Journal of Applied Engineering and Social Science
The Journal of Applied Engineering and Social Sciences (JAESS) is committed to being a primary reference source for relevant applied research, making active contributions to understanding and practical development in various fields of applied science. This journal specifically publishes findings of applied science research, mainly in accounting information systems and information systems, covering the development and implementation of accounting information systems to support financial and accounting activities.
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Aplikasi Berbasis Web untuk Laporan Keuangan (Studi Kasus: Koperasi Syariah Universitas Telkom)
Ahmad Syair Lingga;
Kastaman;
Boing Kotjoprayudi, Raswyshnoe
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8377
Koperasi Syariah Universitas Telkom adalah suatu badan usaha yang berbasis kekeluargaan dan beranggotakan pengajar, staf operasional, dan pengurus koperasi. Koperasi membuat laporan keuangan, memantau simpanan anggota, dan membayar kebutuhan mereka. Koperasi tidak memiliki sistem yang terkomputerisasi, sehingga proses simpan pinjam dan investasi seperti melacak transaksi kas dan jurnal, serta melihat laporan masih dilakukan secara manual. Ini menghambat kecepatan, kemudahan, dan akurasi data yang ada. Berdasarkan kendala koperasi diatas, dapat diusulkan adanya suatu aplikasi berbasis website yang dapat menfasilitasi terkait persoalan data anggota koperasi, pengelolaan simpan pinjam koperasi, pendaftaran anggota, pengunduran anggota koperasi dan mengelola laporan keuangan koperasi. Aplikasi berbasis web ini diharapkan dapat membantu koperasi mengatasi masalah.
Pembangunan Sistem Pendeteksi Kebocoran Gas LPG Berbasis IOT
Dimas Ario Tri Kusumo;
Muhammad Imam Fernandi;
Mia Rosmiati∗
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8378
Proyek akhir ini bertujuan untuk mengembangkan sebuah perangkat pendeteksi kebocoran gas LPG berbasis IoT (Internetof Things). Perangkat ini menggunakan Sensor Gas MQ-2 untuk mendeteksi keberadaan gas, dilengkapi dengan alarmbuzzer sebagai notifikasi, dan NodeMCU sebagai mikrokontroler yang terhubung dengan jaringan Wi-Fi rumah. Selainitu, perangkat juga terhubung dengan aplikasi Android melalui API data dari server Blynk yang juga terhubung denganNodeMCU. Pengujian dilakukan dengan menyemprotkan gas LPG dari tabung portabel pada jarak tertentu. Hasil pengujianmenunjukkan jarak efektif maksimum sensor dalam mendeteksi kebocoran gas adalah 100 cm , dengan waktu responsperangkat antara 1 hingga 3 detik. Nilai tingkat gas dalam satuan ppm (part per million) yang diukur pada jarak 10 cmhingga 100 cm berkisar antara 400 hingga 1024 (jumlah maksimum sensor). Dari hasil ini, dapat disimpulkan bahwa tingkatbahaya kebocoran gas berada pada 400 ppm. Aplikasi memberikan respons waktu sekitar 1 detik untuk setiap perubahantingkat gas yang diterima. Proyek akhir ini diharapkan dapat memberikan rasa aman bagi pengguna gas LPG dengan aksesnotifikasi dan pemantauan terhadap potensi kebocoran gas di rumah.
