Daulay, Muhammad Cahya Mulya
Universitas Multimedia Nusantara

Published : 5 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 5 Documents
Search

Perancangan Narasi Visual Sejarah Kawasan Laut Sulawesi Abad 19 mega iranti kusumawardhani; Muhammad Cahya Mulya Daulay; Christian Aditya
ULTIMART Jurnal Komunikasi Visual Vol 11 No 1 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (542.334 KB) | DOI: 10.31937/ultimart.v11i1.903

Abstract

This paper explains the process of constructing visual narration history of 19th century Sulawesi Sea region. It is visualized through storyboard and animatic, as a guidance for short animated film. it is focused on selecting process of the history content and how to visualize it. Literature studies, observasion and interpretation is chosen as the main method of the research. The result is a sequence of event which visualized through storyboard and animatic. Keywords: visual narration, history, Sulawesi Sea, storyboard
ANIMASI INDONESIA DALAM TINJAUAN PRODUKSI; FREELANCER PADA EKOSISTEM INDUSTRI ANIMASI DI BANDUNG Muhammad Cahya Mulya Daulay; Mega Iranti Kusumawardhani
ULTIMART Jurnal Komunikasi Visual Vol 12 No 2 (2019): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (295.762 KB) | DOI: 10.31937/ultimart.v12i2.1447

Abstract

Industri animasi merupakan sebuah industri yang belum banyak dikenal Indonesia, meskipun medium animasi sendiri sebetulnya bukanlah medium baru di Indo- nesia. Tidak seperti profil industri lainnya yang biasanya bersifat massal, industri animasi memiliki karakteristik yang unik yaitu padat karya. Kehadiran teknologi canggih pada industri ini tidak dapat menggantikan peran manusia di dalamnya. Tulisan ini membahas profil industri animasi di Indonesia yang cukup unik yaitu mempekerjakan sedikit karyawan purnawaktu (fulltime), namun pada saat mengerjakan produksi dalam skala besar, mereka mempekerjakan pekerja lepas atau freelancer dalam jumlah besar. Tulisan ini mengkombinasikan data primer yang didapat dari wawancara dengan penggiat studio animasi dan pekerja lepas animasi di Bandung. Data sekunder didapat dari tinjauan pustaka mengenai sistem produksi animasi dan tulisan tinjauan dari asosiasi animasi di Indonesia industri animasi di Asia Tenggara dan Eropa. Hasil dari tulisan ini berupa deskripsi dan tinjauan industri animasi di Indonesia yang ternyata tidak bisa dilepaskan dari pekerja lepas animasi, yang justru ternyata memiliki peran penting dalam sistem produksi industri.
Studi Literatur Surealisme di Indonesia Mega Iranti Kusumawardhani; Muhammad Cahya Mulya Daulay
ULTIMART Jurnal Komunikasi Visual Vol 14 No 1 (2021): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v14i1.2021

Abstract

This article aims to trace the surrealism style in Indonesia through literature. The literature studies are done in two phases, aiming at different goals. In the first phase, we accessed literature collections about Surrealism through Modern Art frameworks and context. In the second phase, we used two online directories that index open access journals; DOAJ (Directory of Open Access Journals) and Garuda (Garba Rujukan Digital). The result is a list of analyses on how the Surrealism discussion appears through the Indonesian language journal articles. Through the list of findings, we also try to determine our upcoming research. We will try to expand surrealism discussion through moving image medium in Indonesia. Keywords: Surrealism, Indonesia, literature, painting, moving image
Investigation on Students Feedback about Distance Learning for Art Subject Daulay, Muhammad Cahya; Kusumawardhani, Mega Iranti
ULTIMART Jurnal Komunikasi Visual Vol 16 No 2 (2023): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v16i2.3244

Abstract

The utilization of online platforms for learning has become increasingly common, although it is still relatively unexplored in specific disciplines such as Art and Design. In the Film and Animation Majors within the Art and Design Faculty, students encounter subjects that necessitate the development of technical proficiency in their learning outcomes and subjects that require in-person discussions to deepen their understanding. Gaining technical proficiency typically requires practical, hands-on practice, which is most effectively facilitated through in-person instruction. This article presents the feedback received from students enrolled in two foundation classes, one practical and one theoretical, regarding their experience with distance learning. The authors collected and analyzed feedback from both types of classes, focusing on participants who provided feedback for both practical and theoretical courses. The outcomes consist of recommendations from the students' perspectives, highlighting the successes and challenges encountered with distance learning in the respective classes. Keywords: distance learning; film; animation; major; technical proficiency skill; online learning.
ETHICAL INTEGRATION OF AI IN ANIMATION STUDIES: FOSTERING LIFELONG LEARNING, RESPONSIBLE DECISION-MAKING, AND HUMAN CREATIVITY Muhammad Cahya Mulya Daulay; Mega Iranti Kusumawardhani
LAYAR: Jurnal Ilmiah Seni Media Rekam Vol. 11 No. 1 (2024): MEMBACA NARASI TANDA KARYA VISUAL
Publisher : Institut Seni Budaya Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This paper explores the ethical integration of artificial intelligence (AI) in animation studies, focusing on empowering undergraduate students as lifelong learners. The research aims to provide practical guidance for undergraduate animation students to ethically integrate AI technologies into their learning and creative processes while fostering responsible decision-making and promoting the preservation of human creativity. The study employs a desk research methodology, gathering and analyzing relevant literature and scholarly sources in AI ethics and animation studies. The main findings of the research highlight the importance of critical thinking and responsible decision-making when incorporating AI tools into the creative process. It emphasizes addressing ethical challenges such as authorship, bias, transparency, and appropriation in utilizing AI technologies. The research also delves into the ethical implications of generative AI, including considerations of originality and the balance between human creativity and AI capabilities. The implications of the research findings underscore the significance of lifelong learning and adaptability for undergraduate students to keep pace with AI advancements and ensure ongoing ethical development as creators and innovators in animation. By promoting the ethical integration of AI technologies, students can navigate the challenges of AI utilization while preserving the integrity of their creative expression. The research contributes to understanding ethical considerations in integrating AI in animation studies. It provides practical insights for students and educators in fostering responsible and innovative use of AI technologies.