cover
Contact Name
Prasetyo Adhitama
Contact Email
prasetyoa@yahoo.com
Phone
+6222-86010080
Journal Mail Official
jvad@lppm.itb.ac.id
Editorial Address
LPPM ITB, Gedung CRCS, Institut Teknologi Bandung, Lt. 6 & 7, Jl. Ganesha No. 1, Bandung, 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Visual Art and Design
ISSN : 23375795     EISSN : 23385480     DOI : https://doi.org/10.5614/jvad
Core Subject : Humanities, Art,
Journal of Visual Art and Design focuses on theoretical and empirical research articles in the Visual Art and Design disciplines in the region of Asia and Pacific. The scope includes the following subject areas: Design and Art History, Visual Culture, Art and Design Methodology, Art and Design Discourse, Design and Culture, Art and Design Sociology, Design and Art Management, Art Criticism, Anthropology of Art and Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Craft, Architectural Design, Film, Multimedia, Design Policy, Psychology of Art and Design as well as Art and Design Education. Journal of Visual Art and Design welcomes original research, Art and Design work, and critical discourse on traditional and contemporary issues in the field of Art and Design. Researchers, Artists, and Designers are welcomed to contribute in the form of conceptual or theoretical approaches, designer/artists writings, case studies or critical essays in the fields of Art and Design.
Articles 4 Documents
Search results for , issue "Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design" : 4 Documents clear
Peran Ragam Hias Tradisional Melayu Riau pada Desain Produk Kerajinan Kayu di Pekanbaru Bambang Sungkowo
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.1

Abstract

Melayu Riau uses many wooden craft products, ranging from casings for rituals to varieties of souvenirs. As similar to other areas of Indonesia, Melayu Riau community possesses various decorative styles that are rich in motifs and laden with meanings. It is an endless potential source for wooden craftsmen, yet not many have optimally exploited them. This study observes wooden crafts of Melayu Riau in Pekanbaru (especially souvenirs), in order to expose the roles of traditional decorative styles of Melayu, their ridden symbolic meanings, and the possibility of using them as sources for creating various wooden craft products. To address the purpose, the study applied descriptive approach using interviews, document study, and observation as means of data collecting. Results of analysis showed that newly created wooden products from the Center of Melayu Riau Souvenirs support varieties of functions yet their aesthetic qualities are not representatively qualified. Too many products repeatedly use floral and nail kaluk motifs, as if there are no other available motifs. Thus, the products look monotonous in shapes, colors, and applied decorative elements. To make the products representatively qualified, it is better to address the aesthetic qualities of the product by exploiting varieties of motifs, alternate colors, shapes, and decorative elements.
Perancangan Game Batik “Nitiki” Berteknologi Multi-Touch Screen Chandra Tresnadi; Irfansyah Irfansyah; Ary S. Prihatmanto
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.2

Abstract

Batik is an intangible cultural heritage of Indonesia that has endured a span of 200 years in its existence. Batik may enter today’s contemporary world by exploiting both the traditional and contemporary cultures to look beyond what has been elaborated before. Having exposed to the world of digital game and animation, this study exploited multi-touch screen technology to develop a new game-play on Javanese batiks as a visual entertainment medium to serve learning of batik. Using gesture interactivity sensors, the game of batik was designed by allowing users to interact freely with the contents limiting the mechanistic control in game playing. The end-result showed that traditional artifact, such as batik, can be exposed in a new technological medium. The game of batik serves as an alternate way to suit traditional knowledge into the contemporary world we live in.
Karakteristik Iket Sunda di Bandung dan Sumedang Periode Tahun 1968-2006 Suciati Suciati
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.3

Abstract

The study discusses the design of Iket Sunda as it is related to the life of Sundanese people and their associated culture. Iket is a type of traditional head-attire of Sunda, in which through its use we may grasp the function and status of those who wears it. Unfortunately, the use of traditional iket Sunda is no longer common and no one seems to wear it in daily basis. Yet, iket Sunda carries more than just fashion, as it also represent distinct identity amongst diverse ethnic cultures of Indonesia. This study exposes the knowledge behind iket Sunda, from the embedded aesthetic values, the associated behavior of the people who wears it, and its inter-related historical background. To address the purpose, this study applied qualitative approach based on cultural transformation theory, in order to understand the undergone changes that may relate to the design of iket-Sunda.  Results indicate that iket Sunda is not completely washed out of use in today's living, as a small group of Sundanese societies in Bandung and Sumedang still wear it on a daily basis. However, some Sundanese people only wear it as part of complete traditional attire in certain events, including dance costumes and other performance activities, therefore most are not aware of the various styles of iket-Sunda. Study found that through times, iket Sunda has undergone changes on the shape, use of clothes, size, decorations, colors, and way of wearing. As rare as it may be, iket Sunda represents the true identity of Sundanese people and their associated culture.
Dampak Budaya Digital dalam Proses Perancangan Busana Winwin Wiana
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.4

Abstract

Through times, we may aware that clothes carries more values and meanings than merely covering our 'naked-ness'. In today's world, clothing (or fashion) is representing our identities and associated life-styles. Thus, in today's world clothes has commercial weight as it means big business and financial benefits. The ever-increase competition of today clothing business (especially those of fashion industry) is so fierce that time-to-reach-market becomes priority for clothing-business principals. Many turn into digital technology as it offers product efficiencies and speedy processing. This study discusses the effect of digital culture of today into the process of clothes design. 

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