Perancangan Sistem Monitoring Pupuk Organik Yang Dihasilkan Dari Limbah Durian Berbasis IOT
Exal Deo Jayata Barus;
Aris Hartaman;
Sugondo Hadiyoso
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8379
This project discusses the development of an interactive Virtual Expo based on UI/UX using the Figma application atPT. Indocement Tunggal Prakarsa. The interactive Virtual Expo is a virtual platform designed to replace physical exhibition events within the company. Users can explore various exhibition areas, access product information, and interact withexhibition materials virtually. The development utilizes the Figma application, which is a collaborative and intuitive UI/UXdesign tool. The project follows the Multimedia Development Life Cycle (MDLC) method, consisting of initialization, blueprintdesign, asset preparation, product development, testing, and validation. The Black Box Testing and System Usability Scale(SUS) testing results showed that this project achieved an average score of 68, indicating that the Adjective Rating for theinteractive Virtual Expo application is ”Okay” and falls into Grade C based on the SUS score interpretation guidelines. Byemploying this method, the project aims to have feature designs that can be optimally used and attract users, ensuring easyaccessibility to the interactive Virtual Expo at PT. Indocement Tunggal Prakarsa
Aplikasi Berbasis Web untuk Manajemen Penjualan Menggunakan Barcode (Studi Kasus: PT. Glostar Indonesia, Kab. Sukabumi)
Iis Kanti Nurhidayah;
Anak Agung Gde Agung;
Eti Suprihatin
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8380
PT. Glostar Indonesia (GSI) merupakan pabrik yang bergerak dalam bidang produksi sepatu. Pabrik ini memproduksiberagam jenis sepatu untuk diekspor. Mengingat peluang meningkatnya perekonomian dalam perindustrian yang secaraterus menerus berkembang pesat dan ditunjang dengan tersedianya sumber daya alam dan sumber daya manusia, PT.Glostar Indonesia (GSI) berupaya menginvestasi dengan membangun pabrik sepatu yang ditujukan pada ekonomi dankebutuhan manusia yang memiliki prospek bagus kedepannya. Pada penelitian kali ini akan menghasilkan aplikasi berbasisweb untuk mengelola penjualan dengan menggunakan barcode. Selain itu, juga dapat menghasilkan laporan transaksi ataspenjualan. Laporan yang akan dihasilkan yaitu laporan penjualan, jurnal umum, buku besar, dan kelola persediaan. Pembelijuga akan mendapatkan struk pembayaran atau nota dari pembelian dalam bentuk pdf. Struk pembelian akan dikirimkanmelalui via whatsapp atau email. Aplikasi ini berbentuk basis web dengan menggunakan metode waterfall. Untuk bahasapemrograman menggunakan PHP dan CodeIgniter4. Serta menggunakan XAMPP dan database MySQL.
Pendeteksi Objek Berupa Sampah Di Area Kampus Telkom University
Iqbal Syaifullah Azhary;
Prajna Deshanta Ibnugraha;
Setia Juli Irzal Ismail
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8381
Garbage is an item that is produced from human activities and other living things that are no longer used. Garbage willbecome an environmental problem if not managed this properly. The large activity from Telkom University students meansthat most students throw garbage inappropriately when they are on the campus. This garbage problem can make thecampus environment very uncomfortable, due to lack of trash cans in areas that are rarely traverse by people. there aremany technological tools that can help to detect garbage. Which one of this is machine learning. Machine learning is artificialintelligence that helps humans to make a system and one of them is an object detection system. By using machine learningfor object detection system, the campus can check garbage that is thrown away carelessly. In this final project, a system willbe built that can detect objects in the form of garbage through a camera using an experimental based method. As for thesystems and tools used, Yolov5 as the model of the system and Raspberry Pi as the main computer. The results obtainedfrom object detection system are to help the campus detecting garbage in Telkom University campus area.
SHAMAN: Edukasi Tentang Salahnya Pesugihan Melalui Game Horor PC
Muhammad Faris Nazhirah Rozi;
Amir Hasanudin Fauzi
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8382
Due to the rampant cases of black magic in Indonesia, coupled with the fame of the “Pesulap Merah” (Red Magician) a fewyears ago, who exposed many fraudulent practices on his Youtube channel, it was revealed that all those practices werenothing more than mere tricks and psychological manipulation. This became the inspiration for this final project, a horrorgame that incorporates educational on the dangers of engaging in black magic. “Shaman” is a survival horror game withsome puzzle elements, presented in 3D on the PC platform. The game is designed using the Unity 3D game engine with C#as the programming language. The storyline revolves around a young food merchant who turns to black magic to boost hisbusiness successes. However, the shaman who assists him in the ritual demands more from him, manipulating the youngman into searching for ritual offerings or his own life itself became a substitute if he fails to obtain the required items. Thegame is driven by a story that serves as the main motivational foundation for the game.
