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INDONESIA
Jurnal FORTECH
Published by FOERTECH
ISSN : 27209253     EISSN : -     DOI : https://doi.org/10.56795/fortech.v5i1.5107
Jurnal ini terbuka untuk kontribusi dari akademisi, peneliti, dan praktisi guna memperkaya diskursus ilmiah dan mendorong penerapan hasil penelitian dalam konteks nyata.
Articles 6 Documents
Search results for , issue "Vol. 3 No. 2 (2022): Jurnal FORTECH" : 6 Documents clear
Sistem SCADA pada miniatur Smart Home Bertenaga Surya Alfa Z Fikri, Mohammad; Sakhalish Zayyan, Muhammad; Edo Mikrado, Juan; B Sulistiawati, Irrine; Soetedjo, Aryuanto; Somawirata, I Komang; Sotyohadi , Sotyohadi
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.106

Abstract

A smart home is a combination of technology and services in the home environment that aims to increase the efficiency, comfort and safety of its residents. This smart home is controlled by Outseal PLC which communicates locally using RS485 with Haiwell SCADA HMI. Apart from controlling and monitoring through the Haiwell SCADA HMI[1], you can do it via a smartphone by downloading the Haiwell Cloud app in the Playstore. When the light is turned on via the Haiwell Scada HMI or using a Smartphone, the buttons on the Haiwell Scada HMI and the smartphone will turn on. And there is a delay of about 5 seconds, due to the time it takes to send information to Outseal PLC. The main objective of this journal is to introduce children to smart home by making a miniature smart home using SCADA, Outseal PLC Arduino Mega and other components. In this paper we use SCADA, the RS 485 control protocol to create this miniature smart home. It used to be that if the user wanted to control equipment, he had to move near the wall and control the sacred. This method is inconvenient for the elderly and disabled. therefore created a smart home that can be controlled and controlled remotely This miniature smart home uses solar panels as an energy source so when there is a blackout, this miniature can still be used[2].
Rancang Bangun Game Bersepeda Berbasis 3D Map Tersinkronisasi Dengan Sistem Kendali Gyroscope Dan Infrared Latif Priyadi, Abdul; Sutrisno, Sutrisno; Rahutomo, Faisal
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.104

Abstract

Body health must be maintained by every individual from children to the elderly. In order for the health of the body to be in prime condition, it takes sports activity. One of the sports favored by children is cycling. Cycling is a good sport because it moves many parts of the body, from the hands on the wheel and feet to pedaling. However, some children are lazy and get bored easily when exercising because there is no motivation. Some children prefer to spend their time playing games, so a tool is needed as a means of sport that is packaged in a game to make it interesting. To form a game that resembles bicycle movements, tools can be made using ESP8266, MPU6050 as steering wheel control sensors, and infrared sensors as pedal controls. This tool will be input into the game with serial communication via a USB cable. Games with bicycle themes are made using Unity 3D coded with Visual Studio Code. The results of tests carried out using the black box method, tools and games can run according to design, starting from connecting hardware to software, calibrating, controlling games with tools, and running gameplay on games. Testing was also carried out using the User Acceptance Test (UAT) method with 60 respondents and obtained an overall score of 94.11%.
Transmitter Gelombang Frekuensi Radio (RF) FM Berbasis Raspberry Pi Mustofa, Ali; Kusmaryanto, Sigit; Ambarwati, Rusli; Dwika Nanda, Bravy
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.105

