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Interactive AR Book As Media For Educating Children About Colorism in Jakarta Vera Jenny Basiroen; Damba Permatasakti; Renalda Elnesia Paath
ULTIMART Jurnal Komunikasi Visual Vol 15 No 2 (2022): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v15i2.2775

Abstract

The obsession with skin whiteness as a symbol of beauty has long been rampant in the Asian continent, including Indonesia. During the colonial period in Indonesia, white women had become beauty icons, as shown in old magazines. Research and the media have shown that colorism remains largely ignored in the modern era. This study aims to find an effective way to educate the younger generation about the problem of colorism. The research target was limited to the city of Jakarta by observing and interviewing six to eight-year-old students at two local schools in the South. The methods used in this study were interviews with child psychology experts and focus group discussions with the target market. The results show that the stigma of colorism exists among children in big and modern cities like Jakarta. There is a need for education and triggering action on this issue. Using an interactive children’s AR book can be an educational and emotional tool for understanding colorism. AR features deepen the story through animated illustrations and increase interaction with readers. Keywords: colorism; educating; children; AR book; illustration
DAMPAK LINGKUNGAN DARI FAST FASHION: MENINGKATKAN KESADARAN DI KALANGAN MILENIAL MELALUI MEDIA SOSIAL Vera Jenny Basiroen; Mita Purbasari Wahidiyat; Anjanette Kalinemas
Jurnal Dimensi DKV Seni Rupa dan Desain Vol. 8 No. 1 (2023): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v8i1.16694

Abstract

Abstract The Environmental Impact of Fast Fashion: Raising Awareness Among Millenials Through Social Media. Jakarta's fashion industry is particularly prone to this issue as it follows current trends. Despite the increasing awareness of the environmental impact, the rise of fast fashion, characterized by cheap manufacturing, frequent consumption, and short-lived clothing, has led to a surge in discarded clothing. The rapid changes in fashion trends and excessive consumption have a tremendous environmental effect. Millennials, especially those in metropolitan cities like Jakarta, are particularly susceptible to following the latest fashion trends, making it crucial to understand how they dispose of their used clothes. This increased consumption has resulted in millions of tons of textile waste in landfills and unregulated settings. To address this problem, the authors used an innovative method called the Design Thinking Process by IDEO Design and Riverdale Country School New York. This method involves five stages: research and discovery, analysis, ideation, experimentation, and implementation. The research process involved observations, interviews, and a literature study to collect and analyze informative videos. The authors presented the results of their findings using infographic posters and social media, intending to raise awareness among the younger generation about the negative impact of the fast fashion industry and minimize the amount of textile waste damaging the environment. Keywords: fast fashion, environmental impact, millennials, social media campaigns, awareness Abstrak Dampak Lingkungan dari Fast Fashion: Meningkatkan Kesadaran di Kalangan Milenial Melalui Media Sosial. Industri fesyen di Jakarta sangat rentan terhadap masalah ini karena mengikuti tren yang ada. Terlepas dari meningkatnya kesadaran akan dampak lingkungan, munculnya fast fashion, yang ditandai dengan produksi yang murah, konsumsi yang sering, dan pakaian yang berumur pendek, telah menyebabkan lonjakan pakaian yang dibuang. Perubahan cepat dalam tren fesyen dan konsumsi yang berlebihan memiliki dampak lingkungan yang luar biasa. Generasi milenial, terutama yang tinggal di kota metropolitan seperti Jakarta, sangat rentan untuk mengikuti tren mode terbaru, sehingga sangat penting untuk memahami bagaimana mereka membuang pakaian bekas mereka. Konsumsi yang meningkat ini telah menghasilkan jutaan ton limbah tekstil di tempat pembuangan akhir dan tempat yang tidak diatur. Untuk mengatasi masalah ini, para penulis menggunakan metode inovatif yang disebut Proses Pemikiran Desain (Design Thinking Process) oleh IDEO Design dan Riverdale Country School New York. Metode ini melibatkan lima tahap yaitu penelitian dan penemuan, analisis, ide, eksperimen, dan implementasi. Proses penelitian melibatkan observasi, wawancara, dan studi literatur untuk mengumpulkan dan menganalisis video informatif. Para penulis mempresentasikan hasil temuan mereka menggunakan poster infografis dan media sosial, dengan tujuan untuk meningkatkan kesadaran di kalangan generasi muda tentang dampak negatif dari industri fast fashion dan meminimalkan jumlah limbah tekstil yang merusak lingkungan. Kata kunci: fast fashion, dampak lingkungan, generasi milenial, kampanye media sosial, kesadaran
The Acculturation of Batik Lasem’s Culture With Chinese Motif in the 18th to 20th Century Vera Jenny Basiroen
Lekesan: Interdisciplinary Journal of Asia Pacific Arts Vol. 2 No. 2 (2019): October
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/lekesan.v2i2.890

