Claim Missing Document
Check
Articles

Found 16 Documents
Search

PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN FLASHCARD UNTUK GURU-GURU DI SDN KEDUNGREJO MEGALUH DAN IMPLEMENTASINYA PADA PESERTA DIDIK Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Denoena Hanifah; Firda Nur Laili
Jurnal Abdi Inovatif : Pengabdian kepada Masyarakat Vol. 2 No. 1 (2023): Jurnal Abdi Inovatif : Pengabdian kepada Masyarakat
Publisher : Universitas Nusa Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31938/jai.v2i1.459

Abstract

AbstractAt the elementary school level, English is one of the mandatory local content for students. Several factors in learning English at school lead to low memory and understanding of English vocabulary at the elementary school level. One is that the media used in some schools could be more varied, so it does not attract students' interest in learning. This PKM program was carried out by the academic community of KH University. A. Wahab Hasbullah Tambakberas Jombang. This PKM program aims to increase the interest and enthusiasm of students and is accompanied by an increase in their English vocabulary. The method used in this PKM program is Community Based Research (CBR). Based on the results of observations and implementation, the training provided makes it easier for teachers to teach English to their students. This can be seen from students' responses during the learning process and the questionnaire results given to 20 grade 4 students at SDN Kedungrejo Megaluh. The result is an increase in students' memory of English vocabulary from their activity when given some questions to provoke their memory of the material being taught. The PKM activities can be a reference for teachers to create an innovation in a learning system so that students can easily understand the subjects they are studying.Keywords: Training, Learning Media, Flashcard AbstrakPada jenjang Sekolah Dasar, mata pelajaran Bahasa Inggris merupakan salah satu muatan lokal wajib bagi peserta didik. Beberapa faktor yang menyebabkan rendahnya daya ingat dan pemahaman kosakata bahasa Inggris di jenjang Sekolah Dasar salah satunya yaitu media yang digunakan di beberapa sekolah terlalu monoton, sehingga kurang menarik minat peserta didik terhadap pembelajaran. Program Pengabdian Kepada Masyarakat (PKM) ini dilakukan oleh sivitas akademika Universitas KH. A. Wahab Hasbullah, Tambakberas, Jombang. Program PKM ini bertujuan untuk membuat minat dan antusiasme peserta didik menjadi meningkat, serta disertai dengan adanya peningkatan perbendaharaan kosa kata bahasa Inggrisnya. Metode yang digunakan dalam program PKM ini adalah Community Based Research (CBR). Berdasarkan hasil observasi serta implementasi yang dilakukan, dapat dilihat bahwa pelatihan yang diberikan memudahkan guru-guru mengajarkan bahasa Inggris kepada peserta didiknya. Hal ini dapat dilihat dari respon peserta didik selama proses pembelajaran dan hasil angket yang diberikan kepada 20 peserta didik kelas 4 SDN Kedungrejo Megaluh. Hasilnya adalah terlihat adanya peningkatan daya ingat peserta didik terhadap kosakata bahasa Inggris dari keaktifan mereka ketika diberikan beberapa pertanyaan dengan tujuan untuk memancing daya ingat mereka dari materi yang diajarkan. Kegiatan PKM yang dilakukan dapat menjadi acuan bagi guru-guru untuk membuat suatu inovasi dalam suatu sistem pembelajaran agar peserta didik dapat dengan mudah memahami mata pelajaran yang mereka pelajari.Kata Kunci: Pelatihan, Media Belajar, Flashcard
DEVELOPING ENGLISH DIGITAL BOOK AS LEARNING MEDIA FOR XI GRADE STUDENTS Ma'arif, Iin Baroroh; Sunniyah, Intifadzah
JoEMS (Journal of Education and Management Studies) Vol 4 No 3 (2021): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (338.194 KB) | DOI: 10.32764/joems.v4i3.483

Abstract

This research aims at developing Digital English Book as English learning media for XI grade students of Senior High School. This learning media consist of some materials which is appropriate to be studied for students. All materials in this media is based on senior high school syllabus of curriculum K13. The research method used is Research and Development. This development used ADDIE model which have several steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The media validation result got 86 score it was in “very good” category, and the material validation got 88 score it was in “very good” category. The students’s responses of try out result 94 was in “very good category”. By having those result, this Digital English Book is feasible to be used as a learning media for XI grade students. Furthermore this research can be used as reference to other researcher in developing English learning media in different level of students. Key words: Digital English Book, English skill, Senior High School Students
Grammar Book Based on Games for Fifth Grade of MI Kebokicak Jombang Afidah, Nurul; Zulfa, Garhana; Ma'arif, Iin Baroroh
JoEMS (Journal of Education and Management Studies) Vol 5 No 3 (2022): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i3.761

