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Eduarts: Journal of Arts Education
ISSN : 22526625     EISSN : -     DOI : -
Arjuna Subject : -
Articles 10 Documents
Search results for , issue "Vol 5 No 1 (2016)" : 10 Documents clear
PEMBELAJARAN PRAKARYA DENGAN MENGGUNAKAN MEDIA KAIN PERCA BAGI SISWA KELAS X MADRASAH ALIYAH DR. IBNU MAS'UD WIRADESA PEKALONGAN Afnika, Fifi Nur
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.10263

Abstract

This research uncover problems: (1) how the structure of art project learning by patchwork medium on student class X Madrasah Aliyah Wiradesa ?, (2) how the work art projects of students grade X Madrasah Aliyah Wiradesa?. This research is using research development method conducted by under control observation. The data collection was done through observation Interviews, and documentation. An analysis of data using reduction of data, presentation of data, and verification. Qualitative analysis with descriptive approach. The research results is,(1) the form of learning the art projects to the patchwork media for class X MA Dr. Ibnu Mas'ud Wiradesa students, designed for the purpose, matter, media, strategy , and evaluation, (2) after learning, obtained the work of the art projects a patchwork class X MA Dr. Ibnu Mas'ud Wiradesa Pekalongan students. The work of students on the aesthetic mostly in good category that btained by seven students or 40,9 % of students. On aspects of conformity calligraphy, most students works included in the category of appropriate obtained by 11 students or 50 % ofstudents. Creativity aspects, most of the work of students included in the good category that obtained by 18 students or 81,81 % of students. Based on the research done can be given advice to the head master to use patchwork as a work medium on learning the art projects for class X MA Dr. Ibnu Mas'ud Wiradesa students.
PEMANFAATAN SERBUK KAYU SEBAGAI MEDIA BERKARYA RAGAM HIAS PADA SISWA KELAS VII SMP NEGERI 2 JEPARA Albertian, Fahmi Tanjung
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.10896

Abstract

The research reveals a problem: (1) how the use of serbuk kayu as ornament creation media in seventh graders of SMP Negeri 2 Jepara ?, (2) how is the result of serbuk kayu as ornament creation media seventh graders of SMP Negeri 2 Jepara ?. This research method uses development research conducted through observation of control. Data collected through observation, interviews, and documentation. The data analysis was done through data reduction, data presentation, and verification. Based on the results of the study, the first use of serbuk kayu as working media in teaching ornament in seventh graders of SMP Negeri 2 Jepara consists of objectives, materials, media, strategy, and evaluation. The material presented include ornament techniques and procedures ornament creation media. The learning method uses the scientific method. Learning evaluation consisted of reviewing spiritual attitudes, social attitudes, competence knowledge, and skill competence. Second, based on the results of the use of serbuk kayu as ornament creation media in seventh graders of SMP Negeri 2 Jepara obtained classification design works on control observation I and control observation II. In control observation I, as much as 2 students or 6% make trubusan design, two students or 6% make ceplok flower, 3 students or 8% made suluran design, and 29 students or 80% create floral design. In control observation II, as many as 1 students or 3% make ceplok flowers and 35 students or 97% create floral design. 
EXPLORATION STUDY USING PLASTIC WASTE IN CRAFT WORK IN CLASS X SMA NEGERI 1 BATURETNO Nurpradana, Marafendi
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.12110

Abstract

Waste plastic is damp rubbish which is difficult to be separated and reduced, in order to decrease the amount of plastic rubbish needs a real action. The purpose of the research is to observe the process of waste plastic also the ability of the student of X IPA 4 SMA Negeri 1 Baturetno in crafting. The step of this research such as preface study and school survey, restrained observation, first meeting, restrained observation and second meetig. This research uses Scientific approach when doing the research in learning activities of crafting. The accumulation of the students’ ability of crafting show 91,2% (31 student) get score 3,21-4 (best category) and 8,8% (3 student) get score 2,41-3,32 (good category). While the learning process, the students look enthusiastic to follow the learning activities. In the crafting process, students look enthusiastic when prepare tools, materials and collect the result on time. As result of the three dimension crafting are suitable with the previous design. The advice from researchers are  teachers should choose the more appropriate learning media and be prepared before learning. Moreover, the teacher should develop the increase of ability of the student in analyzing visual object which is used to make craft in order to make the student more curious and communicative. 
KASIH SAYANG INDUK KUCING TERHADAP ANAKNYA SEBAGAI IDE PENCIPTAAN KARYA SENI LUKIS BATIK KAYU Putri, Hafida Akuwati; Purwanto, Purwanto
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.34817

