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INDONESIA
Jurnal Pendidikan Vokasi
ISSN : 20882866     EISSN : 24769401     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 12 Documents
Search results for , issue "Vol. 3 No. 1 (2013): Februari" : 12 Documents clear
Penamaman karakter kerja kelautan dan perikanan di SMKN 1 Sanden Bantul Yogyakarta Wahyuna, Gustiana Fitra
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (278.934 KB) | DOI: 10.21831/jpv.v3i1.1574

Abstract

Penelitian ini bertujuan untuk mengungkap penanaman karakter kerja kelautan dan perikanan yang diterapkan di SMKN 1 Sanden, Bantul Yogyakarta. Penelitian ini menggunakan metode penelitian kualitatif. Subjek penelitian meliputi warga sekolah, kegiatan-kegiatan yang dilaksanakan serta keadaan sekolah secara umum. Pengumpulan data dilakukan dengan metode observasi, partisipan, wawancara, dan dokumentasi. Keabsahan data dilakukan dengan triangulasi, ketekunan, dan diskusi dengan teman sejawat. Analisis data dilakukan dengan reduksi data, penyajian data, dan penarikan kesimpulan. Temuan penelitian ini diantaranya yaitu konsep yang dipakai adalah memperbaiki kebiasaan siswa yang kurang baik dan membiasakan yang baik dengan menanamkan karakter-karakter yang berhubungan dengan kebutuhan dunia kerja. Implementasinya dilakukan dengan cara inkulkasi, pembiasaan, keteladanan, dan fasilitasi. Wahana yang digunakan dalam penanaman karakter kerja tersebut yaitu kegiatan ekstrakurikuler, kokurikuler dan intrakurikuler. Hasil penanaman karakter kerja kelautan dan perikanan ini telah memenuhi target dalam kebutuhan dunia kerja walau belum 100%. INCULCATING THE CHARACTER OF THE WORK ON MARINE AND FISHERIES IN SMKN 1 SANDEN BANTUL YOGYAKARTA.AbstractThis study is aimed to reveal the inculcation of the character of the work on marine and fisheries in SMKN 1 Sanden, Bantul. This study used the qualitative research method. The subjects of this research included school community, the activities carried out and school condition. The data were collected through observation, participans, interviews, and documentation. The validity of the data was done by triangulation, diligence and discussions with colleagues. The analysis of the data used the interactive analysis consisting of data reduction, data presentation, and conclusion. The findings of this study include that the concept used is to improve students poor habits and establish related to the needs of thejob market. Its implementation is done by inculcation, habituation, exemplary, and facilitation. The activities used in the cultivation of the character include extracurricular, intracurricular and cocurricular activities.. The results of this work of the inculcating of character of marine and fisheries has met the target even although not 100%.
Pembelajaran pengetahuan dasar komputer berbasis blended learning pada Program Studi Agribisnis Stiper Amuntai Arif, Syaiful
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v3i1.1587

Abstract

Penelitian ini bertujuan mengimplementasikan pembelajaran pengetahuan dasar komputer berbasis blended learning untuk meningkatkan motivasi, minat dan hasil belajar mahasiswa. Jenis penelitian ini menggunakan metode classroom action research yang dilaksanakan dalam 2 tahapan yaitu tahap pembuatan media learning dan tahap implementasi pembelajaran melalui 3 siklus proses pembelajaran dengan partisipan mahasiswa Program Studi Agribisnis STIPER Amuntai tahun akademik 2011/2012. Kegiatan siklus I meliputi perencanaan, tindakan, observasi, refleksi dan evaluasi. Kegiatan siklus II merupakan tindak lanjut dan modifikasi dari siklus I. Sedangkan siklus III adalah penyempurnaan dari siklus II. Instrumen dalam penelitian ini adalah, lembar observasi tindakan/siklus, lembar observasi motivasi dan lembar observasi minat. Validitas instrument dilakukan melalui expert judgement sedangkan reliabilitas instrument menggunakan teknik Cronbach Alpha kemudian analisis data penelitian menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa melalui pembelajaran berbasis blended learning, terjadi peningkatan motivasi, minat dan hasil belajar. Adapun secara kuantitatif motivasi pada siklus I naik pada siklus II dan stabil pada siklus III. Sedangkan minat pada siklus I naik pada siklus II dan meningkat pada siklus 3. Ketercapaian hasil belajar ditunjukkan pada nilai tugas dan kuis siklus I naik pada siklus II dan meningkat pada siklus III. Ketercapaian ini menunjukkan bahwa mahasiswa sangat antusias dan aktif serta dapat meningkatkan hasil belajar. THE LEARNING OF BASIC COMPUTER KNOWLEDGE BASED ON BLENDED LEARNING AT AGRIBISNIS PROGRAM STIPER AMUNTAIAbstractThis research was aimed to implement the learning of basic computer knowledge based on blended learning to increase the motivation, interest, and learning achievement of the college students. This research used the classroom action research method carried out within 2 stages including developing learning media and implementing stage. The stages follow 3 cycles of learning process with the participants from the students of Agrobusines Program STIPER Amuntai, academic year of 2011/2012. The activities in Cycle I consisted of: planning, actions, observations, reflections, and evaluation. The activities in Cycle II were the follow-up and modification from cycle I. Cycle III was the improvement of cycle II. Instruments of this reseach include: the action/cycle observation sheets, motivation observation sheets, and interest observation sheets. The validity of the instrument was obtained through the expert judgment, while the reliability of the instrument was measured by using Cronbach Alpha technique, and the data analysis was done by using descriptive statistics. The research results show that through the learning of basic computer knowledge based on blended learning, there is an increase in the motivation, interest, and the learning achievement. Quantitatively, motivation increas in Cycle I into Cycle II, and becomes stable in Cycle, while the interest increas from cycle I in Cycle II, and increas again in Cycle III. The accomplishment of learning result is shown from the score of tasks and quizzes, from cycle I increas in Cycle II, and increas again in Cycle III. This accomplishment show that students are very enthusiastic and active and also that the action can increase the learning achievement.

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