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Progressive Literacy Task: Design Strategy of digital literacy and competencies in learning outcomes Ahmad Zuhudy Bahtiar; Ahdar; Nur Eva Yanti
Al-Ishlah: Jurnal Pendidikan Islam Vol 21 No 1 (2023): Al-Ishlah: Jurnal Pendidikan Islam
Publisher : IAIN PAREPARE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/alishlah.v21i1.5284

Abstract

Raising interest in reading and digital literacy skills is currently a big challenge for teachers amid the many information vortices at this time. Attention and awareness of reading are still very low among students. This study aims to make the right learning strategy to form a culture of literacy among college students. This research is descriptive research to find the right model for teaching students about digital literacy both conceptually and in skills. The data in this study is to reveal (1) student learning motivation, (2) the use of learning strategies, (3) digital literacy skills, (4) and the formation of a literacy culture. Data collection techniques in descriptive research are through direct observation, questionnaires, independent assignments, and performance. based on a collection of various data used to formulate appropriate learning strategy designs for students completing instructional technology courses .
EFFECT OF CAPITAL STRUCTURE ON ASSET GROWTH AND FIRM VALUE (STUDY ON SERVICE COMPANIES IN THE PROPERTY AND REAL ESTATE SECTOR ON THE INDONESIA STOCK EXCHANGE) Makmur, Mariam; Kurnia M, Fakhruddin; Yanti, Nur Eva
Jurnal Ekonomi Ichsan Sidenreng Rappang Vol 1 No 01 (2022): June, 2022, Hal : 1-57
Publisher : Universitas Ichsan Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/jeinsa.v1i01.9

Abstract

The Effect of Capital Structure on Asset Growth and Firm Value in Property and Real Estate Sector Service Companies in 2014 on the Indonesia Stock Exchange (IDX). This study aims to examine the effect of capital structure on asset growth and firm value in the property and real estate sectors. The population of this study is the property and real estate sector service companies on the Indonesia Stock Exchange in 2014 totaling 42 companies. The sampling method used is a non-probability sampling approach, namely saturated sample. Data analysis method using Warp –PLS 5.0. The results of the study found that the relationship between capital structure and company value was negative and significant. The relationship between capital structure and firm value mediated by asset growth is negative and significant. This study uses the trade off theory.   Keywords: Capital Structure, Asset Growth and Firm Value.
Pelatihan Pembuatan Video Animasi dan Kuis Interaktif untuk Meningkatkan Kompetensi Guru Adaptif di Desa Tonasa Mawarni, Sella; Yanti, Nur Eva; Ibrahim, Nur Wahyuningsih; Hartoto; Irwan
LOSARI: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2024): Desember 2024
Publisher : LOSARI DIGITAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53860/losari.v6i2.409

Abstract

Partners in this community service activity are the Kelompok Kerja Guru (KKG) of Tonasa Village and Thematic KKN students of the Educational Technology Study Program, State University of Makassar. The implementation of the Kurikulum Merdeka needs to be supported by improving the adaptive skills of teachers in facilitating the learning process, especially in terms of utilizing appropriate technology in learning. Important skills needed include skills in developing learning media and implementing learning assessments. This interactive quiz and animated video training activity aims to improve the adaptive competence of teachers in Tonasa Village. More specifically, this training is expected to be able to: (1) produce an animated video using the Canva application; (2) produce an interactive quiz using the Wordwall application; and (3) integrate animated videos and interactive quizzes into the learning process in the classroom. The methods used in this activity are presentations, practices, and discussions. The training is carried out through three stages, namely the planning, implementation, and evaluation and reflection stages. The majority of teachers in Tonasa Village already have and often use the Canva application because they have an education account, but so far they have only used the application to make presentations. This training provides new insights while facilitating teachers to learn to use Canva as an application to create creative animated videos. The training on creating interactive quizzes using the Wordwall application was very well received by teachers in Tonasa Village, because the application offers more than 18 attractive templates for students. The results of students' work on the Wordwall application can be used by teachers as a form of formative assessment that supports the learning process. Training on creating interactive quizzes and animated videos can provide insight and skills so that teachers are able to answer the challenges of the times and students' needs for innovative, creative, and fun learning.
Digital Literacy Integrated with Blended Learning in Improving EFL Students’ English Language Skills: A Lesson Learned from the Independent Campus Program Wahyuddin, Nur Rahmah; Yanti, Nur Eva; Arnas, Riska; Hermansyah, Sam
Journal of Language and Literature Studies Vol. 4 No. 4 (2024): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v4i4.2351

