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Contact Name
Ahmad Tohir | Picmotiv
Contact Email
jurnalvisart@gmail.com
Phone
+6282386846177
Journal Mail Official
jurnalvisart@gmail.com
Editorial Address
Jl. Tanjung Majid, Bukit Baru, Kecamatan Ilir Barat I, Kota Palembang, Sumatera Selatan 30153
Location
Kota palembang,
Sumatera selatan
INDONESIA
VisArt: Jurnal Seni Rupa dan Design
ISSN : 30262135     EISSN : 30262143     DOI : https://doi.org/10.61930/visart.v1i1.180
Core Subject :
VisArt: Jurnal Seni Rupa dan Design focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design.
Arjuna Subject : -
Articles 117 Documents
Nilai Pendidikan Karakter Dalam Kesenian Dusun Lantaboko Dzulfitra Ramadani Mar; Asia Ramli; Nurlina Sjahrir
VisArt: Jurnal Seni Rupa dan Design Vol. 3 No. 2 (2025): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v3i2.1397

Abstract

This study aims to describe and analyze the representation of character education values in traditional art performances in Dusun Lantaboko, Bontokassi Village, Parangloe District, Gowa Regency. The art form examined is gambus music, which, as one of the traditional arts of the Makassar community, serves a broader function than mere entertainment. It acts as a medium for conveying moral messages, a space for social interaction, and a means of character formation rooted in local wisdom. This study employs a descriptive qualitative approach, with data collected through participatory observation, in-depth interviews with gambus performers and community leaders, and documentation of performances. The findings reveal that gambus art in Dusun Lantaboko embodies four main representations of character education values: (1) honesty, reflected in the spontaneity of the lyrics, openness of expression, and alignment of moral messages with social realities; (2) responsibility, manifested in the performers’ commitment to preserving the tradition, discipline in performance, and the community’s awareness of its collective role in cultural preservation; (3) creativity, evident in lyrical improvisation, originality of ideas, and the use of simple artistic tools as supporting instruments; and (4) mutual cooperation, expressed through community collaboration in preparing performances, voluntary social participation, and collective, non-formal patterns of cultural transmission
Permainan Papan Sebagai Media Peningkatan Kesadaran Generasi Z Terhadap Pelestarian Artefak Majapahit Claudia Gabriella Zefanya
VisArt: Jurnal Seni Rupa dan Design Vol. 3 No. 2 (2025): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v3i2.1415

Abstract

The Majapahit Kingdom left a wide range of artifacts that represent the height of its civilization and serve as important sources for understanding Indonesian culture and identity. However, Generation Z’s interest in Majapahit history remains relatively low, as history education is often delivered through conventional methods that feel distant and unengaging. In contrast, younger learners tend to prefer interactive learning media that encourage active participation. This study proposes the design of an educational board game themed around the preservation of Majapahit artifacts as an alternative learning medium. A board game is chosen for its ability to foster face-to-face interaction, encourage collaboration, and create an enjoyable learning experience. The game design applies fundamental board game principles, including mechanics, narrative, and visual elements, to effectively convey historical content. The research employs a qualitative descriptive method. Data collection is conducted through interviews with expert informants, observation of existing history-themed board games, and a literature review on Majapahit history and game-based learning. By integrating educational and entertainment elements, this board game is expected to increase Generation Z’s awareness of the importance of preserving Majapahit historical artifacts while making history learning more relevant and engaging.
Strategi Visual Animasi 2d Sebagai Media Edukasi Aksi Bersih Di Sungai Ciliwung Celine Hermawan
VisArt: Jurnal Seni Rupa dan Design Vol. 3 No. 2 (2025): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v3i2.1419

Abstract

The Ciliwung River is a major waterway in Jakarta that has been heavily polluted due to indiscriminate waste disposal. This pollution damages ecosystems, triggers flooding, and reduces the quality of life of surrounding communities. The recurring pollution of the Ciliwung River indicates that technical mitigation efforts alone are insufficient without the development of environmental awareness from an early age. Children, as the next generation, play a strategic role in fostering sustainable pro-environmental behavior. The urgency of this research lies in the need for effective, communicative, and child-appropriate visual educational media, so that messages about river conservation can be received, understood, and applied in daily life. This study aims to design an educational 2D animation for children aged 8–12 years to increase awareness of the importance of maintaining river cleanliness. A qualitative approach is employed through interviews with World Cleanup Day Indonesia and residents living around the Ciliwung River, as well as a literature review on pollution and river cleanup efforts. The results will be developed into an animation featuring emotional storytelling, engaging visuals, and easily understood messages to encourage children to stop littering in rivers and actively participate in keeping them clean. It is expected that this animation will serve as an impactful educational medium for the environment and society.
Perancangan Kids Wear Inspirasi Karakter Tokoh Dalam Film Inside Out 1 Putri Aprillia Sari Endah; Wuri Handayani; Naufal Arafah
VisArt: Jurnal Seni Rupa dan Design Vol. 4 No. 1 (2026): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v4i1.1611