Abstract

Batik Lasem is one of the famous heritages in Indonesia. Lasem has a unique batik motif because it is a blend of Chinese and Javanese culture, which results in a combination of motifs with distinctive shapes and colors, as well as having motifs that are full of meaning. The city of Lasem was chosen because it plays an important role as a batik producer in Indonesia, which is bought by Chinese culture. The purpose of this research is to study and analyze the variety of Chinese decoration in Lasem and its development in the 18th century until the 20th century. The research method used is the study of literature, while the theory used is cultural acculturation theory and discussion of the theory from previous research.
DAMPAK LINGKUNGAN DARI FAST FASHION: MENINGKATKAN KESADARAN DI KALANGAN MILENIAL MELALUI MEDIA SOSIAL Vera Jenny Basiroen; Mita Purbasari Wahidiyat; Anjanette Kalinemas
Jurnal Dimensi DKV: Seni Rupa dan Desain Vol. 8 No. 1 (2023): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v8i1.16694

Abstract

Abstract The Environmental Impact of Fast Fashion: Raising Awareness Among Millenials Through Social Media. Jakarta's fashion industry is particularly prone to this issue as it follows current trends. Despite the increasing awareness of the environmental impact, the rise of fast fashion, characterized by cheap manufacturing, frequent consumption, and short-lived clothing, has led to a surge in discarded clothing. The rapid changes in fashion trends and excessive consumption have a tremendous environmental effect. Millennials, especially those in metropolitan cities like Jakarta, are particularly susceptible to following the latest fashion trends, making it crucial to understand how they dispose of their used clothes. This increased consumption has resulted in millions of tons of textile waste in landfills and unregulated settings. To address this problem, the authors used an innovative method called the Design Thinking Process by IDEO Design and Riverdale Country School New York. This method involves five stages: research and discovery, analysis, ideation, experimentation, and implementation. The research process involved observations, interviews, and a literature study to collect and analyze informative videos. The authors presented the results of their findings using infographic posters and social media, intending to raise awareness among the younger generation about the negative impact of the fast fashion industry and minimize the amount of textile waste damaging the environment. Keywords: fast fashion, environmental impact, millennials, social media campaigns, awareness Abstrak Dampak Lingkungan dari Fast Fashion: Meningkatkan Kesadaran di Kalangan Milenial Melalui Media Sosial. Industri fesyen di Jakarta sangat rentan terhadap masalah ini karena mengikuti tren yang ada. Terlepas dari meningkatnya kesadaran akan dampak lingkungan, munculnya fast fashion, yang ditandai dengan produksi yang murah, konsumsi yang sering, dan pakaian yang berumur pendek, telah menyebabkan lonjakan pakaian yang dibuang. Perubahan cepat dalam tren fesyen dan konsumsi yang berlebihan memiliki dampak lingkungan yang luar biasa. Generasi milenial, terutama yang tinggal di kota metropolitan seperti Jakarta, sangat rentan untuk mengikuti tren mode terbaru, sehingga sangat penting untuk memahami bagaimana mereka membuang pakaian bekas mereka. Konsumsi yang meningkat ini telah menghasilkan jutaan ton limbah tekstil di tempat pembuangan akhir dan tempat yang tidak diatur. Untuk mengatasi masalah ini, para penulis menggunakan metode inovatif yang disebut Proses Pemikiran Desain (Design Thinking Process) oleh IDEO Design dan Riverdale Country School New York. Metode ini melibatkan lima tahap yaitu penelitian dan penemuan, analisis, ide, eksperimen, dan implementasi. Proses penelitian melibatkan observasi, wawancara, dan studi literatur untuk mengumpulkan dan menganalisis video informatif. Para penulis mempresentasikan hasil temuan mereka menggunakan poster infografis dan media sosial, dengan tujuan untuk meningkatkan kesadaran di kalangan generasi muda tentang dampak negatif dari industri fast fashion dan meminimalkan jumlah limbah tekstil yang merusak lingkungan. Kata kunci: fast fashion, dampak lingkungan, generasi milenial, kampanye media sosial, kesadaran
User Interface (UI) Design as A Visual Comunication Medium for Composting Waste Management Education Anastacia, Aurellia; Purbasari, Mita; Jenny Basiroen, Vera
Indonesian Journal of Visual Culture, Design, and Cinema Vol. 1 No. 1 (2022): Indonesian Journal of Visual Culture, Design, and Cinema
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1169.481 KB) | DOI: 10.21512/ijvcdc.v1i1.8253

Abstract

As the fourth leading country with the largest population, the demand for needs in Indonesia has increased significantly, especially in primary needs such as food and household materials. With the massive amount of waste and lack of awareness, the waste we produce is thrown away to the landfill, without knowing the effects it might cause. In this situation, there are many people throwing garbage in the wrong place. The awareness amongst youth in Indonesia in regard to excessive waste and composting as a solution to act on it is, still low. In the effort of collecting data, literature studies from different sources are used, this research also conducts in-depth interviews with experts in the field. A creative solution of creating a digital platform in the form of a website that called Feed the Soil is made to help raise the awareness to solve the problem. With an attractive visual and interactive activity, It would be easier for the targeted audience to be able to increase their interest and boost their knowledge. As a result, the awareness is raised, and information can be easily understood and received in a fun and unordinary way. Moreover, further research is still needed to provide more depth to the platform and implementation.
Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children. Wildan Ali; Vera Jenny Basiroen; Clara Fang
Journal of Games, Game Art, and Gamification Vol. 3 No. 1 (2018)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v3i1.7234

Abstract

To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.