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Contact Name
Eddy Noviana
Contact Email
eddy.noviana@lecturer.unri.ac.id
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+6281365426537
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primary@ejournal.unri.ac.id.
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Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
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Riau
INDONESIA
Primary: Jurnal Pendidikan Guru Sekolah Dasar
Published by Universitas Riau
ISSN : 23031514     EISSN : 25985949     DOI : 10.33578
Core Subject : Education,
Primary: Jurnal Pendidikan Guru Sekolah Dasar (Primary: Journal of Elementary Teacher Education) is a peer-reviewed journal on education and teacher training. This journal encompasses original research articles and review articles.
Articles 23 Documents
Search results for , issue "Vol 12, No 4 (2023)" : 23 Documents clear
DEVELOPMENT OF STUDENT WORKSHEET BASED ON THE PBL MODEL TO IMPROVE CRITICAL THINKING SKILL IN PHASE C Fatkhur Rohman; Mia Azzahra; Pramudiyanti Pramudiyanti; Joko Supriono; Romlah Romlah; Fitriyani Fitriyani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9862

Abstract

Critical thinking skills are the abilities that students need to have in the 21st century. When students have critical thinking skills, they are expected to be able to seriously understand, analyze, and process information before making decisions. The purpose of this research is to improve students' critical thinking skills through PBL-based worksheets on the subject of the human digestive system. This LKPD product was developed using the ADDIE model, which was tested at MIN 2 West Lampung. As many as 15 students were in the control class, and 25 students were in the experimental class. The results of this study indicate that the validated LKPD based on the validity test analysis using Aiken yielded a score of 0.8210 in the valid category. The analysis of the practicality test for educators resulted in 85% and 88% of students being in the very practical category, respectively. The product effectiveness analysis resulted in an average pre-test score of 58.4 and an average post-test score of 83.2. The development of worksheets based on the PBL model had a significant influence on students' critical thinking skills.
DEVELOPMENT OF ANIMATED LEARNING MEDIA TEXTBOOKS TO IMPROVE SKILLS IN MAKING MEDIA PROJECT Candra Abdillah; Dameis Surya Anggara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9548

Abstract

The research in this paper is conducted to develop a textbook product of animation-based instructional media guidelines with valid criteria in terms of content, practical use, and effectiveness in improving skills in making learning media projects for students at the Economics Education study program of Universitas Pamulang. The research methodology used is research and development (R&D) with a 4D model (define, design, develop, and disseminate). Technique and data collection instruments are product validation questionnaire sheets validated by three experts, user response sheets for practicality tests, and project assessment rubrics for effectiveness tests. Data analysis techniques used Content Validity Index (CVI), descriptive statistics, and independent sample t-test. The results reveal that 1) the product has valid criteria in content with a CVI value of 0.95, 2) products with practical use criteria with a percentage of 81.7%, and 3) products with effective criteria in improving the skills of making learning media projects with an increasing result at 36.275 in the experimental class compared to the control class at 20.720. The conclusion of the research is that the developmental product of animation-based learning media textbook guidelines is a valid criterion in terms of content, practical use, and effectively improved skills in making learning media projects. 
Analysis of the Teacher's Role in Overcoming Reading Difficulties of Grade I Students Elementary school Chintia Amanda; Zaka Hadikusuma Ramadan
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9962

Abstract

Penelitian ini berangkat dari permasalahan yang dilakukan survey langsung di lapangan bahwa pada siswa kelas I ditemui masalah dalam kegiatan belajar mengajar (KBM) yaitu kesulitan dalam membaca. Tujuan dari penelitian ini untuk mendeskripsikan kesulitan membaca pada siswa kelas dan mendeskripsikan peran guru dalam mengatasi kesulitan membaca siswa kelas I SDN 001 Perhentian Luas.  Metode penelitian yang digunakan pada penelitian ini metode studi kasus kualitatif. Adapun sumber penelitian dalam penelitian yaitu terdiri dari 2 orang guru serta 8 orang siswa kelas 1 dengan teknik pengumpulan data observasi, wawancara, dan dokumentasi. Untuk pengujian keabsahan data menggunakan triangulasi dan teknik analisis data menggunakan model Miles And Hubermand yaitu pengumpulan data, mereduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian diperoleh yaitu ada 8 orang siswa kelas I SDN 001 Perhentian Luas yang mengalami kesulitan dalam membaca. Jenis-jenis kesulitan yang dialami siswa yaitu kurangnya daya ingat, kesulitan mengeja, kesulitan melafalkan huruf, kesalahan penggantian huruf dan kurang mengenal huruf. Peran guru dalam mengatasi kesulitan membaca siswa kelas I SDN 001 Perhentian Luas adalah sebagai pendidik dengan cara mengingatkan kembali, melatih, membantu maupun menolong dalam mengarahkan siswa dan membimbing siswa dalam proses pembelajaran. Sebagai motivator dengan cara memberikan motivasi kepada siswa untuk membuat siswa lebih percaya diri saat di kelas, sebagai fasilitator dengan cara menyediakan RPP dan media pembelajaran yang menarik dan efektif untuk menarik perhatian siswa saat belajar, sebagai demonstrator dengan cara menguasai ilmu pengetahuan terlebih dahulu lalu menyampaikan dengan menggunakan metode pembelajaran seperti metode eja saat belajar membaca, dan terakhir sebagai evaluator dengan cara memberikan evaluasi dan tindak lanjut terhadap siswa saat usai pembelajaran.
THE EFFECT OF PLICKERS-ASSISTED TEAM GAMES TOURNAMENT ON STUDENTS’ LEARNING OUTCOMES AND CHARACTERS IN SOCIAL SCIENCE LEARNING SUBJECT Muhammad Ali; Abdul Azis Muslimin; Muhammad Basri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9326

