cover
Contact Name
Muji Sri Prastiwi
Contact Email
mujiprastiwi@unesa.ac.id
Phone
+6281803190335
Journal Mail Official
bioedu@unesa.ac.id
Editorial Address
Jurusan Biologi, FMIPA, Unesa. Gedung C3, Lt. 2. Kampus Unesa, Ketintang, Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Berkala Ilmiah Pendidikan Biologi (BioEdu)
ISSN : -     EISSN : 26859289     DOI : -
BioEdu merupakan Jurnal Online Program Studi S-1 Pendidikan Biologi yang diterbitkan oleh Jurusan Biologi Program Studi Pendidikan Biologi Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Surabaya. BioEdu terbit tiga kali dalam setahun. BioEdu memuat artikel-artikel hasil penelitian di bidang kependidikan Biologi yang ditulis oleh para penulis dan peneliti dari Program Studi S1 Pendidikan Biologi
Articles 1,573 Documents
PENGEMBANGAN SUPER VOUCHER MOTIVATION PADA MATERI VIRUS UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI SISWA KELAS X NUNGKI LUKITASARI
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 1 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Young scientist (young researchers) have a sense of curiosity (curiousity) high. The reality on the ground there are still many children that high curiosity was not supported by a condition that can give them the opportunity to be more developed. Though they are in need of understanding the concepts related to everyday life. As a result, the motivation to study hard to be grown and learned patterns they tend to memorize and mechanistic. This study aims to develop learning aids super voucher motivation, describes eligibility super voucher, analyzes super voucher, student activities and student learning outcomes of the super voucher motivation on viral material. This research is a development that aims to discover and develop a new method or the existing ones in order to improve and development so as to obtain better results, effective than before. Development research trial was conducted on 19-20 September 2012. Objectives of this research is the development of the feasibility study aids such as super card vouchers motivation will be tested in class X SMAN 4 Sidoarjo, amounting to 33 students. The research instrument used in data collection are pieces of the validation, observations of student activity sheets. The analysis used is quantitative descriptive analysis. The results of the analysis of the data obtained, the average percentage of the feasibility of super voucher of 84.3%, an average gain more green cards in the amount of 60.56% of the total student acquisition orange card in the amount of 15.15%, which means less while for the purple card for 45.45% of the total students. Analysis of student learning outcomes indicated by the classical mastery learning is as much as 84.4%. Student activity data in the study group after acquired averaged as much as 87.4%. So it can be concluded that the learning aids in the form of super voucher motivation feasible for use in learning virusdan create a pleasant atmosphere for learning. Keywords: super voucher motivation, motivation, virus
PENERAPAN LEMBAR KEGIATAN SISWA INKUIRI PADA MATERI DAUR ULANG LIMBAH KELAS X DI SMA NEGERI 1 MANYAR GRESIK UNTUK MENINGKATKAN KETUNTASAN HASIL BELAJAR SISWA RESTI ABRIYANTI
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 1 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

