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Citizen’s Voice on Local Cybermedia Balebengong Bangun, Cendera Rizky Anugrah
Humaniora Vol 7, No 4 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i4.3605

Abstract

The development of technology has played a big role to citizen journalism. Balebengong is an example of Local cyber citizen journalism media. The purpose of this research was to understand how the practices of the public sphere in the local cyber media Balebengong. The used theories in this research were citizen journalism and the public sphere. With interpretive paradigm and qualitative method, this research used interview and online data. The object of research was local cyber media Balebengong and key informant who were the contributor and editor of Balebengong. The implications of this research were expected to provide inputs for traditional media in providing more public space portion citizen journalism or more so that the public could also participate in the nation. The result of this research is Balebengong has provided enough public spheres for the members of its society to contribute to it.  
Participatory Culture: A Study On Bangtan Boys Fandom Indonesia Bangun, Cendera Rizky
KOMUNIKA: Jurnal Dakwah dan Komunikasi Vol 13 No 2 (2019)
Publisher : Fakultas Dakwah IAIN Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (351.463 KB) | DOI: 10.24090/komunika.v13i2.2539

Abstract

In the past few years, South Korean pop culture has become a global phenomenon. The sudden popularity of the culture commonly known as as Korean Wave or Hallyu. This trend includes Korean drama, dance, music, films, animation, games, and fans club for Korean pop celebrity. In the past, those who become fans is only from a spesific age, but now it is more varied. One of most popular of the Korean singer groups is BangTan Boys. Abbreviated as BTS, the fans of BangTan Boys is proudly call themselves, “ARMY”. Using the Henry Jenkins’s Participatory culture theory along with qualitative method, this research tries to analyze that there are audiens who do not only consuming pop culture, but also producing new cultural artefacts from that. The data were collected by focus group discussion, in-depth interview and data analysis. It shows that some of the fans are making “fanfiction” as the reproductions of new artefacts, despite actively participating in BTS fandom by doing activities as include in the four types of Jenkin’s participatory cultures.
Pemanfaatan Sistem Manajemen Pembelajaran Bagi Guru dan Orang Tua Siswa Disabilitas Netra di SLB A Pembina Tingkat Nasional Prestianta, Albertus Magnus; Bangun, Cendera Rizky Anugrah; Perdana, Inco Hary; Vivrie, Theresia Lavietha
Jurnal Komunikasi Profesional Vol 5 No 1 (2021)
Publisher : Fakultas Ilmu Komunikasi Universitas dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.387 KB) | DOI: 10.25139/jkp.v5i1.3552

Abstract

Internet dan teknologi digital telah mengubah seluruh aspek kehidupan manusia, salah satunya pendidikan. Kehadiran teknologi informasi dan komunikasi (TIK) memungkinkan penyelenggaraan pendidikan secara daring. Pandemi COVID-19 menunjukkan bahwa TIK kini adalah bagian yang tak terpisahkan dalam pendidikan. Namun, tidak semua orang bisa mengakses pendidikan secara daring dengan optimal. Penyandang disabilitas netra adalah salah satu yang menghadapi kendala dalam pembelajaran. SLB A Pembina Tingkat Nasional belum sepenuhnya siap untuk menjalani pembelajaran daring. Guru masih harus beradaptasi dengan teknologi dan sistem manajemen belajar daring yang tidak sederhana. Orang tua atau pendamping siswa tuna netra juga perlu mendapatkan edukasi berkaitan dengan proses belajar daring. Sementara siswa juga perlu diajarkan agar dapat belajar daring secara mandiri. Kegiatan pengabdian kepada masyarakat (PKM) ini dilakukan guna meningkatkan kemampuan guru dan orang tua/ pendamping siswa dalam hal sistem manajemen belajar daring agar dapat memandu siswa beraktivitas. Secara bersamaan PKM ini mendorong guru dan orang tua untuk membangun komunikasi yang dinamis dan transaksional yang berkesinambungan agar siswa berkebutuhan dapat belajar dari rumah secara optimal.Kata Kunci: Sistem manajemen pembelajaran; Disabilitas; Covid-19; Belajar Daring; Komunikasi Transaksional
Pemanfaatan Sistem Manajemen Pembelajaran Bagi Guru dan Orang Tua Siswa Disabilitas Netra di SLB A Pembina Tingkat Nasional Prestianta, Albertus Magnus; Bangun, Cendera Rizky Anugrah; Perdana, Inco Hary; Vivrie, Theresia Lavietha
Jurnal Komunikasi Profesional Vol. 5 No. 1 (2021)
Publisher : Fakultas Ilmu Komunikasi Universitas dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.387 KB) | DOI: 10.25139/jkp.v5i1.3552