Abstract

The integration of digital literacy into educational practices has garnered significant attention in recent years, particularly in the context of language learning. Digital literacy refers to the ability to effectively and critically navigate, evaluate, and create information using various digital technologies. Given its growing importance, this study sought to evaluate the impact of digital literacy competence on improving English language skills through blended learning in the Independent Campus Program at Ichsan Sidenreng Rappang University. Employing a quantitative experimental method with a one-group pretest-posttest design, the study gathered data through English language tests and questionnaires. The results demonstrated a significant improvement in students’ English skills, with the pretest average score of 31.7 rising to 84.7 in the posttest. The Paired Sample t-test confirmed the statistical significance of this difference (p-value = 0.000). Additionally, the Pearson correlation test revealed a moderate positive relationship between digital literacy and English proficiency (r = 0.456), indicating that students with higher digital literacy competencies tended to perform better in English. These findings underscore the significant role that digital literacy plays in enhancing language skills, particularly when integrated with technology-based learning approaches. For future research, further studies could explore the long-term impact of digital literacy on language acquisition, the effectiveness of various digital tools in language learning, and how digital literacy interacts with other factors, such as motivation and learning styles, to influence language proficiency. Additionally, expanding the research to include diverse educational settings and student populations could provide a broader understanding of digital literacy’s role in language education.
Penguatan Kompetensi Literasi Digital Guru dan Mahasiswa untuk Desain dan Produksi Konten Pembelajaran Ahmad Zuhudy Bahtiar; Ahdar; Muh. Ilham Jaya; Nur Eva Yanti
Dialektika : Jurnal Pendidikan Agama Islam Vol 2 No 1 (2023): DIALEKTIKA: JURNAL PENDIDIKAN AGAMA ISLAM
Publisher : Prodi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/dialektika.v2i1.8470

Abstract

Kegiatan penelitian ini bertujuan untuk memfasilitasi kolaborasi antara guru, mahasiswa, dan dosen dalam upaya penguatan kompetensi literasi digital, khususnya untuk mempermudah guru dalam pembuatan konten pembelajaran. Kegiatan ini terfokus pada bidang pendidikan sebagai wadah utama pengembangan kompetensi literasi digital. Metode yang diterapkan dalam kegiatan ini adalah Participatory Action Research (PAR), sebuah pendekatan yang membangun kolaborasi antara peneliti dan peserta untuk merancang penelitian, mengumpulkan data, dan mengambil tindakan guna memecahkan masalah sosial. Dalam konteks ini, mahasiswa mendapatkan bimbingan khusus untuk mengembangkan pengetahuan dan keterampilan digital, dengan tujuan agar mereka dapat menjadi Asisten Mentor Dosen selama pelatihan atau workshop kepada guru.Pelaksanaan workshop melibatkan guru dalam latihan desain materi ajar melalui slide interaktif menggunakan Canva, serta pembuatan rekaman video pembelajaran baik melalui Canva maupun melalui proses shooting di ruang studio. Dengan demikian, kegiatan ini tidak hanya meningkatkan kompetensi literasi digital guru, tetapi juga memberikan kesempatan bagi guru dan mahasiswa untuk mengaplikasikan pengetahuan dan keterampilan digital mereka. Output yang diharapkan dari kegiatan ini adalah mampu menghasilkan konten pembelajaran yang inovatif dalam bentuk slide presentasi interaktif maupun video pembelajaran. Kesuksesan program ini akan tercermin dari kemampuan guru-guru untuk mengintegrasikan literasi digital ke dalam pembelajaran mereka, menciptakan lingkungan belajar yang dinamis dan relevan dengan perkembangan teknologi.
The Development of Video Tutorials to Improve Computer Assembling Skills for Grade X TKJ SMK Students: Development of Video Tutorials to Improve Computer Assembling Skills for Grade X TKJ SMK Students Yanti, Nur Eva; Hamdi Daming
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the feasibility of video tutorials developed in terms of media aspects and content aspects to improve computer assembly skills for class X TKJ SMK students. This research and development refers to the ADDIE development model which consists of 5 stages, namely: analysis, design, development, implementation, and evaluation. The testing in this product consists of alpha test, beta test, and effectiveness test. The alpha test involved 2 material experts and 2 media experts to determine the feasibility level of the video tutorial product. The video tutorials produced proved to be very suitable for use to increase students' knowledge of assembling computers based on the assessment of material aspects 4.70 (very feasible), media aspects 4.09 (decent), small group responses namely teachers 4.27 (very feasible) and students 4.23 (very feasible), and the large group response 4.11 (decent)..
PENGARUH PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN EDMODO TERHADAP HASIL BELAJAR SISWA KELAS VIII MTS MAHAD PANGKAJENE : PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN EDMODO TERHADAP HASIL BELAJAR SISWA KELAS VIII MTS MAHAD PANGKAJENE M. Daming, Hamdi; Yanti, Nur Eva
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRACT The sample of this study is class VIII, totaling 30 students. The data collection techniques used in this study are documentation and test techniques, for data analysis techniques in this study using the Mean formula. Based on the results of the study, according to hypothesis testing through data analysis, the results of the control group (Y) were lower than the test results of the experimental group (X), namely Y = 66.33 < X = 88.26 The difference in the results of these values ​​proves that the hypothesis The work which states that there is an effect of using Edmodo Media on the learning outcomes of students of Islamic Cultural History class VIII Mts Mahad Pangkajene "Accepted". While the null hypothesis which states "There is no effect of using Edmodo Media on student learning outcomes of Islamic Cultural History class VIII Mts Mahad Pangkajene "Rejected". Thus, it can be concluded that the use of Edmodo media affects the learning outcomes of the VIII grade students of Mts Mahad Pangkajene Cultural History.
PENGEMBANGAN MODUL DIGITAL BERBASIS PROJECT BASED LEARNING PADA MATA KULIAH TEKNOLOGI INFORMASI DAN KOMUNIKASI Yanti, Nur Eva; Bahtiar, Ahmad Zuhudy; Yusuf, Nuraini
JURNAL EDUCATION AND DEVELOPMENT Vol 13 No 1 (2025): Vol 13 No 2 Mei 2025
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v13i1.7020