The objective of this research is to determine the completeness of students learning outcomes. This research uses One-Shot Case Study Method. The one shot case study method is pre-experimental research, because it doesn’t use control class. In this research showed that 83,33% of students complete the learning outcomes. Performance of students categorized as very good. The ability of teacher to manage learning, increases in every meeting. The dominant activity of the students at the first meeting is create groups based on instructions from the teacher, with the percentage of 14,33%. The second meeting is doing experiment according to the design and procedure, with percentage of 12%. Student’s response to the use of Inquiry Student’s Worksheet categorized as very good.     Keywords: Student Worksheet, Inquiry, Waste Recycling.
PENGEMBANGAN LEMBAR KEGIATAN SISWA (LKS) INKUIRI BERBASIS BERPIKIR KRITIS PADA MATERI DAUR BIOGEOKIMIA KELAS X SAVITRI HERDIANAWATI
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 1 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Kurikulum Tingkat Satuan Pendidikan menyebutkan bahwa standar lulusan untuk SMA-MA diharapkan dapat memiliki beberapa keterampilan yakni meliputi keterampilan mengamati, mengajukan hipotesis, menggunakan alat dan bahan secara baik dan benar dengan selalu mempertimbangkan keamanan dan keselamatan kerja, mengajukan pertanyaan, menggolongkan dan menafsirkan data, untuk menguji gagasan-gagasan atau memecahkan masalah sehari-hari. Penelitian ini bertujuan untuk  1) Menghasilkan LKS inkuiri berbasis berpikir kritis pada materi daur biogeokimia kelas X SMA yang layak digunakan. 2) Mendeskripsikan validitas kelayakan teoritis. Rancangan penelitian ini menggunakan pengembangan perangkat 4-D (define, design, develop, disseminate), tetapi hanya terbatas pada tahap develop. Parameter kelayakan LKS ditinjau dari hasil validasi. Kelayakan LKS ditunjukkan apabila nilai kelayakan LKS ≥ 71%. Sasaran dalam penelitian ini adalah LKS inkuiri berbasis berpikir kritis pada materi daur biogeokimia yang diujicobakan pada siswa SMA Negeri 1 Bangsal sebanyak 20 anak. Berdasarkan hasil penelitian diperoleh 1) LKS yang dihasilkan layak digunakan. 2) hasil kelayakan validasi LKS 1 sebesar 93,75% dengan kategori sangat layak dan hasil kelayakan validasi LKS 2 sebesar 94% dengan kategori sangat layak Kata kunci : Pengembangan LKS, inkuiri, berpikir kritis, daur biogeokimia
PROFIL MEDIA PEMBELAJARAN BERBASIS WEB UNTUK MELATIH KEMANDIRIAN BELAJAR PADA MATERI VIRUS Purwo Susilowati
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 1 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

This research aims to produce thirth draft of web-based learning media on the virus matter which theoretically suitable appropriate for train self directed learning. The research designed by ASSURE model. Making web-based learning media use dot.tk domain and WordPress application service. The developed student worksheet was tested on 15 students in 10th grade of SMAN I5 Surabaya. The instrument that is being used is suitability sheet. This research results a web-based learning media that suitable for use as a learning media based on content component, language component and presenting component. Keywords: web-based learning media, self directed learning, ASSURE, virus
PENGEMBANGAN TES FORMATIF BERBASIS WEBSITE SEBAGAI EVALUASI HASIL BELAJAR PADA MATERI JAMUR KELAS X SMA eka novitasari
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 1 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Keberhasilan suatu  proses belajar mengajar di kelas ditandai dengan penguasaan siswa terhadap kompetensi dasar yang ingin dicapai yang dapat diukur melalui tes formatif diakhir pembelajaran. Tes yang baik adalah tes yang dapat mengukur indikator atau kompetensi dasar yang ingin dicapai. Tes formatif yang tepat dan akurat dibutuhkan tes yang memenuhi persyaratan.sebagai evaluator, guru harus dapat membuat soal-soal valid dan reliable. Tujuan penelitian ini adalah mengembangkan tes formatif berbasis website pada materi jamur dan mengetahui kelayakan tes formatif berbasis website dalam mengatasi kecurangan siswa. Tes formatif berbasis website pada materi jamur ini dikembangkan melalui penyusunan soal A dan penyusunan soal B, diujicobakan pada siswa kelas X-3 SMAN 4 Sidoarjo dengan jumlah siswa 15 orang. Soal A dan B kemudian disusun menjadi soal C sebagai produk pengembangan. Metode pengumpulan data dalam penelitin ini adalah telaah untuk mengetahui kelayakan tes formatif berbasis website, metode tes untuk mengetahui analisis butir soal dengan aplikasi proprofs, dan metode angket untuk mengetahui respon siswa. Berdasarkan hasil penelitian diketahui bahwa, tes formatif berbasis website pada materi jamur yang dikembangkan, termasuk katagori sangat baik dengan skor 3,71 untuk seluruh aspek meliputi materi, konstruksi, dan bahasa. Hasil analisis butir dengan aplikasi proprosf menyatakan bahwa facility index butir soal didominasi oleh soal A yang mudah yaitu 70% (21 soal), 30% soal sedang (9 soal) sedangkan soal B yang mudah yaitu 80% (24 soal) dan 20% soal sedang (6 soal) yang kemudian menghasilkan soal C yang memiliki sensitivitas dan facility index acak dari yang terendah hingga yang tertinggi untuk memperoleh hasil seperti pada kurva normal dan 100% butir soal dinyatakan sensitif. Respon siswa terhadap tes formatif berbasis website positif. Seluruh siswa menyatakan tes formatif berbasis website memotivasi siswa untuk lebih giat belajar. Kata kunci: Tes formatif berbasis website, materi jamur, evaluasi hasil belajar
KELAYAKAN BUTIR SOAL UNTUK PERMAINAN EDUKATIF PADA MATERI KINGDOM ANIMALIA UNTUK SISWA KELAS X SMA Aida Fikriyah
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

