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Ammatoa : Journal of Informatics, Computer
ISSN : 29873789     EISSN : 29873789     DOI : https://doi.org/10.63989/ammatoa.v3i1.19
Journal of Informatics, Computer, And Information is a peer-reviewed national journal (overseas authors are welcome), aims to unite research in the fields of information science and technology, multimedia systems, and computational intelligence, including theory, methods, tools, technologies, applications , and Information. This journal is published twice a year starting (April And October)
Articles 6 Documents
Search results for , issue "Vol 2 No 2 (2024): Oktober" : 6 Documents clear
EFEKTIVITAS LITERASI DIGITAL DALAM MENINGKATKAN KOMPETENSI BAHASA INGGRIS MAHASISWA BERBASIS BLENDED LEARNING : EFEKTIVITAS LITERASI DIGITAL DALAM MENINGKATKAN KOMPETENSI BAHASA INGGRIS MAHASISWA BERBASIS BLENDED LEARNING Nur Eva Yanti; Maenuddin Bustanil Syah; Nuraini Yusuf
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.125

Abstract

This study aims to measure the effectiveness of digital literacy in improving the English language competence of students based on blended learning at Universitas Ichsan Sidenreng Rappang. Digital literacy plays a crucial role in helping students access, process, and filter information, especially in the context of learning English. The research method used is a quantitative experiment with a one-group pretest-posttest design, involving 30 students who participated in an English language course based on blended learning. The primary instrument used in this study is an English proficiency test that measures four skills: reading, writing, listening, and speaking. The results show a significant improvement in students' English competence after participating in the digital literacy-based blended learning program. Based on the gain score calculation, the average score of students increased from 35.67 in the pretest to 84.23 in the posttest, with a gain score of 0.75. These findings indicate that digital literacy can effectively improve students' English skills, particularly in basic literacy skills such as reading and writing, which supports the success of blended learning. Keywords: Digital Literacy, English Language Competence, Blended Learning, Technology-Based Learning, Gain Score
Sistem Informasi Pengenalan Perahu Pinisi Sebagai Ikon Kabupaten Bulukumba Berbasis Website Elpi Amnur; Husni Sulaiman; Muhammad Awal Nur
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.129

Abstract

This study aims to: (1) Know the information system design of Pinisi Boat Recognition as a Website-based Icon of Bulukumba Regency. (2) Knowing the appearance of the profile of the pinisi boat on the website-based Information System for Recognizing the Pinisi Boat as an Icon of Bulukumba Regency. This study uses the Waterfall method. Which consists of 6 stages, namely requirements (needs analysis), system design (system design), Coding, Testing, Implementation and Maintenance. Based on the results of this study, it can be concluded that: (1) A web-based pinisi boat recognition information system designed using the Unified Modeling Language (UML) consisting of use cases, activity diagrams, class diagrams, sequence diagrams and using the PHP programming language and MySQL as base storage the data. (2) The Pinisi Boat profile display provides information to the wider community in the form of the history of the Pinisi boat, how to make a Pinisi boat as well as 2-dimensional, 3-dimensional images and videos of the Pinisi Boat that can be seen by the wider community.
Perancagan Sistem Informasi Pengelolaan Kas Berbasis Web Di Masjid Islamic Center Dato Tiro Gusriandi Gusriandi; Dedy Hendryadi; Andi Nurul Faizah
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.130

Abstract

Dato Tiro Islamic Center Mosque has not used information technology in the process of cash managemen and cash reporting process has not been extensive, the system what they apply is still using a cash management system. This research aims to: (1) know the development of Cash Management Information System web based at the Mosque Islamic Center Dato Tiro. (2) implementing a Web-Based Cash Management Information System at the Mosque Islamic Center Dato Tiro. The method used is the waterfall method, which is a model that provides systematic and sequential approaches for software developers, namely needs Analysis, System Design, Program Code Writing, Program Testing, Aplication and Implementation. The results of this study are: (1) The Islamic Center Dato Tiro Mosque’s cash management information system, in its design using the waterfall method which includes needs Analysis, System Design, Program Code Writing, Program Testing, Aplication and Implementation. The unified modeling language (UML) system design model is use case diagrams, activity diagrams and sequence diagrams, the programming language using PHP, MySQL as the database storage, testing is carried out using the black box method. (2) Testing uses the System Usability Scale method ( SUS) with a value of 70 which means grade scale B or included in the Good category, which means that the mosque's cash management information system is feasible to implemented and can be used easily by its users.
Sistem Informasi Pengolahan Data Lansia Berbasis Web Pada Komunitas Keluarga Angkat Kabupaten Bulukumba Awaluddin Awaluddin; Husni Sulaiman; Sri Asfirawati Halik
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.132