Abstract

Keanggunan dan kecantikan kucing serta kemanjaan sebagai respon yang mendalam membuat penulis sangat menyayangi kucing. Sama seperti manusia, kucing juga memiliki perasaan kasih sayang terhadap anaknya. Berkaitan dengan rasa kasih sayang kucing, penulis menuangkan berbagai bentuk kasih sayang kucing terhadap anaknya ke dalam karya proyek studi seni lukis batik kayu. Proses berkarya dimulai dari pencarian ide yang ada disekitar lingkungan, kemudian dilanjutkan proses pengolahan ide dengan membuat sket pada kertas gambar, selanjutnya proses pemindahan sket pada kayu dan proses mencanting. Proses pewarnaan dilakukan dua tahapan, mulai dari pewarnaan indigosol atau, kemudian dilanjutkan dengan pewarnaan naptol. Proses yang terakhir adalah nglorot atau menghilangkan malam yang melekat dengan cara direbus. Karya seni lukis batik kayu yang dihasilkan berjumlah sepuluh karya dengan bentuk dan ukuran yang bervariasi dan juga karakter kayu yang berbeda. Kucing sebagai objek pada karya seni lukis batik kayu sangat menarik, dengan karakter kucing yang memiliki tubuh lentur, sangat relevan digunakan dalam karya-karya batik yang di dominasi unsur dekoratif.
REDESAIN MAINAN TRADISIONAL ANAK-ANAK Rusyda, Citra; Purwanto, Purwanto
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.34818

Abstract

Seiring perkembangan teknologi yang semakin pesat, mainan tradisional kalah bersaing dengan mainanmainan modern. Adapun tujuan pembuatan proyek studi ini adalah untuk menghasilkan produk karya seni kriya redesain mainan tradisional anak yang kreatif dengan menggabungkan antara karya mainan tradisional anak yang telah ada sebelumnya dengan unsur-unsur baru sehingga berkembang menjadi suatu karya mainan tradisional anak yang baru. Media yang digunakan adalah bahan baku berupa (kayu, bambu, kain, kertas, dan cat akrilik) dan alat (gergaji, bor, mesin bubut, dan perangkat komputer). Teknik yang diterapkan menggunakan teknik digital, teknik wood carving, teknik bubut, teknik perakitan, teknik jahit dan teknik pewarnaan. Sedangkan proses berkaryanya meliputi tahap konseptual, tahap visualisasi, dan tahap penyajian. Proyek studi ini menghasilkan 12 jenis karya redesain mainan tradisional. Mainan tradisional yang telah diredesain secara kreatif diharapkan dapat mengenalkan, membangkitkan ketertarikan, dan menimbulkan kesenangan bagi anak dalam memainkan mainan tradisional anak yang penting untuk pembentukan karakter mereka.
PEMBELAJARAN PRAKARYA DENGAN MENGGUNAKAN MEDIA KAIN PERCA BAGI SISWA KELAS X MADRASAH ALIYAH DR. IBNU MAS'UD WIRADESA PEKALONGAN Afnika, Fifi Nur
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.10263

Abstract

This research uncover problems: (1) how the structure of art project learning by patchwork medium on student class X Madrasah Aliyah Wiradesa ?, (2) how the work art projects of students grade X Madrasah Aliyah Wiradesa?. This research is using research development method conducted by under control observation. The data collection was done through observation Interviews, and documentation. An analysis of data using reduction of data, presentation of data, and verification. Qualitative analysis with descriptive approach. The research results is,(1) the form of learning the art projects to the patchwork media for class X MA Dr. Ibnu Mas'ud Wiradesa students, designed for the purpose, matter, media, strategy , and evaluation, (2) after learning, obtained the work of the art projects a patchwork class X MA Dr. Ibnu Mas'ud Wiradesa Pekalongan students. The work of students on the aesthetic mostly in good category that btained by seven students or 40,9 % of students. On aspects of conformity calligraphy, most students works included in the category of appropriate obtained by 11 students or 50 % ofstudents. Creativity aspects, most of the work of students included in the good category that obtained by 18 students or 81,81 % of students. Based on the research done can be given advice to the head master to use patchwork as a work medium on learning the art projects for class X MA Dr. Ibnu Mas'ud Wiradesa students.
PEMANFAATAN SERBUK KAYU SEBAGAI MEDIA BERKARYA RAGAM HIAS PADA SISWA KELAS VII SMP NEGERI 2 JEPARA Albertian, Fahmi Tanjung
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.10896