Abstract

Internet dan teknologi digital telah mengubah seluruh aspek kehidupan manusia, salah satunya pendidikan. Kehadiran teknologi informasi dan komunikasi (TIK) memungkinkan penyelenggaraan pendidikan secara daring. Pandemi COVID-19 menunjukkan bahwa TIK kini adalah bagian yang tak terpisahkan dalam pendidikan. Namun, tidak semua orang bisa mengakses pendidikan secara daring dengan optimal. Penyandang disabilitas netra adalah salah satu yang menghadapi kendala dalam pembelajaran. SLB A Pembina Tingkat Nasional belum sepenuhnya siap untuk menjalani pembelajaran daring. Guru masih harus beradaptasi dengan teknologi dan sistem manajemen belajar daring yang tidak sederhana. Orang tua atau pendamping siswa tuna netra juga perlu mendapatkan edukasi berkaitan dengan proses belajar daring. Sementara siswa juga perlu diajarkan agar dapat belajar daring secara mandiri. Kegiatan pengabdian kepada masyarakat (PKM) ini dilakukan guna meningkatkan kemampuan guru dan orang tua/ pendamping siswa dalam hal sistem manajemen belajar daring agar dapat memandu siswa beraktivitas. Secara bersamaan PKM ini mendorong guru dan orang tua untuk membangun komunikasi yang dinamis dan transaksional yang berkesinambungan agar siswa berkebutuhan dapat belajar dari rumah secara optimal.Kata Kunci: Sistem manajemen pembelajaran; Disabilitas; Covid-19; Belajar Daring; Komunikasi Transaksional
Strava: participatory culture and community engagement of rocc members Epranata, Daniel Rian; Bangun, Cendera Rizky
Jurnal Komunikasi Profesional Vol. 6 No. 1 (2022)
Publisher : Fakultas Ilmu Komunikasi Universitas dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jkp.v6i1.4324