Abstract

Penelitian ini bertujuan untuk mengembangkan modul digital berbasis Project-Based Learning (PBL) pada mata kuliah Teknologi Informasi dan Komunikasi (TIK, menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Modul ini dikembangkan untuk meningkatkan keterlibatan mahasiswa, pemahaman konsep, serta keterampilan berpikir kritis dalam pembelajaran berbasis proyek.. Validasi dilakukan oleh ahli media dan ahli materi, sementara uji coba pengguna melibatkan mahasiswa yang mengambil mata kuliah TIK di Universitas Negeri Makassar. Data dikumpulkan melalui observasi, wawancara, angket keterbacaan, serta uji validitas modul. Hasil validasi menunjukkan bahwa modul digital yang dikembangkan memenuhi standar kualitas yang sangat baik dalam aspek desain visual, navigasi, keterbacaan, serta efektivitas pembelajaran berbasis PBL. Uji coba pengguna menunjukkan bahwa modul ini mudah diakses, menarik, serta mampu meningkatkan pemahaman mahasiswa terhadap konsep-konsep TIK. Elemen multimedia dan fitur interaktif dalam modul, seperti kuis dan gamifikasi, juga dinilai membantu meningkatkan motivasi dan keterlibatan mahasiswa dalam proses belajar.
Pelatihan Penggunaan AI sebagai Alat, Kreativitas Tetap Ditangan pada Lingkup Akademik Mahasiswa Syah, Maenuddin Bustanil; Mawarni, Sella; Aswan, Dedy; Yanti, Nur Eva; Yusuf, Nuraini
Paramacitra Jurnal Pengabdian Masyarakat Vol. 2 No. 02 (2025): Volume 02 Nomor 02 (Mei 2025)
Publisher : PT Ininnawa Paramacitra Edu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/pjpm.v2i02.312

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan literasi kecerdasan buatan (AI) di kalangan mahasiswa melalui pelatihan bertema "Penggunaan AI sebagai Alat, Kreativitas Tetap di Tangan". Pelatihan dilaksanakan secara daring dan diikuti oleh 56 mahasiswa dari berbagai perguruan tinggi. Metode pelaksanaan mencakup presentasi materi, diskusi, serta praktik terbimbing dalam penggunaan prompt AI untuk mendukung aktivitas pembelajaran. Evaluasi dilakukan melalui kuesioner dan unjuk kerja peserta. Hasil evaluasi menunjukkan tingkat kepuasan yang tinggi terhadap materi, fasilitator, dan kebermanfaatan pelatihan, dengan persentase kepuasan mencapai 98% pada beberapa indikator. Peserta juga berhasil menghasilkan karya berbasis AI yang relevan dengan konteks akademik mereka. Kegiatan ini berkontribusi dalam membangun kesadaran mahasiswa untuk menggunakan AI secara kritis, etis, dan kreatif. Temuan ini mengindikasikan pentingnya integrasi literasi AI reflektif dalam pendidikan tinggi sebagai upaya menyeimbangkan pemanfaatan teknologi dengan penguatan nilai akademik.
Pelatihan Manajemen Materi dan Aktivitas di LMS SYAM-OK untuk Dosen Fakultas Teknik Universitas Negeri Makassar Mawarni, Sella; Rais, Muhammad; Hartoto; Yanti, Nur Eva; Syah, Maenuddin Bustanil
LOSARI: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2025): Juni 2025
Publisher : LOSARI DIGITAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53860/losari.v7i1.476

Abstract

LMS SYAMOK is an online learning platform (e-learning) at Universitas Negeri Makassar used by lecturers and students to support the implementation of the blended learning model. The partner in this training activity is the Faculty of Engineering, Makassar State University. This training activity focuses on material management and activity management activities in the LMS. Material management is related to the management of materials in the LMS which includes identifying the type of material or learning object material (LOM) that suits the characteristics of students and developing material content in the format of modules, infographics, and interactive videos. Activity management is related to LMS activities that can be used to assess student understanding after learning through the material in the LMS. Activities can be in the form of quizzes, discussion forums, and assignments. The methods used in this training activity are in the form of material presentations, tutorials, discussions, and guided practice. The presentation of the material is presented at the beginning of the training to provide a foundation for concepts related to material management and activities in the LMS. In the guided practice session, training participants are taught to fill in 1 meeting in the SYAM-OK class completely consisting of material content and activities that are relevant to the topic of the material. The results of the evaluation of the training activities show an increase in lecturer competence in developing online classes in the SYAM-OK LMS.