cover
Contact Name
Siti Hadiyati Nur Hafida
Contact Email
shnh421@ums.ac.id
Phone
+6285647930906
Journal Mail Official
manajemenpendididkanums@gmail.com
Editorial Address
Jl. A. Yani 1 Pabelan Kartasura Surakarta 57162 INDONESIA
Location
Kota surakarta,
Jawa tengah
INDONESIA
Manajemen Pendidikan
ISSN : 19074034     EISSN : 25486780     DOI : https://doi.org/10.23917/jmp.xxxx
Core Subject : Education,
Manajemen Pendidikan is open-access and peer-reviewed scholarly online journal managed by Department of Master of Education Management, Universitas Muhammadiyah Surakarta and published by Muhammadiyah University Press (MUP). This Journal is published twice a year (June and December). The journal publishes research papers in the fields of Classroom management, School management, Instructional management and other issues in education area that have a global perspective than local interest.
Articles 12 Documents
Search results for , issue " Vol. 12., No. 2., Juli 2017" : 12 Documents clear
Penanaman Nilai-Nilai Karakter dalam Pembelajaran Pendidikan Pancasila dan Kewarganegaraan di Madrasah Aliyah Muhammadiyah Klaten Sayektiningsih, S.; Sumardjoko, Bambang; Muhibin, Achmad
Manajemen Pendidikan Vol. 12., No. 2., Juli 2017
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (370.977 KB) | DOI: 10.23917/jmp.v12i3.5518

Abstract

This study attempts to described in detail and clear about planting value character inlearning education Pancasila and Citizenship covered planning, the implementationof the, assesment, obstacles faced and a solution that attempts at constraints. The kindof research qualitative with the design case study. The research phase in MadrasahAliyah Muhammadiyah Klaten. Technique data collection with the methods interview,observation and study the contents of doecumentation, with informants students,teachers, head madrasah, deputy head of madrasah affairs curriculum , and theother related. Technique data analysis model interactive (display at the interactivemodel of analysis), validity data using a method of triangulation source. Theresults of research is planting the values of the character in the learning educationPancasila and Citizenship in Madrasah Aliyah Muhammadiyah Klaten that havebeen carried out with an implement the theory of learning involving planning oflearning, the implementation of interactive learning, evaluation which includes theaspect of the attitude (affective), the aspect of knowledge (cognitive), and aspectskill (psichomotoryc). Also some berriers faced in the planting the values of goodcharacter from students in the form of the nature of character of students that lazybum, the influence of students as well as from a teacher in the form of limitationsin designing lesson plans, make use of technology and the source or a mediumthat variatif as well as the curriculum. A solution which is being undertaken to theresistance of the student with the approach in the form of psichologis, assistance,the guidance and his exemplary, include students in axtracurricular activities andorganization of Muhammadiyah, gifts (reward) and punishment. While solution forteachers by involving in training 2013 Curriculum, MGMP and well as counsellingit.
Pengelolaan Adiksi Game Online dalam Pembelajaran Keterampilan Komputer dan Pengelolaan Informasi pada Siswa SMK Hidayah, Nurul; Sutama, S.; Narimo, Sabar
Manajemen Pendidikan Vol. 12., No. 2., Juli 2017
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.29 KB) | DOI: 10.23917/jmp.v12i3.5525

Abstract

This research aims to: (1) to describe the online game addiction managementplanning in KKPI learning at SMK Muhammadiyah 6 Gemolong, (2) to describethe implementation of online game addiction management in KKPI learningat SMK Muhammadiyah 6 Gemolong, (3) to describe evaluation from the onlinegame addiction management at SMK Muhammadiyah 6 Gemolong. The researchwas conducted with a kind of qualitative research with ethnographic approachdesign. With tkeknik data collection is in-depth interviews, documentation andobservation. Data analysis use an interactive analysis model. The results of thisstudy are; (1) online game addiction management planning with identification oflearners, searching for appropriate learning game reference, making lesson plansand evaluation instruments; (2) implementation of online game addiction in learningKKPI in accordance with the planning that has been made and implemented to adjustthe current situation; and (3) evaluation of online game addiction in KKPI learningdone during daily test, mid semester test and final semester test.

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