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Journal of Biology Education
ISSN : 2540833X     EISSN : 22526579     DOI : -
Core Subject : Science, Education,
Journal of Biology Education [e-ISSN 2540-833X | p-ISSN 2252-6579 | DOI 10.15294/jbe | DOAJ toc/2252-6579 | Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang] publishes research articles and conceptual analysis of philosophy, education theory, biology education research, instrument of biology learning tools, biology of learning media, biological experiments developing, and evaluation of biology learning.
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Articles 15 Documents
Search results for , issue " Vol 2 No 2 (2013)" : 15 Documents clear
PENGEMBANGAN MODUL PRAKTIKUM BERBASIS KEWIRAUSAHAAN PADA MATERI KEANEKARAGAMAN HAYATI SISWA KELAS X Ningsih, Fitria; Retnoningsih, Amin; Budi Prasetyo, Andreas Priyono
Journal of Biology Education Vol 2 No 2 (2013)
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This study was aimed at developing and determining the effect of the implementation of the entrepreneur-based practicum module on student’s achievement and entrepreneurial interest. This research was Research and Development with pretest-posttest nonequivalent control group design on X.9(experimental group) and X.10( control group). The subject studied was biodiversity. Sample was collected by a convenience sampling technique. Data were analyzed by t-test and simple linear regression test. The findings showed that the implementation of the entrepreneur-based practicum module were high (score 6). T-test result showed that there was a significant difference between both group (tcount>ttable). Simple linear regression test showed that the implementation of  the entrepreneur-based practicum module brought a significant effect on student’s achievement (probability sig.<0.05; r square 0,769). Simple linear regression test indicated that there was an effect of implementation of the entrepreneur-based practicum module on student’s entrepreneurial interest (probability sig.<0.05; r Square 0,814). Correlation test showed that strong correlation between student’s entrepreneurial interest and achievement about 82,2% (probability sig.<0.05). The conclusion of this research was that the implementation of the entrepreneur-based practicum module had a significant effect on student’s achivement and entrepreneurial interest.. Penelitian ini bertujuan mengembangkan dan menguji pengaruh modul praktikum berbasis kewirausahaan terhadap hasil belajar dan minat wirausaha siswa. Penelitian ini merupakan penelitian Research and Development dengan pola pretest-posttest nonequivalent control group design pada kelas X.9 (kelas eksperimen) dan X.10 (kelas kontrol) pada materi keanekaragaman hayati. Pengambilan sampel menggunakan teknik convenience sampling.Data penelitian berupa pengaruh penerapan modul praktikum berbasis kewirausahaan dengan minat wirausaha siswa. Data dianalisis secara deskriptif kualitatif dan kuantitatif. Teknik analisis data dengan uji t dan uji regresi linier sederhana. Hasil penelitian menunjukkan penerapan modul praktikum berbasis kewirausahaan tergolong tinggi (skor 6). Hasil uji t menunjukkan perbedaan signifikan antara kelas eksperimen dan kontrol (thitung>ttabel). Uji regresi linier sederhana menunjukkan bahwa penerapan modul praktikum berbasis kewirausahaan berpengaruh terhadap nilai hasil belajar (nilai sig.<0.05; r Square 0,769). Uji regresi linier sederhana mengindikasikan bahwa ada pengaruh penerapan modul praktikum berbasis kewirausahaan dengan minat wirausaha siswa (nilai sig.<0.05; r Square 0,814). Uji korelasi menunjukkan adanya hubungan yang kuat antara minat wirausaha dan hasil belajar siswa sebesar 82,2% (nilai sig.<0.05). Simpulan dari penelitian ini adalah penerapan modul praktikum berbasis kewirausahaan berpengaruh signifikan terhadap hasil belajar dan minat wirausaha siswa.
