ARS: Jurnal Seni Rupa Dan Desain			
            
            
            
            
            
            
            
            ARS merupakan jurnal ilmiah berkala yang ditujukan untuk mempublikasikan karya ilmiah hasil penelitian, pengembangan, dan studi pustaka di bidang seni rupa dan desain. Jurnal ini terbit 3 kali setahun dengan 6 artikel setiap edisi yang jatuh pada bulan Januari - April, Mei - Agustus, September - Desember.
            
            
         
        
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                            Seni Patung Berbasis Teknologi Biner 01 
                        
                        Lutse Lambert Daniel Morin                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.2814                                
                                                    
                        
                            
                                
                                
                                    
Sculpture is three-dimensional works created as a way to communicate the artist to the recipient. In general, the sculpture has the look of a close spatial relationship with the planning and preparation form. By some artists of this digital technology is processed and used as a means of creative media. Planning can form through the process without the process technology or technology-based aritmatic row that work based programming language. Blend series aritmatic 0 1 in binary processing will change analog data into an array of data will produce the color through the liquid crystal display (LCD) or cathode ray tube (CRT). Analog data in the form sculpture sketch plan will be changed into electronic visual data displayed through the LCD or CRT screen.
                                
                             
                         
                     
                    
                                            
                        
                            Peran dan dampak Teknologi digiTal pada Disain InterioR FSR ISI Yogyakarta 
                        
                        Martino Dwi Nugroho                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.2812                                
                                                    
                        
                            
                                
                                
                                    
The Role and Impact of Technology on the Interior Design Study Program of ISI Yogyakarta. Digital technology grows rapidly and covers all fields in life. The design education conducted by the Visual Art Faculty of ISI Yogyakarta manages to cope with the technology development. This progress does not only set changes in technical aspects such as equipment and material, but also includes a wider range of issues correlated with the designing concept, the users’ responses and the designers’ attitude in the process of creating their works of art. The development of interior design in Indonesia can be tracked from four periods of development: the colonization era, the guided democracy era, the new order era, and the 21st century design era. The Interior Design Study Program, as other study programs existing in the Faculty of Visual Art of ISI Yogyakarta is branded for excellent manual skills. The application of digital technology in its teaching-learning process should ponder many aspects: hardware, software, maintenance, and human capital. Thoughtful researches are required to be able to follow the world development and show the uniqueness of this art education institution
                                
                             
                         
                     
                    
                                            
                        
                            Seni Patung Berbasis Teknologi Biner 01 
                        
                        Lutse Lambert Daniel Morin                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.126                                
                                                    
                        
                            
                                
                                
                                    
Sculpture is three-dimensional works created as a way to communicate the artist to the recipient. In general, the sculpture has the look of  a close spatial relationship with the planning and preparation form. By some artists of  this digital technology is processed and used as a means of  creative media. Planning can form through the process without the process technology or technology-based aritmatic row that work based programming language. Blend series aritmatic 0 1 in binary processing will change analog data into an array of  data will produce the color through the liquid crystal display (LCD) or cathode ray tube (CRT). Analog data in the form sculpture sketch plan will be changed into electronic visual data displayed through the LCD or CRT screen.Keywords: Sculpture, Technology, Binary 0 1
                                
                             
                         
                     
                    
                                            
                        
                            Batik di Era Teknologi Digital 
                        
                        Djandjang Purwo Sedjati                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.2816                                
                                                    
                        
                            
                                
                                
                                    
Batik in the Era of Digital Technology. The processof Batik making (handmade batik and printed batik)operates certain techniques and equipments that arecertainly influenced by the technology development. Theeffects do not only touch the production process but alsothe distribution process. Digital technology is also appliedin this field that in one way or another promotes thebatik art. Digital technology is already used in creatingbatik design. It results in various type of design, forexample the fractal batik that makes over the geometricalforms. Digital technology applied in designing batikcauses a more effective and efficient making process.This technology completes the manual process that is stillemployed until today.
                                
                             
                         
                     
                    
                                            
                        
                            Batik di Era Teknologi Digital 
                        
                        Djanjang Purwo Sedjati                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.127                                
                                                    
                        
                            
                                
                                
                                    
Batik in the Era of  Digital Technology. The process of  Batik making (handmade batik and printed batik) operates certain techniques and equipments that are certainly influenced by the technology development. The effects do not only touch the production process but also the distribution process. Digital technology is also applied in this field that in one way or another promotes the batik art. Digital technology is already used in creating batik design. It results in various type of  design, for example the fractal batik that makes over the geometrical forms. Digital technology applied in designing batik causes a more effective and efficient making process. This technology completes the manual process that is still employed until today.Keywords: batik, digital, fractal, art, craft
                                
                             
                         
                     
                    
                                            
                        
                            Kemajuan Teknologi dan Siasat untuk Berkembang 
                        
                        Ign Hening Swasono                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.2811                                
                                                    
                        
                            
                                
                                
                                    
Technology Advance and Its Development Strategy.Art education organized by the Faculty of Visual Artof ISI Yogyakarta is related to the dynamic of the artdevelopment in the visual art practitioners’ networkingin both national and global level. The students enrichtheir knowledge and experience from inside as well asoutside the campus by employing various strategies.Within this process, at many times the effort in achievingan artistic convention crashes with the artistic creativitythat develops along with the world improvement. Marketundeniably has to be considered in assisting the studentsto be ‘mature’ artists. It is also a must that art interactswith other fields of science. Technology will hold animportant position as new learning resources in theeducation of art.
                                