Abstract

In MI Kebokicak, teaching learning still used the usual method without media and was still lack of facilities and infrastructure. Eventhough learning media was eded to facilitate teachers in transferring knowledge and making it easier for students to understand English material. Therefore, the purpose of this study was to develop Grammar Book based on Games to help fifth grade students at MI Kebokicak. The research method used was Research and Development, this development used ADDIE learning model which consisted of five steps, those were: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The results of this assessment indicated that the Grammar Book based on Games media had “very good” feasibility, according to media expert getting an average of 83.33 and material expert 73.33. Subject of this research was students of fifth grade students at MI Kebokicak Jombang. The students responses of try out result 84.8 which that meant this learning mediagood category. It can be concludeammar Book based on Games feasible was ready to use.
HARISH (Happy to Read English) as Learning Media on Reading Skill for Senior High School Nur, Luluk Choirun Nisak; Ilma, Mafazatul; Ma'arif, Iin Baroroh
JoEMS (Journal of Education and Management Studies) Vol 6 No 6 (2023): Desember
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v6i6.1076

Abstract

The aim of this research was to design reading materials for the eleventh grade students of Vocational High School TI An Najiyah Bahrul Ulum, Tambakberas, Jombang. The research used Research and Development method, the model used for designing the materials was ADDIE model that consist of analysis, design, development, implementation, and evaluation. The materials designed for reading skill. The researcher focused on designing reading material for first semester. Based on data development stage, the researcher got 81,3% on material validation and got 74,2% on media validation. After the product has been validated, the researcher tried out the product to know the respond of students toward the product. The student’s responses were 88% that could be categorized as “very good’. Based on the data, it can be summarized that this application is feasible and can be applied to Senior High School Level.
Implementasi Model Pembelajaran Role Play Untuk Meningkatkan Hasil Belajar PAI dan Keaktifan Belajar Siswa Kelas XI SMK Budi Utomo Perak Ma'arif, Iin Baroroh; Rohmah, Hidayatur; Zulkurnain, Tommy
JoEMS (Journal of Education and Management Studies) Vol 7 No 1 (2024): Februari
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v7i1.1115

Abstract

This research aims to determine whether the role play learning model can improve PAI learning outcomes and the learning activity of class XI TKJ ACP students at Budi Utomo Perak Vocational School. This research is classroom action research. This type of research uses descriptive qualitative and quantitative methods because this research was carried out with the aim of obtaining learning outcomes and student activity using the role play learning model. This research model refers to the Kemmis and Mc Taggart PTK model. Before using the role play learning model, student learning outcomes were below the KKM, as well as a lack of student activity and enthusiasm when participating in class learning. In this case, learning improvements are carried out. To get a solution. This research was conducted at Budi Utomo Perak Vocational School for the 2023/2024 academic year on class XI TKJ ACP students. The results of the research on students who completed cycle I were 68.42%. After making learning improvements in cycle II with a percentage of 84.21%. Meanwhile, student activity in cycle I was 69%, and cycle II was 81%. From the results of this research, it can be concluded that the use of the role play learning model can improve learning outcomes in Islamic Religious Education (PAI) subjects and the learning activity of class XI TKJ ACP SMK Budi Utomo Perak students.
Developing Kiratu Pocket Dictionary as Supplementary Media for Deaf Children Wijaya, Muhammad Cahya Panca; Ma'arif, Iin Baroroh; Agustina, Ulfa Wulan; Afidah, Nurul
JoEMS (Journal of Education and Management Studies) Vol 7 No 1 (2024): Februari
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v7i1.1116

Abstract

This research aimed to design the Dictionary as a Supplementary media named KIRATU for deaf children that could help them learn the English language. This dictionary application was focused on supplementary vocabulary. The research method of this research was the Research and Development method (R&D) that adopted the ADDIE model that consisted of five procedures, they were: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. This research involved seven deaf children of Sekolah Luar Biasa Negeri(SLBN) Jombang in senior high school. From those steps, the researcher got the result of the research. 1) The result of material validation was 93, 65% (Very Good category), 2) The result of media validation was 86% (very good category), and 3) The result of deaf experts validation was 91, 8% (very good category). Based on the result, the researcher concludes that the KIRATU application should be used for deaf children to add vocabulary.
Sosialisasi Pemanfaatan Sekam Padi sebagai Bricket Ramah Lingkungan Rohmah, Hidayatur; Ma'arif, Iin Baroroh; Mu’amalah, Dwi Nurfiana; Choenif, Iga Olviga; Miftah, M. Irham Choeru
Jumat Pertanian: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): April
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasper.v5i1.4239

