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VIRTUAL AND AUGMENTED REALITY IN MODERN EDUCATION: IMPROVING LEARNING QUALITY AND ENGAGEMENT Risqah Amaliah Kasman; Yudhi Priyatmo; Andi Evi Sulfiyani Nurfathanah Amsal
INJOSEDU: International Journal of Social and Education Vol. 2 No. 12 (2026): International Journal of Social and Education (INJOSEDU)
Publisher : Adisam Publisher

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Abstract

The use of Virtual Reality (VR) and Augmented Reality (AR) technologies has emerged as an important innovation in modern education by creating immersive and interactive learning experiences. This study aims to analyze previous research on the role of VR and AR in improving learning quality and student engagement in the digital age. The research employs a qualitative approach, using library research to review scholarly articles and academic publications on immersive learning technologies. The findings indicate that VR and AR technologies enhance students’ conceptual understanding and engagement through realistic simulations and interactive visualization. However, successful implementation depends on pedagogical design, technological infrastructure readiness, and educators’ ability to effectively integrate immersive technologies into learning environments. The study highlights the importance of aligning technological innovation with instructional strategies to optimize learning outcomes in modern education systems.
Penguatan Karakter Anak melalui Kegiatan Edukatif dan Bermain pada Anak-Anak Panti Asuhan: Strengthening the Children’s Character through Educational and Play-Based Activities for Orphan Children M. Raidil Raidil; Ina Kristina Wandagau; Agustina Simorangkir; Mariana Nensi; Yudhi Priyatmo
DARMADIKSANI Vol 6 No 2 (2026): Edisi Juni
Publisher : Jurusan Pendidikan Bahasa dan Seni, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/darmadiksani.v6i2.9928

Abstract

Anak-anak yang tinggal di panti asuhan menghadapi tantangan dalam pembinaan karakter akibat keterbatasan bimbingan personal dan minimnya pembelajaran partisipatif yang terstruktur. Kondisi ini berpotensi menghambat perkembangan sosial-emosional dan internalisasi nilai moral apabila tidak ditangani melalui pendekatan yang kontekstual dan berkelanjutan. Kegiatan pengabdian ini bertujuan mengembangkan dan mengimplementasikan model permainan edukatif berbasis pengalaman sosial untuk memperkuat karakter anak panti asuhan. Program PkM ini melibatkan 15 peserta dan dilaksanakan melalui tahapan identifikasi kebutuhan, perancangan permainan berbasis empati, kerja sama, tanggung jawab, kejujuran, dan kedisiplinan, pelaksanaan aktivitas kelompok, refleksi terstruktur, serta evaluasi menggunakan angket penilaian karakter yang dianalisis secara deskriptif kuantitatif melalui perhitungan persentase capaian kategori. Hasil menunjukkan bahwa 80% peserta berada pada kategori sangat baik dan 20% pada kategori baik, tanpa peserta pada kategori kurang. Selain peningkatan capaian karakter, kegiatan juga memperkuat partisipasi aktif, interaksi sosial, dan kesadaran tanggung jawab kolektif. Kebaruan kegiatan ini terletak pada integrasi permainan berbasis nilai, refleksi moral terstruktur, dan pengembangan modul aplikatif yang memungkinkan keberlanjutan program oleh pengasuh. Temuan ini menegaskan bahwa model permainan edukatif berbasis pengalaman sosial efektif dalam mendorong internalisasi nilai karakter secara lebih mendalam dan berkelanjutan di lingkungan panti asuhan. Implikasinya, model ini berpotensi direplikasi sebagai strategi pembinaan karakter yang sistematis dan kontekstual di lembaga sosial sejenis.
The Effectiveness of PhET Simulations in Improving Seventh-Grade Students’ Learning Outcomes on States of Matter and Their Changes Yudhi Priyatmo; Sonia Meta Angraini; Siti Shofa Assyifa'ul Qulbi Barid; Andi Evi Sulfiyani Nurfathanah Amsal; Fathin Muhammad
Journal of Science and Science Education Vol. 7 No. 2 (2026)
Publisher : Pascasarjana, Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jossed.v7i2.16377

Abstract

This study aimed to examine changes in students’ learning outcomes and assess the perceived effectiveness and practicality of PhET media in learning about states of matter and their changes among seventh-grade students at SMPN 2 Watubangga. A quantitative descriptive approach using a One-Group Pretest-Posttest Design was employed. The participants were 20 seventh-grade students in the 2026/2027 academic year. PhET-supported learning activities were implemented during the study period from July 13 to August 3, 2026. Data were collected using a 15-item objective test of learning outcomes and a questionnaire consisting of 32 statements to assess the effectiveness and practicality of the medium. Learning gains were analyzed using the normalized gain (N-Gain), while questionnaire responses were analyzed descriptively using percentages. The mean learning outcome score increased from 58.25 on the pretest to 83.75 on the posttest, while the proportion of students achieving learning mastery increased from 25% to 100%. The mean N-Gain was 0.6008 (60.08%), indicating a moderate level of learning improvement. Separately, questionnaire results yielded an effectiveness score of 84.01% and a practicality score of 83.37%, both categorized as very high. These percentages represent respondents’ assessments of the learning medium and are distinct from the N-Gain, which measures improvement in learning outcomes. Overall, the findings indicate that the use of PhET media was associated with improved learning outcomes and was positively perceived by students in the context of this study. However, because the study employed a one-group design without a comparison group, the findings do not establish that PhET media is more effective than other instructional approaches