PENGEMBANGAN KOMIK SAINS BERBASIS KONTEKSTUAL PADA PEMBELAJARAN SISTEM PERNAPASAN Nugroho, Gandi Adi; Lisdiana, Lisdiana; Pribadi, Tyas Agung
Journal of Biology Education Vol 2 No 2 (2013)
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The purpose of this researchis to develop a scientific comic that is suitable for learning science, and to analyze the effectiveness of scientific comic, increase the motivation and the cognitive learning outcomes of students. The research design was Research and Development. This researchhave been carried out in SMP N 2 Jepara, using convenience sampling technique, and the class VIII G as research subjects. The results showed that the comic developed was valid (media expert assessment was 84.85%, material experts assessment was 96.30%) and effective (classical completeness was 88%, 56% student motivation was good, 44% student motivation was excellent). The scientific comic is suitable and effective to be used in teaching the respiratory system in junior high school. Tujuan penelitian ini adalah untuk mengembangkan komik sains yang  valid, serta menganalisis validitas serta efektivitas komik sains yang dikembangkan terhadap motivasi dan hasil belajar kognitif siswa. Rancangan penelitian yang digunakan adalah Research and Development.Penelitian dilaksanakan di SMP N  2 Jepara, sampel ditentukan dengan teknik convenience sampling dan diperoleh kelas VIIIG sebagai subyek penelitian. Hasil penelitian menunjukkan komik yang dikembangkan valid, berdasarkan penilaian dari ahli media diperoleh nilai mencapai 84,85%, sedangkan ahli materi mencapai 96,30%. Media komik sains efektif digunakan dalam pembelajaran dengan hasil belajar kognitif mencapai ketuntasan klasikal 88%, motivasi siswa 56% baik, 44% sangat baik pada pembelajaran materi sistem pernapasan di SMP.
KONTRIBUSI MOVING CLASS PADA PEMBELAJARAN BIOLOGI TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA Isro, Abda Lail; Supriyanto, Supriyanto; Karia, Nana
Journal of Biology Education Vol 2 No 2 (2013)
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Implementation of moving class system was expected to increase the students learning motivation and their learning outcomes. But in fact, many students came late to enter the class or even left the class because a lack of motivation. Moreover, students learning outcomes also has not reached the expected target. This research aimed to determine how much the contribution of moving class system in biology learning on students motivation and their learning outcomes at SMA Negeri 1 Slawi Tegal. This research used quantitative descriptive method and data were analyzed using simple regression analysis. The results showed that the implementation of moving class system contributed to students learning motivation as much as 5.81% with the regression equation’ Y = 52.727 + 0.279 X. The implementation of moving class system also contributed to students learning outcomes as much as 2.87% with the regression equation’ Y = 76.414 + 0.046 X. Based on the analysis and discussion, it can be concluded that the implementation of moving class system in biology’s learningcontributed positively to the students learning motivation and their learning outcomes at SMA N 1 Slawi. Pelaksanaan sistem moving class diharapkan dapat meningkatkan motivasi belajar dan hasil belajar siswa. Namun pada kenyataannya banyak siswa yang terlambat masuk kelas atau bahkan membolos karena kurangnya motivasi. Selain itu, hasil belajar siswa juga belum mencapai target yang diharapkan. Penelitian ini bertujuan untuk mengetahui seberapa besar kontribusi sistem moving class pada pembelajaran biologi terhadap motivasi belajar dan hasil belajar siswa SMA Negeri 1 Slawi Kabupaten Tegal. Penelitian ini menggunakan metode deskriptif kuantitatif dan data dianalisis menggunakan analisis regresi sederhana. Hasil penelitian menunjukan bahwa pelaksanaan sistem moving class memberikan kontribusi terhadap motivasi belajar siswa sebesar 5,81% dengan persamaan regresi Y= 52,727 + 0,279 X. Pelaksanaan sistem moving class juga memberikan kontribusi terhadap hasil belajar siswa sebesar 2,87% dengan persamaan regresi Y= 76,414 + 0,046 X. Berdasarkan hasil analisis dan pembahasan, maka dapat disimpulkan bahwa pelaksanaan sistem moving class pada pembelajaran biologi memberikan kontribusi yang positif terhadap motivasi belajar dan hasil belajar siswa SMA N 1 Slawi.
