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Jurnal Sistem Komputer
Published by Universitas Diponegoro
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Articles 6 Documents
Search results for , issue "Vol 10, No 2 (2020)" : 6 Documents clear
PERANCANGAN MOBILE AR DAN 3D VR WALKTHROUGH SEBAGAI MEDIA INFORMASI KAMPUS STEKOM SEMARANG BERBASIS ANDROID Fitrianto, Yuli
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.174

Abstract

Perkembangan teknologi telah memasuki era digital mobile, dimana diperlukan media informasi yang lebih dari sekadar brosur cetak dan website resmi, oleh karena itu ditawarkan sebuah solusi untuk perancangan sebuah media yang dapat dijalankan melalui perangkat mobile berbasis android yang menarik, interaktif, dan mengikuti teknologi terkini yaitu augmented reality dan virtual reality. Metode yang digunakan dalam perancangan ini adalah System Development Life Cycle (SDLC), sedangkan software pendukung yang digunakan adalah Unity3D dan Vuforia. Hasil dari penelitian ini berhasilnya mobile AR dan 3D-VR Walkthrough untuk diterapkan dan melengkapi media informasi tentang kampus Stekom yang selama ini digunakan. Keywords: augmented reality, virtual reality, e-brosur, android, stekom
Making a "Pandhawa Lima" Puppet Puzzle Game Android based using Unity3D Pamungkas, Addam Triatmadja
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.187

Abstract

As technology evolves, games become a media of entertainment that many people are interested in today. In addition to being entertainment, games can also be used as media broadening. Especially the insight of cultural heritage that is almost eliminated by the era and technological developments.  Wayang culture, children and adults are unfamiliar with the knowledge/stories about Wayang. Therefore, by utilizing the game as a medium that is easily accessible by various communities, in this research the author will design and build a game that brings together the cultural insight of Wayang, namely Wayang Pandhawa Lima. Combined with Puzzle genre games, users will be faced with fragments of puzzles that depict the figures of Wayang Pandhawa Lima. Where after completing the puzzle fragment that has been arranged, the user can read the information of the puppet that they have compiled. The creation of Wayang Pandhawa five puzzle game developed by Multimedia Development Life Cycle (MDLC) includes concept, design, material collection, manufacture, testing, and distribution. The creation process is done using the Unity 3D software that works on smart phone devices with the Android operating system. This application has been tested using Blackbox method as well as user testing with questionnaire method to 15 responodents. The result of this final task is that the application has been running according to the needs with a user interface value of 79.11% well categorized, usability aspect value of 84.67% well categorized and user experience aspect value of 84.44% well categorized. Keywords: Game; Android; Pandhawa Lima; MDLC; Unity3D
Pembelajaran Ikatan Antar Molekul Menggunakan Augmented Reality setiahadi, honoris
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.180

Abstract

Abstrak – Penggabungan dua atom  yang mempunyai elektron valensi di sekelilingnya dapat digambarkan namun bukan hal yang mudah bagi siswa SMA kelas Ilmu Pengetahuan Alam (IPA). Penelitian ini menganalisa keefektifan teknologi System Molecules Augmented Reality (SMARt) terhadap pemahaman materi ikatan antar molekul. Teknologi SMARt mampu memberikan pemahaman yang lebih baik terhadap materi ikatan antar molekul dibandingkan tanpa menggunakannya. Nilai rata-rata post test untuk kelas kontrol 68,57 tanpa menggunakan teknologi SMARt sedangkan nilai rata-rata kelas eksperimen 79,71 setelah menggunakan SMARt.
SISTEM MANAJEMEN DAN VISUALISASI SYSLOG PERANGKAT JARINGAN KOMPUTER PADA ICT UNIVERSITAS DIPONEGORO BERBASIS ELK STACK Fauzi, Adnan
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.193

Abstract

Abstract—Device monitoring is an important thing to manage networks. Information related network state or condition can be gathered through the device monitoring for administrators to make decisions regarding occurred events. Logs can be useful information to monitor network devices. Network administrator of Diponegoro University need a centralized log management system that can receive, manage, and analyze logs. This research identify functional requirements of log management system. Topology design and software that will be used by the log management system use DSR method. The next step is implementation of the topology, software, and application. The last step is testing the system and log management application. The results show that collecting centralized logs and processing these logs into information in the form of dashboards using ELK Stack application successfully implemented. The dashboard resulted by ELK Stack Application will be implemented on the web application using PHP programming language and Codeigniter framework. The test results show that system can receive logs and group the log according to the device location and the severity level of the log.
Analisa Kinerja pada Standalone Server dan Clustering Server Teknologi RAC (Real Application Clustering) dengan Algoritma DNS (Domain Name System) Round Robin Berbasis Oracle Linux 6.4 di Lingkungan Virtual Fauzi, Adnan
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.194

Abstract

ABSTRACT –A standalone server is a server that runs applications and databases on the same computer or server. As a service provider, the technology on the server is required to continue to develop in line with the needs. Therefore, a server clustering architecture was developed to serve the needs of clients on a larger scale. One solution to this problem is by implementing the RAC (Real Application Clustering) technology provided by Oracle 11gR2. RAC technology can fulfill client needs by using Round Robin DNS (Domain Name Server) algorithm. Then, this technology can help add new servers and recently assigned servers as cluster members. Also, RAC has advantages of memory storage for database storage. Based on the results of tests that have been done, server clustering has better quality according to a standalone server. Testing is done using QOS (Quality of Service) testing which is carried out on the network and also on load tests using TPM (Transaction per Minute) which is carried out on the database.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN ARSIP VIDEO PADA DINAS KEARSIPAN DAN PERPUSTAKAAN PROVINSI JAWA TENGAH septiana, risma; windasari, ike pertiwi; Maula, Nurinda Ramadhanty
Jurnal Sistem Komputer Vol 10, No 2 (2020)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v10i2.195

Abstract

Mengelola arsip merupakan hal yang penting dilakukan oleh berbagai instansi, tak terkecuali di Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah. Manajemen arsip video di Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah masih terbilang konvensional, oleh karena itu dibutuhkan aplikasi yang memudahkan proses pengelolaan arsip dan pencarian arsip video di Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah. Metode pengembangan sistem informasi berbasis web yang digunakan adalah RAD. Penelitian ini mengidentifikasi kebutuhan fungsional dan non fungsional sistem manajemen arsip video. Setelah tahap desain, dilakukan implementasi basis data, dan implementasi program. Pada tahap terakhir, dilakukan pengujian pada sistem dan aplikasi manajemen arsip video. Hasil penelitian menunjukkan bahwa sistem mampu membantu dalam pengelolaan dan pencarian arsip di Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah.

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