Abstract

The limited availability of children’s fashion designs that are able to integrate emotional psychology and learning values in an integrated manner became the background of this research. This research aims to produce a children’s wear collection that represents the characters and emotional expressions of the characters in the film Inside Out 1 through a communicative, expressive, and child-appropriate design approach. The novelty of the research lies in the visualization of emotional characters into expressive and educational kids wear designs. The method used is the threestage design process by Labar & Sokolowski which includes problem definition & research, creative exploration, and implementation through character analysis, as well as the exploration of color, shape, proportion, and texture. The results of the research produced six kids wear designs representing emotional characters and one combination design displaying emotional harmonization. The research concludes that the visualization of emotional characters can be effectively applied in children’s fashion design, resulting in visually attractive designs and having educational value in introducing emotions to children. The results of this research are expected to become a reference for the development of children’s fashion design based on emotional education
Perancangan Typeface Adaptasi Dari Motif Rumpun Biluluk Kabupaten Aceh Barat Daya Ampoen Fachrial; Harissman
VisArt: Jurnal Seni Rupa dan Design Vol. 4 No. 1 (2026): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v4i1.1663

Abstract

The design of a typeface adapted from the rumpun biluluk motif represents an effort to preserve the culture of Southwest Aceh through the medium of typography. The rumpun biluluk motif, inspired by the traditions of manoe pucok and the pho dance, is modified into visual elements of letters to create a new identity in the field of typography. This research employs a qualitative method through literature study, observation, and 5W+1H analysis. The design process encompasses idea synthesis, form exploration, stylization, manual sketching, digitization using Adobe Illustrator, and font programming with FontLab. The resulting typeface, named Rumbiya Typeface, is categorized as a display typeface in OTF (OpenType Font) format, which can be utilized across various digital devices. Rumbiya Typeface functions not only as a graphic design work but also as a cultural preservation strategy, reinforcing the existence of the rumpun biluluk motif and opening opportunities for its application in communication media and creative products. Thus, this work is expected to serve as a new visual identity that represents the cultural richness of Southwest Aceh
Analisis Karya “Kilau Harapan” Sebagai Kritik Sosial Fenita Risma Wardhani; Dyah Yuni Kurniawati
VisArt: Jurnal Seni Rupa dan Design Vol. 4 No. 1 (2026): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v4i1.1785

Abstract

This study examines the visual interpretation of the fairy tale The Little Match Girl by Hans Christian Andersen in a relief print artwork entitled “Kilau Harapan”. The artwork addresses issues of poverty, child neglect, and escapism through a symbolic and surreal visual approach. This study aims to examine the relationship between visual elements, symbolism, and the social criticism represented in the artwork. The research employs a descriptive qualitative method using Edmund Burke Feldman’s art criticism approach, which consists of description, formal analysis, interpretation, and evaluation. Data were collected through artwork observation, visual documentation, and literature review related to visual interpretation, semiotics, and relief printmaking. The findings show that Kilau Harapan represents the emotional experiences of the main character through visual symbols such as matchlight, golden threads, and imaginative worlds as forms of hope and escape from harsh social realities. Beyond its aesthetic value, the artwork also implicitly conveys social criticism regarding poverty and child neglect through a symbolic and emotional visual approach
Analisis Karya Seni Grafis “Thirteen Lights” Menggunakan Metode Kritik Seni Feldman Tatiana Helga Alrifzkha; Dyah Yuni Kurniawati
VisArt: Jurnal Seni Rupa dan Design Vol. 4 No. 1 (2026): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v4i1.1786

Abstract

The phenomenon of Korean Pop (K-Pop) has had a major influence on the development of visual culture and the creativity of younger generations, including in the creation of artworks. Artists’ interest in popular culture can become a source of inspiration in producing artworks that contain aesthetic value and social messages. This study aims to analyze a high-relief printmaking artwork entitled Thirteen Lights using Edmund Burke Feldman’s art criticism method. The artwork was inspired by the South Korean boy group Seventeen, which represents togetherness, solidarity, and mutual support among its members. The study employed a descriptive qualitative method through the stages of description, formal analysis, interpretation, and evaluation. The results show that the artwork possesses strong visual qualities through a centralized composition, expressive lines, contrasting colors, and visual symbols that create a dynamic impression. The artwork represents togetherness, solidarity, and collective support in the lives of young people inspired by Korean popular culture. The artwork not only has aesthetic value but also reflects the influence of the Korean Wave on the development of contemporary visual art. This study is expected to serve as a reference for the analysis of artworks inspired by popular culture.

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