Abstract

This research aims to: (1) Designing a Web-based elderly data processing information system in the Bulukumba adoptive family community. (2) Implementing a Web-based elderly data processing information system in the Bulukumba Host Family Community. This research uses the Waterfall research method, where the stages are as follows: (1) Analysis. (2) Design. (3) Coding & Testing. (4) Program Testing. (5) Maintenance. Based on the results of this study it can be concluded that: (1) The Web-Based Elderly Data Processing Information System Information System at the Bulukumba Regency Lift Family Community is designed and built based on problems that occur in the process of managing elderly data, in the design of the elderly data management information system, using uml as a system design which is built using the php programming language using the MySQL database as its database storage and using the waterfall method in the system development stages, testing is carried out using the BlackBox method and based on the tests carried out this system is in accordance with the design. (2) The results of the implementation of the Web-Based Elderly Data Processing Information System at the Bulukumba Regency Lift Family Community, are carried out well in accordance with the design that has been made, including interface implementation, login, data management, This can be seen from the results of testing the use of the system using the System Usability Scale (SUS) obtained a score of 81 from 10 respondents with a letter grade of A and a very good category.
Sistem Informasi Donor Darah Berbasis Android Pada Unit Transfusi Darah (UTD) Palang Merah Indonesia (PMI) Kabupaten Bulukumba Nurul Latifah; Adi Candra; Juniarti Iryani
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.133

Abstract

This study aims to (1) build an android-based blood donor information system for the PMI Blood Transfusion Unit (UTD) in Bulukumba Regency (2) find out how to display a map of the location and route from the user's position to the destination of the blood donor activity. The method used is the waterfall method, called Waterfall because the stages that are passed must wait for the completion of the previous stage and run sequentially. This development model is linear from the initial stage of system development, namely the planning stage, to the final stage of system development, namely the maintenance stage. The results of this study are: (1) With the Sidonor application, the PMI Blood Transfusion Unit in Bulukumba Regency can disseminate blood stock information, schedules and blood donor locations, besides that in this application, there is a question and answer form that can make it easier for users to communicate with the admin. In designing this blood donor information system using UML (Unifield Modeling language) as the system design and made using the Java programming language and Firebase as the database and testing this system using blackbox testing and the results of this test have run as expected (2) By clicking on the bottom location on the location & schedule menu, the system will direct the user to the location of the blood donor activity with the help of Google Maps, this can make it easier for the user to find the location of the blood donor activity.
Pengembangan Media Pembelajaran Ipa Tentang Pengenalan Tata Surya Berbasis Augmented Reality Haspiadi Syahrir; Farida; Juniarti Iryani
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.134

Abstract

This study aims to: (1) Design science learning media on the introduction of the solar system based on augmented reality. (2) Implementing science learning media on the introduction of the solar system based on augmented reality. (3) Knowing the responses of students and teachers to the application of science learning media in the introduction of the solar system based on augmented reality. This study uses the Multimedia Development Life Cycle (MDLC) method. This multimedia development model consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution.Based on the results of discussing the development of science learning media about the introduction of the solar system based on augmented reality, it can be concluded (1) The development of science learning media about the introduction of the augmented reality based solar system has been designed using unity software version 2018.4.28f1 to build AR applications and process 3D objects. Vuforia Engine 10.12 is used as a tool that can insert target images into unity 3D, design markers using Coreldraw X7 software and create 3d objects for the arrangement of the solar system designed using Sketchup 2018 software. (2) Development of science learning media about the introduction of the solar system based on augmented reality is implemented in class VI students at UPT SPF SD 293 Tanah KongKong. (3) Student responses to the application of science learning media regarding the introduction of the Solar System based on augmented reality gave a "positive" response to the media. This can be seen in the total average percentage of 74.93%.

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