Abstract

Pengabdian ini bertujuan untuk meningkatkan kesejahteraan masyarakat desa Balongsari melalui peningkatan produktivitas pertanian. Dengan menerapkan pengenalan dan pemanfaatan sekam padi sebagai bricket ramah lingkungan dalam meningkatkan produktivitas pertanian, memberdayakan petani di desa Balongsari. Melalui sosialisasi, pelatihan serta pendampingan dalam memanfaatkan sekam padi sebagai bricket ramah lingkungan, petani dapat mengembangkan keterampilan mereka dan menjadi lebih mandiri dalam mengelola usaha pertanian mereka dan membantu masyarakat pedesaan khususnya yang bekerja sebagai petani untuk mampu mengatasi masalah pencemaran dari limbah pertanian serta mempromosikan sekam padi sebagai bricket ramah lingkungan. Dalam kegiatan ini digunakan metode sosialisasi dan tatap muka mengenai pentingnya menjaga kelestarian lingkungan sekitar dan pemanfaatan limbah sawah, pelatihan cara membuat bricket sekam padi dan demonstrasi pembuatan bricket sekam padi. Dari hasil pelaksanaan program sosialisasi dan pelatihan bagi kelompok tani dan pemuda karang taruna dengan tema pemanfaatan sekam padi menjadi Bricket ramah lingkungan dapat memberi manfaat bagi kelompok tani, pemuda karang taruna dan umumnya untuk masyarakat desa Balongsari dalam hal pemanfaatan sekam padi menjadi produk bricket serta mengurangi pencemara udara. Penggunaan sekam padi sebagai bahan baku bricket sekam merupakan salah satu upaya penanggulangan limbah pertanian dan memberi manfaat lain yaitu dapat mengurangi ketergantungan terhadap bahan bakar minyak.
Designing LEEF (Learning English Easy and Fun) as Learning Media for the Seventh Grade of Junior High School Ma'arif, Iin Baroroh; Bahtiar, Yuyun; Muthoharoh, Muthoharoh
FOSTER: Journal of English Language Teaching Vol. 2 No. 3 (2021): FOSTER JELT
Publisher : Faculty of Education and Teacher Training of IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/foster-jelt.v2i3.50

Abstract

This research aims at designing a learning media which named LEEF (Learning English Easy and Fun) as English learning media for seventh grade students of Junior High School. This learning media consists of some materials and exercises which is appropriate and feasible to be studied for students. All materials in this media are based on junior high school syllabus of K13 curriculum. The research method used in this research is Research and Development. This development used ADDIE model which have several steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The result of this research shows that from the media validation result got 4.00 score it was in “fair and worth to use” category, and the material validation got 3.86 score. The students’ responses of try out result score 4.26 were in “fair and worth to use” category. By having those result, this LEEF (Learning English Easy and Fun) is feasible to be used as a learning media for seventh grade students of junior high school. Furthermore this research can be used as reference to other researchers in developing English learning media in different level of students.
Creating English Letter and Announcement Applications as Learning Tools for High School Students Hidayat, Rohmat; Ma'arif, Iin Baroroh; Thohari, Mohammad Rahman Bagus; Fatmawati, Aida
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.4684

