Nadatul Paujiyah
UIN Sunan Gunung Djati Bandung

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Pemanfaatan Kecerdasan Buatan (AI) dalam Pembelajaran Personalisasi Nadatul Paujiyah; Alya Shaffira Adistya
Jurnal Pendidikan dan Humaniora Rumbio Vol. 1 No. 2 (2025): Edisi April
Publisher : PT. Willy Print Art

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Abstract

In today's digital era, the use of artificial intelligence (AI) is increasingly developing in education, especially to support personalized learning. This study aims to explore the use of AI in adjusting the learning process to the needs, styles, and learning speed of students. This study applies a qualitative method with a literature review approach, which analyzes various literature and the latest research results. The results of the study show that AI helps adjust learning materials based on individual characteristics, accelerates feedback to students, increases learning motivation, and creates a more adaptive and interactive learning experience. However, challenges such as student data privacy and gaps in technology access are still major obstacles in the application of AI in education. Nevertheless, AI has great potential as a foundation for the development of future learning applications that are more inclusive and responsive to student needs. This research is expected to contribute to enriching educational technology studies and become a reference for educators and learning application developers in integrating AI effectively and ethically.
Improving Students’ Understanding of Qawāʿid Through A Snake And Ladders Game–Based Drill Approach Nadatul Paujiyah; Odang Odang; Ade Arip Ardiansyah
Arabiyyatī: Journal of Arabic Language Education Vol. 2 No. 2 (2025): Arabiyyatī: Journal of Arabic Language Education
Publisher : PPPBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65679/arabiyyat.v2i2.294

Abstract

Learning Arabic grammar (qawaid) is often considered challenging for high school students due to its abstract nature and the use of monotonous teaching methods, which reduce motivation and learning outcomes. This study aims to investigate the effect of the drill method based on the Snake and Ladder game on improving students’ understanding of Arabic grammar and to compare its effectiveness with conventional methods. The research employed a quantitative approach with a quasi-experimental design involving two groups: an experimental group taught using the drill method with the game and a control group taught with traditional methods. The instruments used were observation, pretest and posttest, and documentation. Data was analyzed using a t-test to examine significant differences between the groups. The results revealed a significant improvement in the experimental group, with a posttest mean score of 86.29 compared to 63.38 in the control group. The N-Gain analysis indicated a moderate improvement category in the experimental group and a low category in the control group. This study contributes to highlighting the effectiveness of integrating educational games into drill-based learning as an engaging and impactful strategy to enhance students’ mastery of Arabic grammar.