Afifah, Faiq
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Digital Gamification in Rural Elementary Education: Enhancing Student Engagement and Learning Outcomes through Quizizz and Competition-Based Learning Fuadi, Fahmi; Romadhona, Fenny Alya; Afifah, Faiq; Alfani, Moch. Farich
Jurnal Ilmiah Mahasiswa Raushan Fikr Vol 15 No 1 (2026): Jurnal Ilmiah Mahasiswa Raushan Fikr
Publisher : Lembaga Kajian dan Pemberdayaan Mahasiswa UIN Prof. KH. Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/jimrf.v15i1.16286

Abstract

Digital learning in rural primary schools is often constrained by limited devices, unstable internet access, and uneven teacher readiness. This study examines Quizizz Paper Mode and a team-based competition model adapted from the “Clash of Champions” format as a game-based formative assessment strategy in a rural Indonesian primary school. Using a pre-experimental mixed-methods design, the study involved 30 fifth-grade students at SDN Sindangheula 01 and six teacher informants. Data were collected through a 20-item achievement test, classroom observation, student response indicators, interviews, and documentation. The findings show that students’ mean score increased from 62.3 to 82.7, with a normalized gain of 0.54, indicating moderate improvement. Mastery learning rose from 40.0% to 86.7%. Qualitative findings suggest that Quizizz Paper Mode supported inclusive participation, while team-based competition fostered motivation, collaboration, and classroom engagement. The findings remain limited by the absence of a control group