Pembangunan Sistem Pendeteksi Kebocoran Gas LPG Berbasis IOT
Dimas Ario Tri Kusumo;
Muhammad Imam Fernandi;
Mia Rosmiati
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8383
Proyek akhir ini bertujuan untuk mengembangkan sebuah perangkat pendeteksi kebocoran gas LPG berbasis IoT (Internetof Things). Perangkat ini menggunakan Sensor Gas MQ-2 untuk mendeteksi keberadaan gas, dilengkapi dengan alarmbuzzer sebagai notifikasi, dan NodeMCU sebagai mikrokontroler yang terhubung dengan jaringan Wi-Fi rumah. Selainitu, perangkat juga terhubung dengan aplikasi Android melalui API data dari server Blynk yang juga terhubung denganNodeMCU. Pengujian dilakukan dengan menyemprotkan gas LPG dari tabung portabel pada jarak tertentu. Hasil pengujianmenunjukkan jarak efektif maksimum sensor dalam mendeteksi kebocoran gas adalah 100 cm , dengan waktu responsperangkat antara 1 hingga 3 detik. Nilai tingkat gas dalam satuan ppm (part per million) yang diukur pada jarak 10 cmhingga 100 cm berkisar antara 400 hingga 1024 (jumlah maksimum sensor). Dari hasil ini, dapat disimpulkan bahwa tingkatbahaya kebocoran gas berada pada 400 ppm. Aplikasi memberikan respons waktu sekitar 1 detik untuk setiap perubahantingkat gas yang diterima. Proyek akhir ini diharapkan dapat memberikan rasa aman bagi pengguna gas LPG dengan aksesnotifikasi dan pemantauan terhadap potensi kebocoran gas di rumah.
Pengembangan Konten Transmedia Program Innovation Day PT Telekomunikasi Indonesia Tbk.
Mella Rahensa;
Agus Pratondo;
Rikman Roedavan
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8384
Limitations of face-to-face activities during the COVID-19 pandemic have led many companies to shift their events online,broadcasting them on specific platforms such as YouTube and Instagram to ensure that operations continue effectivelydespite the restrictions. In this regard, PT Telekomunikasi Indonesia Tbk. has provided a platform for sharing knowledgethrough the online program called Innovation Day, which is live-streamed on the Microsite Innovation Day and also onYouTube. Since the event is conducted online, it requires a set of asets such as animations, videos, designs, and onlinemedia collectively referred to as the multimedia set called ’Transmedia.’ The ultimate goal is to create interactive videoproductions that will be showcased on the website and YouTube channel of Innovation Day, providing valuable knowledgeto both the internal Telkom Grup audiens and the general publik through the development of transmedia content for theInnovation Day program. The total production of Innovation Day content has reached 23 videos, consisting of 19 publicbroadcasts and 4 internal Telkom Group broadcasts
Aplikasi Berbasis Web untuk Penjualan, Pembelian dan Manajemen Persedian Menggunakan Metode FIFO (Studi Kasus: Toko Pompi Songket, Medan)
Nikita Oktavia Yolanda Sihombing;
Anak Agung Gde Agung;
Eti Suprihatin
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8385
Pompi Songket Shop is a Micro, Small and Medium Enterprise (MSME) which operates in the field of selling songket, ulosand kebaya woven cloth. Sales are still done manually. This recording can cause errors in the recording system, therebyaffecting the preparation of financial reports. With the development of technology, an application was built that can help thesales process. This application can help owners and employees who work there to create valid data. This application wascreated using the CodeIgniter Framework programming language and MySQL database. F unctionality tested using theBlackbox Testing method
Aplikasi Berbasis Web untuk Sistem Informasi Manajemen Aset: Modul Inventarisasi dan Penghapusan Aset (Studi Kasus: Yayasan Pendidikan Telkom, Kota Bandung)
Risma Nur Istiqomah;
Tora Fahrudin;
Raswyshnoe Boing Katjoprayudi
Journal of Applied Engineering and Social Science (JAESS) Vol. 2 No. 2 (2024): November 2024
Publisher : Universitas Telkom
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DOI: 10.25124/jaess.v2i2.8386
Yayasan Pendidikan Telkom is one of the Education Foundations in Indonesia which carries the concept of One PipeEducation System (OPES) and is spread throughout Indonesia. Companies have many assets to support their activitiesand these assets need to be managed in a structured and systematic manner. The condition of existing assets in thecompany needs to be periodically checked through an inventory to avoid assets that may be damaged but are not recordedwhich should be written off. In addition, asset write-offs at Yayasan Pendidikan Telkom are still handled manually whichresults in difficulties in managing them because the stages of write-off are quite complex. This research produces a solution,namely the development of a new application with its functionality, including asset inventory and deletion. The method usedin building this application uses the design of Use Case Diagrams, Entity Relationship Diagrams (ERD), Class Diagrams,Sequence Diagrams, Activity Diagrams, My Structured Query Language (MySQL) database, Hypertext Preprocessor (PHP)programming language, using the System Development Life Cycle (SDLC) method, namely prototyping and testing iscarried out using the Black Box Testing method, and based on application testing that has been done, the application canbe implemented