Abstract

ABSTRACT The purpose of this research was to develop ELENA, an Android learning application to promote independent learning and advance student writing abilities specifically regarding letters and announcements. The researcher utilized the Research and Development methodology to build the application, following Maribe Branch’s ADDIE model of analysis, design, development, implementation, and evaluation during the creation process. The intended users were 11th grade students at SMK Ar-Rahman Peterongan Jombang. Data collection involved interviews and questionnaires. Expert media evaluation indicated a 97.91% suitability score, meaning the application provided an interesting and interactive platform to learn English. The material expert’s 87.5% score confirmed appropriate educational content for the learning objectives. The 87.7% implementation score showed increased student engagement and activity applying letter and announcement writing skills. Students were more motivated to write in English on those topics while using the technology. Final assessment demonstrated the application’s success at elevating writing proficiency in the target formats of letters and announcements for the participant group based on the metrics utilized in the study. In summary, this customized mobile learning solution enabled independent study and led to measurable writing gains related to the specified skills of letters and announcements for the sample 11th grade vocational high school students. KEYWORDS: Learning Media; ELENA; Writing; Letters and Announcements; Senior High School.   ABSTRAK Penelitian ini bertujuan untuk mengembangkan ELENA, sebuah aplikasi pembelajaran berbasis ICT yang dirancang untuk mempromosikan pembelajaran mandiri dan meningkatkan kemampuan menulis siswa, khususnya dalam menulis surat dan pengumuman. Penelitian ini menggunakan metodologi Penelitian dan Pengembangan, mengikuti model ADDIE dari Maribe Branch yang mencakup analisis, desain, pengembangan, implementasi, dan evaluasi dalam proses pembuatannya. Aplikasi ini ditujukan untuk siswa kelas XI di SMK Ar-Rahman Peterongan Jombang. Data dikumpulkan melalui wawancara dan kuesioner. Evaluasi oleh ahli media menunjukkan skor kesesuaian sebesar 97,91%, yang mengindikasikan bahwa aplikasi ini menawarkan platform yang menarik dan interaktif untuk belajar bahasa Inggris. Skor 87,5% dari ahli materi menunjukkan bahwa konten edukasi yang disediakan sesuai dengan tujuan pembelajaran. Skor implementasi sebesar 87,7% menunjukkan peningkatan keterlibatan dan aktivitas siswa dalam menerapkan keterampilan menulis surat dan pengumuman. Siswa lebih termotivasi untuk menulis dalam bahasa Inggris mengenai topik-topik tersebut saat menggunakan aplikasi ini. Penilaian akhir menunjukkan bahwa aplikasi ini berhasil meningkatkan kemahiran menulis siswa dalam format surat dan pengumuman sesuai dengan metrik yang digunakan dalam penelitian. Secara keseluruhan, solusi pembelajaran mobile yang disesuaikan ini memungkinkan pembelajaran mandiri dan memberikan peningkatan kemampuan menulis yang terukur dalam keterampilan surat dan pengumuman bagi siswa kelas XI di sekolah menengah kejuruan. KATA KUNCI: Media Pembelajaran, ELENA, Writing, Surat dan Pengumuman, SMA.
Integrasi Teknologi Untuk Pendidikan Inklusi di SLB Negeri Jombang Pembuatan Kamus Digital Kiratu Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Umardiyah, Fitri Umardiyah
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 7, No 4 (2024): Oktober 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v7i4.3445

Abstract

Based on the results of the situation analysis in partner schools, it was found that the problems experienced by partners were a lack of innovation in classroom learning and a lack of resources that mastered technology in learning. This community service activity aims to provide understanding and improve the skills of Jombang State SLB teachers in creating interesting and innovative learning media by integrating technology into learning. The learning media that will be produced is a digital dictionary for deaf students (KIRATU). This activity takes the form of socialization and training. The methods used are classical and individual methods. This PKM activity was said to be successful because the media product produced was very suitable for implementation in the classroom after being tested in the field and received a positive response and appreciation from the teachers. Teachers' understanding and skills also increased after participating in this activity.Keywords: digital dictionary; inclusive students; KIRATU; technology Abstrak: Berdasarkan hasil analisis situasi di sekolah mitra, ditemukan bahwa permasalahan yang dialami mitra yaitu kurangnya inovasi dalam pembelajaran dikelas serta kurangnya sumber daya yang menguasai teknologi dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pemahaman serta meningkatkan keterampilan para guru SLB Negeri Jombang dalam membuat media pembelajaran yang menarik serta inovatif dengan mengintegrasikan teknologi kedalam pembelajaran. Media pembelajaran yang akan dihasilkan berupa kamus digital untuk siswa tuna rungu (KIRATU). Kegiatan ini berupa sosialisasi dan pelatihan. Metode yang digunakan yaitu metode klasikal dan individual. Kegiatan PKM ini dikatakan berhasil karena produk media yang dihasilkan sangat layak untuk di implementasikan di kelassetelah dilakukan ujicoba dilapangan serta mendapat respon positif dan apresiasi dari para guru. Pemahaman serta ketrampilan guru juga meningkat setelah mengikuti kegiatan ini.Kata kunci: kamus digital; siswa inklusi; KIRATU; teknologi