                             
                         
                     
                    
                                            
                        
                            Diferensiasi Karya Manual dan Digital 
                        
                        Mr. Wibowo                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.128                                
                                                    
                        
                            
                                
                                
                                    
The Differentiation between Manual and Digital Artwork. Technology always develops as time goes by. It reaches and covers wider geographic area from urban until sub-urban region. New technology transforms the skills mastered by designers. The manual age has been replaced by the digital age. The transformation is speeded up by the design software and hardware that support each other more in all stages: pre-production, production, and post-production/ finishing stage. Unfortunately, instead of  the fact that the technology development eases the work of  designers, just at this moment design world is marked by the production of  graphic designs with poor quality. One of  the reasons is that in this field, both the designer and the design devotees feel to have the right to determine the final result of  the designing process. It can be said that the advance technology and design equipment do not match with the designers’ conceptual ability. However, some designers still consider that manual skillis significant to create high-quality design.Keyword: manual, digital, technology
                                
                             
                         
                     
                    
                                            
                        
                            Kemajuan Teknologi Dan Siasat Untuk Berkembang 
                        
                        Ign. Hening Swasono                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
                             Show Abstract
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                                    DOI: 10.24821/ars.v1i12.124                                
                                                    
                        
                            
                                
                                
                                    
Technology Advance and Its Development Strategy. Art education organized by the Faculty of  Visual Art of  ISI Yogyakarta is related to the dynamic of  the art development in the visual art practitioners’ networking in both national and global level. The students enrich their knowledge and experience from inside as well as outside the campus by employing various strategies. Within this process, at many times the effort in achieving an artistic convention crashes with the artistic creativity that develops along with the world improvement. Market undeniably has to be considered in assisting the students to be ‘mature’ artists. It is also a must that art interacts with other fields of  science. Technology will hold an important position as new learning resources in the education of  art.Keywords: interdisciplinary, art, new technology, art education institution, art world
                                
                             
                         
                     
                    
                                            
                        
                            Seni Patung Berbasis Teknologi Biner 01 
                        
                        Lutse Lambert Daniel Morin                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
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                                    DOI: 10.24821/ars.v1i12.2813                                
                                                    
                        
                            
                                
                                
                                    
Sculpture is three-dimensional works created as a way to communicate the artist to the recipient. In general, the sculpture has the look of a close spatial relationship with the planning and preparation form. By some artists of this digital technology is processed and used as a means of creative media. Planning can form through the process without the process technology or technology-based aritmatic row that work based programming language. Blend series aritmatic 0 1 in binary processing will change analog data into an array of data will produce the color through the liquid crystal display (LCD) or cathode ray tube (CRT). Analog data in the form sculpture sketch plan will be changed into electronic visual data displayed through the LCD or CRT screen.
                                
                             
                         
                     
                    
                                            
                        
                            Peran dan Dampak Teknologi Digital Pada Disain Interior FSR ISI Yogyakarta 
                        
                        Martino Dwi Nugroho                        
                         Ars: Jurnal Seni Rupa dan Desain Vol 1, No 12: Januari-April 2011 
                        
                        Publisher : Institut Seni Indonesia Yogyakarta 
                        
                             Show Abstract
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                                    DOI: 10.24821/ars.v1i12.125                                
                                                    
                        
                            
                                
                                
                                    
The Role and Impact of  Technology on the Interior Design Study Program of  ISI Yogyakarta. Digital technology grows rapidly and covers all fields in life. The design education conducted by the Visual Art Faculty of  ISI Yogyakarta manages to cope with the technology development. This progress does not only set changes in technical aspects such as equipment and material, but also includes a wider range of  issues correlated with the designing concept, the users’ responses and the designers’ attitude in the process of  creating their works of  art. The development of  interior design in Indonesia can be tracked from four periods of  development: the colonization era, the guided democracy era, the new order era, and the 21st century design era. The Interior Design Study Program, as other study programs existing in the Faculty of  Visual Art of  ISI Yogyakarta is branded for excellent manual skills. The application of  digital technology in its teaching-learning process should ponder many aspects: hardware, software, maintenance, and human capital. Thoughtful researches are required to be able to follow the world development and show the uniqueness of  this art education institution.Keywords: digital, the history of  interior design.