An educative game is expected can be used to make students understand more about the concept of sea invertebrate animals. This research aimed to describe the feasibility at some sets of questions to be used as educative game. These sets of questions were validated based on three big components, namely: concept of the topic, the question construction, and language of the question. The questions were validated by biology lecturers and teachers. The validation value of questions was 91.53%. This result showed that all questions were very good and feasible. Key words: educative game, invertebrates, feasibility of the questions.
PENGEMBANGAN MEDIA PEMBELAJARAN BLOGPADA MATERI PENCEMARAN LINGKUNGAN UNTUK KELAS X Fitroh Dwi Apriliawan Hariyoto
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Blog learning media on the material of enviromental pollution is expected to be used for increasing student learning motivation. The delight of student in accesing information from the internet along with the rapid technological developments can be used to create an internet-based media, one of them is blog, to attract the student’s interest in learning. Interisting display blogs that can be filled with pictures and videos to better motivate students to learn. This research includes the development of research in order to produce a viable media blog theoretically and empirically. Results showed media blog is theoretically feasible with percentages of 91.9% (categories: very feasible) and empirically with percentage 92.7% (categories: very feasible).Keywords: blog, learning media, enviromental pollution
PENGEMBANGAN KOMIK KEANEKARAGAMAN HAYATI SEBAGAI MEDIA PEMBELAJARAN BAGI SISWA SMA KELAS X Inge Oktaviane Maxtuti
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

The process of learning requires the media to helpin understanding the concept of material. As consequence,variety of media are needed to make joyfull learning. Thiswas development research of comic of Biodiversity as amedia of learning in class X Senior High School. Thisresearch conducted based on ASSURE model. Theinstrument of this research was validation sheet of comic.The result showed that the theoritical feasibility of comic ofbiodiversity was 98.3%.Keywords: media, comic, biodiversity
KELAYAKAN TEORITIS MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF MATERI MUTASI UNTUK SMA Rizqi Amrulloh
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Abstract – This research aims to produce the learningmedia of interactive multimedia in the topic of mutationwhich is feasible theoretically. The theoretical feasibility ofinteractive multimedia consists of the feasibility of topic andmedia. The feasibility of topic consists of the suitability ofthe media content with the topic of mutation and thesuitability of the media content with learning objectives.Meanwhile, the feasibility of media consists of the format ofmedia, quality of media, and the suitability of media withthe concept. This development research used ASSUREmodel which consists of six phases. The feasibility of topicgot percentage about 89.90% and very feasible, the mediafeasibility got percentage about 84.08% and very feasible.These results show that the learning media of interactivemultimedia in the topic of mutation is feasible theoretically.Keywords: Interactive multimedia on mutation, Theoreticalfeasibility
PENGEMBANGAN PERANGKAT PEMBELAJARAN DENGAN PENDEKATAN INKURI PADA MATERI MEKANISME TRANSPOR PADA MEMBRAN Dwi Anugraheni Aily Fitriyah
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

Abstract-This research is to develop learning device with inquiri approach in major the transport mechanism of membrane, describing the feasibility of learning device, the result of learning, and responses of the student in major of biology. This research is kind of the develop research use the development of Kemp’s model, to get inquiry learning which the oretically and empirically. The methods of this research is using a review of inquiry approach in learning. The result of this reseach want to get a validation of learning device with using inquiry appoarch in major the transport mechanism of membrane include syllabus, lesson plan, student book, student worksheet and test result of learning which to fasible for use, with the average of score eligibility is 75,34 %.   Keywords: learning device, inquiry approach, the transport mechanism in the membrane

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