Abstract

In recent years, technology in the telecommunications sector has developed rapidly, especially with the global situation encouraging the use of long-distance communications. One of these developments is the use of the Raspberry Pi, abbreviated as Raspi, as a substitute for conventional computers for receiving and transmitting FM radio signals. Raspberry Pi is a mini and portable computer that can be used as an alternative to conventional computers in general, such as the use of teleconference media, offices, Big Data, and as a video player with high resolution. The problem in using a computer as an FM radio signal transceiver system is its complex and expensive infrastructure. When compared to the Raspberry Pi 3 with a price range of IDR 500,000 - IDR 1,000,000, a transceiver system using conventional computers requires a computer in general at a price far exceeding the said price. Using Raspi makes it easy to transmit FM radio signals by simply coding through the Raspi terminal. In this study, the authors propose a transmitter system using a Raspberry Pi 3B+ which is connected to a dipole antenna at a working frequency of 100 – 101 MHz. Raspi is operated using the SSH protocol for remote desktops. The operating system used is Raspberry Pi OS with the use of a MAC computer (MAC OS) as a remote desktop. The results show that the Raspberry Pi device can be used to transmit FM radio signals at a frequency of 100 - 101 MHz. The dipole antenna tested using VNA (Vector Network Analyzer) with a length of 71 cm and a linear form can transmit a signal with a VSWR of 1.08 - 1.95:1 at a working frequency of 94.9 - 103.06 MHz and a return loss of -28.1 dBm at a frequency of 98.98 MHz.
Aplikasi Ruangan Maya Berbasis Android OS pada Headset Virtual Reality Oculus Quest 2 Christopher Santoso, Alvin; Santoso, Petrus
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.321

Abstract

Metaverse and VR (virtual reality) technology brings a lot of benefits to some sectors of life, especially education because VR technology makes it possible for users to be placed in a simulation of a certain scenario or situation which helps with the user’s learning experience. The development of computer technology where computer components are much smaller in size, have better computational capacity, and low cost has made VR technology more available and offers more and more opportunities as computer technology develops even further. In order to take advantage of the increasing opportunity, a virtual room application based on Android OS for Oculus Quest 2 is developed in order to learn about virtual reality development workflow on a VR headset using Unity game engine. The features implemented in the virtual room app are locomotion control by teleportation and continuous movement, rotation by snap turning, interactable objects such as a mirror, grabbable objects which the user can hold in the virtual room, and sockets to place digital objects in the virtual room.
Smart Trash Klasifikasi Sampah Otomatis Dengan Sensor Proximity Berbasis Arduino Anas, Muhammad; Hikmah, Nuzul; Aprilia, Ira
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.103

Abstract

Garbage is still a serious problem in Indonesia. Because, the impact can not only damage the environment, but also threaten human health. Garbage is divided into 3 types, namely organic, inorganic and metal which can be decomposed or not biodegradable and is considered no longer useful so that it is disposed of in the environment. Garbage sorting is usually done manually by a janitor before the waste is disposed of to the TPA for re-sorting. The purpose of waste sorting is to facilitate further waste management. This study uses a flowchart to assist the process of analysis and problem solving in research. Flow chart (Flowchart) is a graphical picture consisting of symbols. the results of the research in making a tool in the form of Smart Trash Automatic Garbage classification with Arduino Based Proximity Sensors are. This tool is made to facilitate automatic waste sorting. People who want to dispose of trash no longer have to open and close the lid of the trash can because the lid of the trash can open and close automatically.The working system of this automatic waste classification tool is that when waste is made of organic, inorganic and metal materials, it will be classified automatically into the trash bins that have been prepared. The waste sorting system 2 can only accommodate a maximum waste weight of 100 grams and the waste sorting place 1 is at least 6 grams.
Media Pembelajaran Inovatif Game Based Learning Pointer pada Materi Topologi Jaringan Komputer Setiawan, Heri; Gumilar, Nugraha; Basuki R, Zaky; Rahmawati, Diana; Agustien, Rena
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.102

Abstract

The aim of this research is to design a game-based learning method for computer network courses. This method is used to increase the Army Polytechnic non-commissioned officers understanding on network topology topic. This game is called POINTER, contains an innovative game-based learning method that has adopted rules from the monopoly game. This game-based innovative learning method has been tested on student non-commissioned officers who are taking computer network courses. Educational games are one of the learning tools that can make students interested in learning and help understand lecture material. Besides studying, student non-commissioned officers play. The research method used is research and development (research and development), that aim to develop interactive learning multimedia based on educational games with instructional games models on network topology material, computer network courses. By using this learning method, student non-commissioned officers understand more about computer network topology because learning is more interesting.

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