Abstract

This paper (1) describes students’ character values through the Team Games Tournament learning model assisted by Plickers media, (2) describes students’ learning outcomes through the Team Games Tournament learning model assisted by media Plickers, and (3) describes the effect of the Plickers media-assisted Team Games Tournament learning model on students’ character values and learning outcomes simultaneously. The research is quasi-experimental research with a non-equivalent control group design. The population of the research was all the fifth-grade students of SD Cluster 1 in Manuju. Through random sampling technique, the researcher selected the fifth-grade students of SD Inpres Pattallikang and SD Inpres Tanakaraeng as research samples. Data were collected through questionnaires and tests, and subsequently analyzed through t-test (paired sample t-test). The research results indicate that there were differences in students’ character values and social science learning outcomes in the control and experimental classes. The average character values and learning outcomes in the experimental class were higher than the control class. Thus, it can be concluded that the Team Games Tournament learning model influences the character values and students’ social science learning outcomes. 
DEVELOPMENT OF THE 6Cs EMERGENCE MEASUREMENT INSTRUMENTS IN ELEMENTARY SCHOOLS Poppy Anggraeni; Dadang Sunendar; Bunyamin Maftuh; Wahyu Sopandi
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9777

Abstract

The instrument for measuring the emergence of 6Cs in learning at elementary schools is an instrument developed to measure the emergence of character, critical thinking, creativity, citizenship, collaboration, and communication in learning planning and learning implementation at elementary schools. The purpose of the research in this paper is to analyze the instrument validity that has been developed to measure the emergence of 6Cs in learning planning and implementation at elementary schools and to describe the copyrighting of a validated instrument. The research method uses the Research and Development of the ADDIE model, which consists of analyzing, designing, developing, implementing, and evaluating stages. Instrument validation was carried out by four experts. Instruments that have been validated were subsequently revised based on the suggestions for improvement and calculated the validity percentage and validity level. The results indicate that the instrument for measuring the emergence of 6Cs in learning planning at elementary schools had a validity percentage of 97.74% with a very valid validity level. The instrument for measuring the emergence of 6Cs in learning implementation at elementary schools had a validity percentage of 94.41% with a level very valid validity likewise. The results of the validation and this instrument copyright can be a reference to measure the quality of learning planning and implementation so that it can improve the learning quality in elementary schools, especially related to the learning that can facilitate the development of 6Cs.  
DEVELOPMENT OF GOOGLE SITES WEB-BASED IPAS LEARNING MEDIA TO IMPROVE TEACHER PEDAGOGICAL COMPETENCE Iis Narahmalia; Andrian Gandi Wijanarko; Farinka Nurrahmah Azizah
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9742

Abstract

This paper demonstrates the product in the form of Google Site web-based Natural Science learning media to improve teachers' digital pedagogical skills. The research type is research and development (R&D) with the ADDIE model, which consists of five steps or stages, namely analysis, design, development, implementation, and evaluation. The participants consisted of 21 students and 17 teachers in grade IV SD Universal Temanggung. Data collection techniques were interviews, observations, and questionnaires. The validation test results from two validators, namely media expert and material expert validators. Based on the media expert validators, an average percentage was 81% interpreted into the very feasible category. Of the material expert validator, the average percentage value was 79% in the feasible category. The increase in digital pedagogical competence was 88.5% with a very feasible category in making educational content creation that increased 15%. Based on the data, it can be concluded that the development of Google Site web-based Natural Science learning media can improve teacher's digital pedagogical competence.  
CLASSROOM TEACHERS’ STRATEGY IN BUILDING CHARACTER VALUE FOR ELEMENTARY STUDENTS IN SIAK DISTRICT Dwi Bella Lestari; Siti Quratul Ain
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.10053

