Janah, Riska Fatimatus
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Implementasi Metode Game Based Learning untuk Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Fiqih Janah, Riska Fatimatus; Shofiyani, Amrini
ANWARUL Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i3.10133

Abstract

Fiqh learning requires an innovative and student-centered approach so that the learning process becomes more active, engaging, and easier to understand. One approach that can be used is Game-Based Learning, namely electronic or digital game-based learning designed to support the achievement of learning objectives. This study aims to determine the effect of implementing the Game-Based Learning method on increasing students’ interest and learning outcomes in the Fiqh subject at MA Mambaul Ulum Megaluh Jombang. This study used a quantitative approach with a pre-test–post-test design. The research subjects consisted of 37 Grade XI students who participated in Fiqh learning on the topics of marriage and divorce. Data were collected through observation, questionnaires, and tests, and were then analyzed using the Kolmogorov-Smirnov normality test and paired t-test to determine the significant effect. The results showed that the implementation of the Game-Based Learning method had a significant effect on increasing students’ learning interest, with a significance value of 0.01 < 0.05. Students became more active, enthusiastic, and better able to understand the material after participating in game-based learning. The conclusion of this study affirms that the Game-Based Learning method is effective and feasible to use as an innovative learning alternative in increasing students’ learning interest in the Fiqh subject. These findings provide practical implications for Fiqh teachers in designing learning that is more interactive, participatory, and aligned with students’ learning needs.
Implementasi Game Based Learning untuk Meningkatkan Hasil Belajar Siswa MA Mamba’ul Ulum Megaluh Jombang Janah, Riska Fatimatus; Pradani, Ovidelya Ningsa; Qonita, Niswah; Ma'arif, Iin Baroroh
ANWARUL Vol 6 No 1 (2026): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i1.9221

Abstract

The low learning outcomes in Fiqih are still largely associated with conventional teaching methods that limit active student participation, thereby highlighting the need for the implementation of innovative, game-based instructional strategies. This study aimed to analyze the effect of Game-Based Learning (GBL) on the learning outcomes of Grade XI students at MA Mamba’ul Ulum Megaluh Jombang in the topics of marriage and divorce. A quantitative approach was employed using a pre-experimental one-group pretest–posttest design, involving 37 students as research participants and conducted in May 2025. Data were collected through pretest and posttest achievement tests and analyzed using the Kolmogorov–Smirnov normality test and paired t-test. The results showed a significant improvement in learning outcomes following the implementation of GBL (p = 0.01 < 0.05), with higher posttest mean scores compared to pretest scores, indicating a positive effect of GBL on Fiqih learning outcomes. The implementation of Game-Based Learning in this study was structured by incorporating elements of challenge, collaboration, and a scoring system to foster active student engagement, thereby not only enhancing cognitive aspects but also creating a more participatory and interactive learning environment. These findings affirm that GBL is a viable and effective instructional strategy in Islamic education to improve conceptual understanding and student engagement in Fiqih.