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Jurnal Edik Informatika : Penelitian Bidang Komputer Sains dan Pendidikan Informatika
ISSN : 24070941     EISSN : 25413716     DOI : -
Core Subject : Science,
Journal Edik Informatika is a scientific publication of research results in the field of Computer Science and Education Informatics that raised the issue: 1) Development Research Results in the Field of Information Systems, 2) Research Results Informatics Education. Journal Edik Informatika published 2 times a year in March and November
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol 7, No 1 (2020)" : 14 Documents clear
PENGARUH JARAK DETEKSI MARKER TERHADAP WAKTU DELAY PADA AUGMENTED REALITY Putra, Dede Wira Trise; Windyana, Putri; Syahrani, Anna; Mandarani, Putri
Jurnal EDik Informatika Vol 7, No 1 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v7i1.4257

Abstract

Augmented Reality as a technology that combines virtual and real has a rapid development. The use of augmented reality is inseparable from a marker object known as a marker. The use of markers in Augmented reality is taken from images made with the Target Management System (TMS)like Vuforia. In the use of markers, Vuforia provides a rating on a scale of 1 to 5 stars to facilitate marker detection. In the marker detection process using the application, there is sometimes a delay between the cameras when it detects the information that appears on the device. One of the variables that causes delay is the distance between the device and the marker. In the PROTI (Informatics Engineering Promotion) application, 6 markers with a 4 star rating were tested with five different distances for each marker. The distance used is in accordance with the user's habits in using the device. Tests conducted get the results that the best distance in marker detection is at a distance of 20 cm with all information displayed and a short delay time. Meanwhile, in the shortest distance, which is 10 cm, information does not appear, because the marker is not detected.
IMPLEMENTASI SISTEM PENENTUAN NILAI BANTUAN PENYALURAN ZIS (ZAKAT, INFAQ, SEDEKAH) DENGAN METODE ANALYTICAL HEIRARCHY PROSES (AHP) Putra, Syahrizal Dwi; Malabay, Malabay; Aryani, Diah
Jurnal EDik Informatika Vol 7, No 1 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v7i1.4367

Abstract

The distribution of Zakat, Infak Sedekah (ZIS) funds must be given to recipients who are worthy and deserving of it by allocating funds in accordance with the provisions in the Unit Pelayanan Zakat (UPZ). Data processing for potential beneficiaries is still done manually, so it takes a long time and is a complicated process to update or calculate the evaluation criteria for potential beneficiaries. Based on the above problems, the researcher provides a solution by designing a decision support system for selecting recipients of ZIS assistance using the Analytic Hierarchy Process (AHP) method. The result of this research is a web application to make it easier for the UPZ admin to make proposals for ZIS assistance recipients because the priorities of each mustahik who submit requests for assistance have been determined so that the process of determining the priority of each mustahik who will receive ZIS assistance can be faster, more objective and measurable.
ELISITASI KEBUTUHAN SISTEM LABORATORIUM INFORMATIKA UNIVERSITAS MUHAMMADIYAH MALANG MENGGUNAKAN PENDEKATAN USER PERSONA Akbi, Denar Regata; Kusuma, Wahyu Andhyka; Lathifi, Andi Syahrial; Azmi, Azmi; Nur Ihsan, Abdul Jabbar
Jurnal EDik Informatika Vol 7, No 1 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v7i1.4042

Abstract

Dalam mengembangkan suatu sistem perangkat lunak yang membutuhkan pendekatan pengguna, maka perlu diketahui kebutuhan pengguna agar selalu dapat berkembang. Teknik persona HCI Acuña dapat digunakan untuk mengenali dan memahami kebutuhan pengguna. Untuk menentukan jumlah responden, Nielsen mengatakan, dibutuhkan setiap orang sebanyak 5 orang. Metode yang digunakan dalam penelitian ini adalah metode Acuña HCI dengan sedikit modifikasi pada tahap validasi karena metode Acuña HCI hanya divalidasi satu kali. Pada tahap validasi penelitian ini digunakan model iteratif sehingga setiap tahap divalidasi. Hasil dari penelitian ini berupa dokumen persona pengguna yang diharapkan dapat memberikan informasi tentang kebutuhan sistem dari sudut pandang berbagai pengguna yang berkepentingan dengan masalah tersebut. Dalam penelitian ini semua kebutuhan pengguna digali untuk dibuat dokumentasi agar perangkat lunak dapat memenuhi harapan pengguna dan perlu dilakukan proses validasi sedetail mungkin sehingga tidak ada aspek persona yang tertinggal dan menjamin keakuratan hasil survei.
EFEKTIVITAS MEDIA ONLINE SEBAGAI MEDIA PROMOSI SARUNG SUTRA MANDAR DI KABUPATEN POLEWALI MANDAR s, asmawati
Jurnal EDik Informatika Vol 7, No 1 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2020.v7i1.4295

Abstract

The purpose of this study was to determine the effectiveness of online media on the promotional aspects of mandar silk sarongs in Polewali Mandar district. The type of research used in this research is descriptive research with a quantative approach, which aims to describe the effectiveness of online media in promoting silk sarongs in Polewali Mandar Regency. The research sample was 30 respondents who were determined by proportional random sampling technique. The instrument used was a questionnaire. Data were analyzed using descriptive analysis with the AISAS model concept approach. The results of the descriptive analysis will show that the stages of the AISAS model are in the high category so that the use of online media as a promotional medium for mandar silk sarongs makes it easier for consumers to find information anywhere and anytime, compared to promotions through cultural exhibitions or festivals, television and print media that need it. quite a lot of costs and limited marketing

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