhance reading motivation and engagement. Specifically, it employs the Octalysis Framework by Yu-kai Chou to design a gamified system tailored to intrinsic user motivations. The research has three main objectives: identifying user profiles using Octalysis to understand individual reading motivations; designing and implementing gamification elements in the "Codex Horizon" app, including points, achievements, and community features; and evaluating the effectiveness of these elements in increasing reading engagement. The study seeks to provide insights into how gamification, grounded in Octalysis Framework, can be utilized to improve literacy in Indonesia, offering practical guidance for developers, educators, and policymakers.
Designing e-Learning Applications Using the Octalysis Gamification Framework Fitriana Kadir, Shaifany; Auwal Salisu, Imam
Journal of Information Technology application in Education, Economy, Health and Agriculture Vol. 1 No. 1 (2024): February
Publisher : Lumina Infinity Academy Foundation

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Abstract

In the digital era, information technology has penetrated various aspects of life, including education, with e-learning and gamification becoming increasingly popular approaches. Gamification in e-learning utilizes game mechanics to increase user motivation and participation in digital learning. The Hedonic-Motivation System Adoption Model (HMSAM) is an important evaluation model for assessing the effectiveness of gamification with a focus on hedonic motivations such as satisfaction and engagement. This study aims to explore the application of HMSAM in evaluating gamification-based e-learning applications, as well as understanding the influence of elements such as Epic Meaning, Accomplishment, and Social Influence on user motivation. This evaluation is expected to produce effective strategies to improve the learning experience and maximize the use of e-learning applications. The research methods include a literature study on Design Principles and the Octalysis framework, the development of Android-based mobile applications using Android Studio and Firebase, and application evaluation using HMSAM. The results of the study are expected to provide important contributions to the design of more effective and enjoyable e-learning applications.
Analysys of Consumer Buying Behavior of Goods and Services Using The Naïve Bayes Method and Clustering Study in The Computer Service Shop Fahmi, Muchammad Alvi Nur; Marisa, Fitri; Conteh, Alusine
Journal of Information Technology application in Education, Economy, Health and Agriculture Vol. 1 No. 1 (2024): February
Publisher : Lumina Infinity Academy Foundation

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Abstract

Based on the observation results at Anik Komputer as a company providing computer, printer, and other device services, online sales results have a significant influence on revenue generation. Therefore, it is necessary to know the most significant factors that influence consumers to buy goods and services online. This study aims to identify factors that influence purchasing decisions, evaluate consumer behavior patterns, and propose strategic steps based on web intelligent. The analysis method uses Data Mining with the Naïve Bayes and Clustering algorithms. The results of this study indicate that the factors that influence purchasing decisions at Anik Komputer are price, customer reviews, and stock availability. Customer segmentation based on purchasing patterns through Clustering analysis produces three main segments, namely loyal customers (30% of total customers) who contribute the most to total sales of 40%, price sensitive customers (50% of total customers) who contribute 45% to sales, and new customers (20% of total customers) who contribute 15% to sales. This analysis provides deeper insight into consumer behavior that can be applied in intelligent web-based marketing strategies to increase the effectiveness and efficiency of online sales.
Data Mining Application for Classification of Online Transportation Customer Satisfaction Using C4.5 Algorithm Wardhani , Arie Restu; Irawan, Ryan Avrilio; Marpaung, Fhadillah Ain; Saputra, Idris Ivan; Maukar, Anastasia L
Journal of Information Technology application in Education, Economy, Health and Agriculture Vol. 1 No. 1 (2024): February
Publisher : Lumina Infinity Academy Foundation

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Abstract

In the era of increasing business competition, transportation companies are required to enhance the efficiency and effectiveness of their services. One method that can be employed to optimize fleet management is through Data Mining analysis. This study focuses on optimizing Ojek online transportation services using the C.4.5 Algorithm method. The aim of this research is to group customers and areas based on service demand patterns, thus improving fleet distribution and reducing waiting times. The data used in this study includes location, demand, and trip frequency information. The analysis results show that the C.4.5 algorithm method effectively groups the data, providing optimal fleet distribution and enhancing service performance. This research demonstrates that applying data mining through the C.4.5 algorithm method can be an effective strategy for improving management and operational efficiency in Ojek online transportation services, offering competitive advantages in service efficiency and customer satisfaction.

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