Abstract

The Rogue Cycling community is a road bike community that is experiencing the development of online member communication interaction activities. The interaction process generated offline is now getting support through Strava as the new online-based media. Rapid development of communication technology has created a new era where people can interact without the limitations of space and time. The potential use of Strava's new media is considered not only to be a participant, but also to shape the process of creating meaning. New media are also believed to have abilities that resemble interpersonal communication. Strava was formed in order to connect people with the community to increase interaction with each other through the features provided. This study aims to determine the participatory cultural components that make up the Rogue Cycling community in building the involvement of each member through Strava. This research uses case study method with qualitative descriptive research. The results showed that Rogue Cycling involving Strava's new media when analyzed using the concept of participatory culture (affiliations, expression, collaborative problem-solving, and circulation) had reached the four stages of participatory culture based on the formation of virtual Rogue Cycling community in Strava. Such as participated in upload cycling trails with members or carried out the circulation cycling trail process during cycling practice. The essence of participation through the support of the community concept and community involvement also shows that cycling activities cannot be done without a meeting, but virtual community activities and real communities make important contributions to the community. Keywords: Community Engagement, Digital Communication, Participatory Culture, ROCC Community, Strava. The Rogue Cycling community is a road bike community that is experiencing the development of online member communication interaction activities. The interaction process generated offline is now getting support through Strava as the new online-based media. Rapid development of communication technology has created a new era where people can interact without the limitations of space and time. The potential use of Strava's new media is considered not only to be a participant, but also to shape the process of creating meaning. New media are also believed to have abilities that resemble interpersonal communication. Strava was formed in order to connect people with the community to increase interaction with each other through the features provided. This study aims to determine the participatory cultural components that make up the Rogue Cycling community in building the involvement of each member through Strava. This research uses case study method with qualitative descriptive research. The results showed that Rogue Cycling involving Strava's new media when analyzed using the concept of participatory culture (affiliations, expression, collaborative problem-solving, and circulation) had reached the four stages of participatory culture based on the formation of virtual Rogue Cycling community in Strava. Such as participated in upload cycling trails with members or carried out the circulation cycling trail process during cycling practice. The essence of participation through the support of the community concept and community involvement also shows that cycling activities cannot be done without a meeting, but virtual community activities and real communities make important contributions to the community.
The potential of Jakarta-Surabaya high-speed rail in developing tourism: Learning from Japan Bangun, Cendera Rizky Anugrah; Pratiwi, Dian Fitriana; Dewi, Helga Liliani Cakra
Jurnal Studi Komunikasi Vol. 6 No. 2 (2022)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v6i2.4861

Abstract

The Shinkansen is the fastest bullet train in Japan. Shinkansen greatly improve the tourism economy in some cities in Japan. Shinkansen is extremely handy for foreign visitors and reduces the cost of visiting numerous places in Japan. As is known, MRT in Jakarta is one of the collaborative projects between Japan and Indonesia. Indonesia also has a 'semi-fast' train that travels between Jakarta and Surabaya at 140-145 km/hour. Learning from the Shinkansen in Japan, the Indonesian Semi-High-Speed Train also has the potential to increase the tourism sites in Indonesia with the help of a 'push and pull strategy.' This case study used interviews and literature reviews for data collection. In this study, after data was collected, it was used to analyse the mode of transportation for tourism destinations and the marketing strategy that can be used for this research. The result of this study is that Indonesia can also imitate the implementation of tour packages from Japan's railway and tourism system. Shinkansen connects tourist destinations in various cities (intercity), and it is hoped that the semi-fast train built by the Indonesian government can do the same thing. Railways as tourism transport are only one thing in developing tourist destinations. The other thing is, of course, related to integrated tourism planning
Communication Patterns in the Use of Communication Features in Online Games Case Study: Valorant Krisvianty, Gabriela Glory Excelin; Dinansyah, Fakhriy; Bangun, Cendera Rizky Anugrah
Jurnal Vokasi Indonesia Vol. 11, No. 2
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Video games are a form of innovation in developing variations in human interaction. They were initially used as a means of entertainment that required direct communication and interaction, now mediated by computers in various forms. In addition, video games consisting of console, mobile, and PC categories have also become competitive sports achievements, thus making gaming activities more competitive and have different communication patterns. The aim of this research is to find out how the communication patterns of online game players use communication features to help win the game. Valorant is an online game that provides communication features in it. This research uses computer-mediated communication theory, virtual communication and gaming as social activity. Case study used in this with observation and interview as techniques to collect data. This study found out that the patterns of communication in the Valorant online games include secondary communication pattern, which means communications run with mediums; singular communication patterns, which is communication where the communicator deliver pieces of information to the communicant as a terminal point; and circular communication patterns which is a communication process where the pieces of information are exchanged in between communicator and communicant and there is function exchange as well.
Corporate Social Advocacy Communication Style on #TBSFightForSisterhood on Instagram Suranto, Hanif; Bangun, Cendera Rizky Anugrah; Tjokrodinata, Charlie; Feego, Enric; Estherina, Brenda
Jurnal Visi Komunikasi Vol 23, No 01 (2024): MEI 2024
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/visikom.v23i01.23145