PENERAPAN METODE EXAMPLE-NON-EXAMPLE DALAMPEMBELAJARAN KEANEKARAGAMAN HEWAN DI SMPN 2 TENGARAN KABUPATEN SEMARANG Setyaningsih, Yuli; Rahyuningsih, Margareta; Priyono, Bambang
Journal of Biology Education Vol 2 No 2 (2013)
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The aims of this research was to determine the effectiveness of the application method Example Non Example on the activity and student learning outcomes at the Animal Diversity material in SMP N 2 Tengaran. This true experimental research design uses random subject design test design (post-test only control design) with 2-class samples are class VII G as a control class and class VII I as a experiment class. The technique sampling used is a convinence sampling technique. The percentage activity of students in the experimental class and control classes were 91.66% and 60.03%. The percentage of students in the classical mastery in experimental classes and control classes were 75.00% and 18.75%. T-test was used to examine the difference average of the learning outcomes between control class and experimental class. The results of t-test obtained tcount=7,22>ttable=1,67 with α = 5% and df = 66, so the average student learning outcomes in experimental classes are better than the control class. Based on these results can be concluded that the application of methods Example Non Example at the Animal Diversity material effective to increase the activity and student learning outcomes in SMP N 2 Tengaran Semarang regency landmarks. Penelitian ini bertujuan untuk mengetahui efektifitas penerapan metode Example Non Example terhadap aktivitas dan hasil belajar siswa pada materi Keanekaragaman Hewan di SMP N 2 Tengaran Kabupaten Semarang. Penelitian true experimental design ini menggunakan desain random subject test design (post-test only control design) dengan 2 (dua) kelas sampel yaitu kelas VII G sebagai kelas kontrol dan kelas VII I sebagai kelas eksperimen. Teknik pengambilan sampel yang digunakan adalah teknik Convinience Sampling. Persentase aktivitas siswa pada kelas eksperimen dan kelas kontrol adalah 91,66% dan 60,03%. Persentase ketuntasan siswa secara klasikal pada kelas eksperimen dan kelas kontrol adalah 75,00% dan 18,75%. Uji-t digunakan untuk menguji perbedaan rata-rata hasil belajar siswa antara kelas kontrol dan kelas eksperimen. Hasil uji-t diperoleh thitung = 7,22>ttabel = 1,67 dengan α = 5% dan dk=66 sehingga rata-rata hasil belajar siswa kelas eksperimen lebih baik daripada kelas kontrol. Berdasarkan hasil tersebut dapat disimpulkan bahwa penerapan metode Example Non Example efektif untuk meningkatkan aktivitas dan hasil belajar siswa pada materi Keanekaragaman Hewan di SMP N 2 Tengaran Kabupaten Semarang.  
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN GAME EDUKASI BERBENTUK ADVENTURE BERBASIS PENDIDIKAN KARAKTER PADA MATERI SISTEM PENCERNAAN Hakim, Arif Rahman; Marianti, Aditya; Utami, Nur Rahayu
Journal of Biology Education Vol 2 No 2 (2013)
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This research aims to test the feasibility of the character based adventure education game using the digestive system study materials. The method of this research is Research and Development. The research  media was explored by experts and tested in two stages, i.e:  the stage of small-scale testing and large-scale testing. The subjects of small-scale testing are 20 students of eighth grade in SMP N 1 Wonopringgo and the subjects of large-scale testing  are 2 classes in SMP N 21 Semarang. Data for the media feasibility test was collected from media experts and material experts as well as teachers and students. The media effectiveness was interpreted from student learning outcomes. The student character values were ​​obtained from the tests, assignments and questionnaires. Data analysis showed that the media was feasible and the media was categorized as good. None of the teachers and students responded that lesser than “well” criteria. More than 85.45% of students received learning outcomes of above KKM (80). The results of student character analysis showed more than 75% of  students high scores on each character. It was concluded that the media developed is feasible as a learning media in junior high school. Penelitian ini bertujuan untuk menguji kelayakan multimedia game edukasi berbentuk adventure berbasis pendidikan karakter pada materi sistem pencernaan. Metode penelitian yang digunakan adalah Research and Development. Dalam penelitian ini media yang dikembangkan ditelaah oleh pakar dan diujicobakan melalui 2 tahap, yaitu tahap uji coba skala kecil dan uji coba skala besar. Subjek uji coba skala kecil yaitu 20 siswa kelas VIII di SMP N 1 Wonopringgo dan subjek uji coba skala besar yaitu 2 kelas siswa kelas VIII di SMP N 21 Semarang. Data kelayakan media diperoleh dari pakar media dan materi;  guru dan siswa. Data keefektifan media diperoleh dari hasil belajar siswa. Data nilai karakter siswa diperoleh dari tes, penugasan dan angket. Hasil analisis kelayakan media menunjukan bahwa media layak digunakan ditunjukkan dari, penilaian oleh ahli media dan ahli materi memperoleh kriteria layak. Guru dan 100% siswa memberikan tanggapan sangat baik dan baik. 85,45% siswa memperoleh hasil belajar diatas KKM (80). Lebih dari 75% siswa memiliki skor karakter yang tinggi pada masing-masing karakter. Simpulan dari penelitian ini adalah media game edukasi yang dikembangkan layak digunakan sebagai media pembelajaran di SMP. 

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