Abstract

The research reveals a problem: (1) how the use of serbuk kayu as ornament creation media in seventh graders of SMP Negeri 2 Jepara ?, (2) how is the result of serbuk kayu as ornament creation media seventh graders of SMP Negeri 2 Jepara ?. This research method uses development research conducted through observation of control. Data collected through observation, interviews, and documentation. The data analysis was done through data reduction, data presentation, and verification. Based on the results of the study, the first use of serbuk kayu as working media in teaching ornament in seventh graders of SMP Negeri 2 Jepara consists of objectives, materials, media, strategy, and evaluation. The material presented include ornament techniques and procedures ornament creation media. The learning method uses the scientific method. Learning evaluation consisted of reviewing spiritual attitudes, social attitudes, competence knowledge, and skill competence. Second, based on the results of the use of serbuk kayu as ornament creation media in seventh graders of SMP Negeri 2 Jepara obtained classification design works on control observation I and control observation II. In control observation I, as much as 2 students or 6% make trubusan design, two students or 6% make ceplok flower, 3 students or 8% made suluran design, and 29 students or 80% create floral design. In control observation II, as many as 1 students or 3% make ceplok flowers and 35 students or 97% create floral design. 
EXPLORATION STUDY USING PLASTIC WASTE IN CRAFT WORK IN CLASS X SMA NEGERI 1 BATURETNO Nurpradana, Marafendi
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.12110

Abstract

Waste plastic is damp rubbish which is difficult to be separated and reduced, in order to decrease the amount of plastic rubbish needs a real action. The purpose of the research is to observe the process of waste plastic also the ability of the student of X IPA 4 SMA Negeri 1 Baturetno in crafting. The step of this research such as preface study and school survey, restrained observation, first meeting, restrained observation and second meetig. This research uses Scientific approach when doing the research in learning activities of crafting. The accumulation of the students’ ability of crafting show 91,2% (31 student) get score 3,21-4 (best category) and 8,8% (3 student) get score 2,41-3,32 (good category). While the learning process, the students look enthusiastic to follow the learning activities. In the crafting process, students look enthusiastic when prepare tools, materials and collect the result on time. As result of the three dimension crafting are suitable with the previous design. The advice from researchers are  teachers should choose the more appropriate learning media and be prepared before learning. Moreover, the teacher should develop the increase of ability of the student in analyzing visual object which is used to make craft in order to make the student more curious and communicative. 
KASIH SAYANG INDUK KUCING TERHADAP ANAKNYA SEBAGAI IDE PENCIPTAAN KARYA SENI LUKIS BATIK KAYU Putri, Hafida Akuwati; Purwanto, Purwanto
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.34817

Abstract

Keanggunan dan kecantikan kucing serta kemanjaan sebagai respon yang mendalam membuat penulis sangat menyayangi kucing. Sama seperti manusia, kucing juga memiliki perasaan kasih sayang terhadap anaknya. Berkaitan dengan rasa kasih sayang kucing, penulis menuangkan berbagai bentuk kasih sayang kucing terhadap anaknya ke dalam karya proyek studi seni lukis batik kayu. Proses berkarya dimulai dari pencarian ide yang ada disekitar lingkungan, kemudian dilanjutkan proses pengolahan ide dengan membuat sket pada kertas gambar, selanjutnya proses pemindahan sket pada kayu dan proses mencanting. Proses pewarnaan dilakukan dua tahapan, mulai dari pewarnaan indigosol atau, kemudian dilanjutkan dengan pewarnaan naptol. Proses yang terakhir adalah nglorot atau menghilangkan malam yang melekat dengan cara direbus. Karya seni lukis batik kayu yang dihasilkan berjumlah sepuluh karya dengan bentuk dan ukuran yang bervariasi dan juga karakter kayu yang berbeda. Kucing sebagai objek pada karya seni lukis batik kayu sangat menarik, dengan karakter kucing yang memiliki tubuh lentur, sangat relevan digunakan dalam karya-karya batik yang di dominasi unsur dekoratif.
REDESAIN MAINAN TRADISIONAL ANAK-ANAK Rusyda, Citra; Purwanto, Purwanto
Eduarts: Jurnal Pendidikan Seni Vol 5 No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduart.v5i1.34818

Abstract

Seiring perkembangan teknologi yang semakin pesat, mainan tradisional kalah bersaing dengan mainanmainan modern. Adapun tujuan pembuatan proyek studi ini adalah untuk menghasilkan produk karya seni kriya redesain mainan tradisional anak yang kreatif dengan menggabungkan antara karya mainan tradisional anak yang telah ada sebelumnya dengan unsur-unsur baru sehingga berkembang menjadi suatu karya mainan tradisional anak yang baru. Media yang digunakan adalah bahan baku berupa (kayu, bambu, kain, kertas, dan cat akrilik) dan alat (gergaji, bor, mesin bubut, dan perangkat komputer). Teknik yang diterapkan menggunakan teknik digital, teknik wood carving, teknik bubut, teknik perakitan, teknik jahit dan teknik pewarnaan. Sedangkan proses berkaryanya meliputi tahap konseptual, tahap visualisasi, dan tahap penyajian. Proyek studi ini menghasilkan 12 jenis karya redesain mainan tradisional. Mainan tradisional yang telah diredesain secara kreatif diharapkan dapat mengenalkan, membangkitkan ketertarikan, dan menimbulkan kesenangan bagi anak dalam memainkan mainan tradisional anak yang penting untuk pembentukan karakter mereka.

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