Abstract

Over the past years, companies have taken a new kind of social stand and publicly spoken on issues unrelated to their core business activities. The topics about gender equality rights or sexual harassment have become one of the main focuses on the corporate agenda, and companies have started advocating those issues actively. This phenomenon is then called corporate activism. This study discusses The Body Shop Indonesia's (TBSI) communication style in voicing corporate activism or corporate social advocacy through #TBSFightForSisterhood on Instagram. TBSI is engaging in corporate activism by addressing and advocating for controversial socio-political issues. This qualitative analysis study explores the themes The Body Shop Indonesia covers in its CSA communication and how The Body Shop frames CSA communication on Instagram. The analysis method used is visual and textual content analysis on Instagram. This study identified four communication frames in The Body Shop’s posts: informative, mobilizing, participatory, and aspirational. In conclusion, the most used communication style is informational, followed by mobilization, participation, and aspiration.
Integrated Marketing Communications Implementation of Pegipegi to Boost the Purchase Intention During Pandemic: Studi Kasus pada Kampanye PegipegiLagi Sheren Valentia; Bangun, Cendera Rizky
Jurnal Spektrum Komunikasi Vol 11 No 3 (2023): Jurnal Spektrum Komunikasi : September 2023
Publisher : LPPM Stikosa - AWS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37826/spektrum.v11i3.505

Abstract

The pandemic has caused people's activities to be limited, then causing negative impacts on various aspects of life, especially the economic aspect of tourism. So, Pegipegi did many marketing activities to survive during the pandemic, one of them was launching the Pegipegilagi campaign. The purpose of conducting this research is to find out, analyze, and understand the Integrated Marketing Communication strategy conducted by Pegipegi Online Travel Agent to encourage buying interest during the pandemic. The concepts used in this research are marketing communication, Integrated Marketing Communication planning process, tools for Integrated Marketing Communication, and purchase intention. This research also uses the case study method with data collection technique by conducting in-depth interviews with four participants and one expert, then equipped with documentation study. The result of this research showed that Pegipegi had implemented Integrated Marketing Communication Planning Process and used 6 Tools for Integrated Marketing Communication by Belch & Belch in conducting IMC activities. The activities of Pegipegi's Integrated Marketing Communication in the PegipegiLagi campaign have succeeded in encouraging the target audience's buying interest, then increasing Pegipegi's transactions during the pandemic.
MANAJEMEN IMPRESI PADA PEREMPUAN PENARI TRADISIONAL MELALUI MEDIA SOSIAL : (STUDI PADA AKUN INSTAGRAM @ayodyapala) Astagini, Nuria; Bangun, Cendera Rizky Anugrah
Jurnal Studi Komunikasi dan Media Vol 27 No 2 (2023): JURNAL STUDI KOMUNIKASI DAN MEDIA (JSKM)
Publisher : BPSDMP Kominfo Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17933/jskm.2023.5211

Abstract

In Indonesia, the profession of traditional dancers is still categorized as a less classy profession. One organization that actively tries to weaken the negative image associated with traditional women dancers is the Ayodya Pala Art and Dance Studio. Through their Instagram account @ayodyapala, the management of the Ayodya Pala Arts and Dance Studio has implemented an impression management strategy to construct a positive image of their members as traditional dancers who are professional, multi-talented, educated, and well-mannered. Through qualitative data collection from five informants who are members of the Ayodya Pala Arts and dance studio, it is known that the assertive impression management strategy used to construct a positive image of women traditional dancers in the Instagram account @ayodyapala. These were identified through the content uploaded to the @ayodyapala Instagram account. The data also showed that the informant realized the importance of the Instagram algorithm as a curator that distributed content to other Instagram users. Therefore, the impression management strategy is being combined with other strategies, such as uploading content on a scheduled basis and using hashtags to increase the visibility of the uploaded content.