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ISTIKHDĀM WASĪLAH BITHĀQAH TASHNĪF AL KALIMĀT FĪ TA’LĪM AL TARKĪB LITARQIYATI QUDRAH AL TALĀMĪDZ ‘ALĀ AL AL INSYĀ AL MUWAJJAH Syifa Siti Syadiyyah; Odang Odang
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 3, No 2 (2019): Ta'lim Al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : Fakultas Tarbiyah dan Keguruan UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (787.291 KB) | DOI: 10.15575/jpba.v3i2.7600

Abstract

Kemampuan siswa dalam  Mengarang terbimbing berkaitan erat dengan pemahaman gramatika. Pada kenyataannya, sebagian besar pendidik tidak memperhatikan media pembelajaran yang sesuai dengan materi pembelajaran. Hal tersebut menyebabkan kurangnya pemahaman siswa dan menjadikannya berputus asa dalam proses pembelajaran khususnya dalam pembelajaran tarkib. Tujuan penelitian ini untuk mengetahui kemampuan siswa dalam mengarang terbimbing sebelum dan sesudah menggunakan media tersebut dalam pembelajaran tarkib. Penelitian Kuantitatif dengan metode Quasi eksperimen model Pretest Postest design. Hasil dari penelitian ini adalah kemampuan mengarang terbimbing siswa sebelum menggunakan media kartu klasifikasi kata mencapai rata-rata 40,92, dan kemampuan siswa dalam mengarang terbimbing setelah menggunakan media tersebut mencapai rata-rata 63,92. Serta penggunaan media ini memiliki pengaruh terhadap hasil belajar siswa. Dengan peningkatan mencapai 0,39 dengan kategori cukup. 
Application of Mentimeter Interactive Presentation Media in Arabic Language Learning to Increase Student Learning Motivation Wildan Rinanda Komara; Dedih Wahyudin; Odang Odang
Al-Muyassar: Journal of Arabic Education Vol 3 No 2 (2024): Al-Muyassar: Journal of Arabic Education
Publisher : Prodi Pendidikan Bahasa Arab, Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/al-muyassar.v3i2.11748

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui peningkatan motivasi belajar siswa dalam pembelajaran bahasa Arab dengan menggunakan media presentasi interaktif "Mentimeter" untuk siswa kelas delapan di MTs Ar-Rasyidiyah, Bandung. Metode penelitian yang digunakan adalah kuasi eksperimental, dengan teknik pengumpulan data meliputi observasi, wawancara, tes, angket dan dokumentasi. Data dalam penelitian ini mencakup data kualitatif yang dianalisis secara logis dan data kuantitatif yang dianalisis secara statistik. Hasil dari penelitian ini adalah sebagai berikut: (1) Motivasi belajar siswa kelas delapan di Sekolah Menengah Islam Ar-Rasyidiyah, Bandung sebelum menggunakan metode interaktif "Mentimeter" terbilang rendah berada pada rata-rata 64. (2) Motivasi belajar siswa kelas delapan di Sekolah Menengah Islam Ar-Rasyidiyah, Bandung setelah menggunakan metode interaktif "Mentimeter" mencukupi dan berada pada rata-rata 76,1. (3) Hasil perhitungan t hitung (6,94) > t tabel (2,04) menunjukkan bahwa hipotesis nol ditolak pada tingkat signifikansi 5%. Peningkatan motivasi belajar siswa dengan menggunakan media presentasi interaktif "Mentimeter" mencapai 33%, yang menunjukkan tingkat efektivitas sedang yakni (0,31 < g ≥ 0,70) menurut standar.
Fostering Students' Arabic Learning Motivation: The Synergy of Quantum Teaching and Monopoly-Based Media Dedih Wahyudin; Odang Odang; Saskia Siti Silvia
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol. 10 No. 1 (2026): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jta.v10i1.55699

Abstract

Student motivation remains a major challenge in Arabic language learning, particularly in classrooms where conventional instructional approaches provide limited opportunities for active engagement. Although Quantum Teaching and game-based learning have independently demonstrated positive effects on student learning, empirical studies examining their integration in Arabic language education remain limited. This study aims to investigate the effectiveness of integrating the Quantum Teaching model with Monopoly Game Smart, an educational game designed to promote interactive and meaningful learning experiences, in enhancing students' motivation to learn Arabic. A quantitative quasi-experimental design employing a pre-test–post-test control group was used. The participants were eighth-grade students at MTs Darul Hikam Banjaran assigned to experimental and control groups. Data were collected through a learning motivation questionnaire and supported by classroom observations and interviews. Quantitative data were analyzed using N-Gain and an independent-samples t-test. The findings revealed that the experimental group achieved significantly greater improvement in learning motivation than the control group (p < 0.05), with a moderate gain, compared to the low gain observed in the control group. Classroom observations also indicated higher levels of participation and engagement among students receiving the intervention. These findings suggest that integrating Quantum Teaching with Monopoly Game Smart provides an effective instructional strategy for fostering motivation and active participation in Arabic language learning. The study contributes empirical evidence supporting the use of game-based innovations within the Quantum Teaching framework to enhance student engagement in Arabic language education.
Improving Students’ Understanding of Qawāʿid Through A Snake And Ladders Game–Based Drill Approach Nadatul Paujiyah; Odang Odang; Ade Arip Ardiansyah
Arabiyyatī: Journal of Arabic Language Education Vol. 2 No. 2 (2025): Arabiyyatī: Journal of Arabic Language Education
Publisher : PPPBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65679/arabiyyat.v2i2.294

Abstract

Learning Arabic grammar (qawaid) is often considered challenging for high school students due to its abstract nature and the use of monotonous teaching methods, which reduce motivation and learning outcomes. This study aims to investigate the effect of the drill method based on the Snake and Ladder game on improving students’ understanding of Arabic grammar and to compare its effectiveness with conventional methods. The research employed a quantitative approach with a quasi-experimental design involving two groups: an experimental group taught using the drill method with the game and a control group taught with traditional methods. The instruments used were observation, pretest and posttest, and documentation. Data was analyzed using a t-test to examine significant differences between the groups. The results revealed a significant improvement in the experimental group, with a posttest mean score of 86.29 compared to 63.38 in the control group. The N-Gain analysis indicated a moderate improvement category in the experimental group and a low category in the control group. This study contributes to highlighting the effectiveness of integrating educational games into drill-based learning as an engaging and impactful strategy to enhance students’ mastery of Arabic grammar.