Abstract

Building character value is objective because character is a must and essential for teachers to apply. The teacher's strategy in building character values basically influences the level of understanding, practice, and awareness of students in practicing the values. The formulation of the problem is how the classroom teacher's strategy instills students’ character values. The research objective is to find out the teacher's strategy in building the students’ character values. The research is field research with a qualitative approach at SDN 014 Teluk Mesjid in Siak. Data collection techniques are observation, interviews, and documentation by using descriptive qualitative methods. The research results indicate that the classroom teacher already has a strategy for building character values in terms of educational aspects directly through example, encouragement, practice, competition, and habituation, as well as indirectly through prohibitions, supervision, and punishment. The culture and environment in SDN 014 Teluk Mesjid Siak Regency influence the addition of students’ character values. Culture and organizational environment are deeply attached to an institution, such as greeting as habits, respecting elders, not cheating, being honest, and so on. Nevertheless, there is an unfortunate thing in the case of students who are still negligent in carrying out and applying several cultural character values with light punishment from the school. Suggestions of the research are intended for students to maintain better character to become human beings who have noble character.
PHOW THE EDUCATIVE WORDWALL GAME AFFECTS THE INTEREST OF STUDENTS IN HIGH GRADE MATH SUBJECTS IN ELEMENTARY SCHOOL Dinda Nuria Utami; Muhammad Hanif; Novita Larasati; Ananda Puti Gandoria; Muspiqotus Sadiyah; Inas Sadsabila; Putri Rahmawati; Ita Rustiati Ridwan; Susilawati Susilawati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9123

Abstract

Mathematics is a subject that is always encountered and taught at any level an education unit. Amun, many learners view math as the most difficult subject of many subjects. This was difficult because mathematics was abstract and boring. So interest in learning the lesser lessons is highlighted with a few other subjects taught in school. So a way to leverage interest in math is to use an educational game like wordwall. The study explains how wordwall game affects the interest in elementary student mathematics and the student's interest in math. The method used in this study is to apply quantitative methods by using advanced studies in pre-test and post-test forms. The subject of this study is subulussalam elementary class v student, SDN 02 cijoro lebak, SDN new kampong researchers are taking samples of 37 students using sampling samples. Statistical data analysis results after treatment results results from sig 0,006 < 0,05 and can be drawn to the conclusion that there is a difference before treatment and after treatment. Then it can be drawn to the conclusion that between the wordwall variables has an influence with student learning interests.
DEVELOPMENT OF A LEARNING VIDEO TOOL USING THE CANVA APPLICATION ON ETHNIC AND RELIGIOUS DIVERSITY IN MY COUNTRY SUB-THEME AT GRADE IV ELEMENTARY STUDENTS Nur Alifia Ananda; Ratih Purnamasari; Resyi Abdul Gani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9911

Abstract

This paper discusses the development of learning videos based on Canva in order to be suitable use as varied, creative, and innovative learning videos on theme 7 of sub-theme 1 learning 1 regarding ethnic and religious diversity in my country in class IV-B SDIT Asalamah. With the development of this learning video, the students become more interested and enthusiastic to learn in class. The research method used by the author is Research and Development (R&D) using the ADDIE methodology (Analysis, Design, Development, Implementation, Evaluation). Learning video media uses the Canva app, which was designed and tested by linguists with a 100% rating. It is categorized as feasible, 94% of the material expert reviews are rated feasible, and the media review test is rated 100% as very feasible. The small group test indicates an average score of 73.33% with a feasible category and the large group test implies an average score of 95.06% with a very feasible category. The results of the pretest and posttest are also produced with N-gain at 0.72, which means that the students can follow and complete the learning process properly. Thus, it can be concluded that the developed learning video media is suitable to be used by teachers and students in the learning process at SDIT Assalamah Depok. 
THE EFFECT OF PROBLEM-BASED LEARNING MODEL ON THE IMPROVEMENT OF STUDENTS’ CRITICAL THINKING AND LEARNING OUTCOMES IN SOCIAL SCIENCE LEARNING SUBJECT IN CLASS 5A OF SD KRISTEN 03 EBEN HAEZER SALATIGA Andi Setyawan; Krisma Widi Wardani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9785

Abstract

The classroom action research in this paper aims to increase students’ critical thinking and learning outcomes in Social Science learning subjects in Grade 5A of SD Kristen 3 Eben Haezer Salatiga in the second semester of the academic year 2022/2023 by implementing the Problem-Based Learning (PBL) model. The research findings reveal that the application of PBL had a significant positive impact. The student’s critical thinking skills indicate improvement with the students’ percentage in the high and very high categories increasing from 30% to 62% in cycle 1, and achieving 81% in cycle 2. Moreover, the implementation of PBL successfully increased the percentage of students who achieved learning achievement from 26.92% to 92.31%. There was also an improvement in the average student scores from 55 to 84.29 in cycle 2. The steps of the PBL model applied in the research of this paper included orienting students to the problem, organizing students to conduct research, guiding independent or group investigations, developing and presenting work results, as well as analyzing and evaluating problem-solving processes. Thus, it can be concluded that the PBL model is effective in increasing students’ critical thinking and learning outcomes in the Social Science learning subject in Grade 5A of SD Kristen 3 Eben Haezer Salatiga. The implication of the research is that the PBL model can be utilized as an effective alternative to improve student’s critical thinking and learning outcomes in Social Science learning.  

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