Claim Missing Document
Check
Articles

Found 5 Documents
Search

Developing RENATAMA (Reyog Kendang & Etnomathematics) Based on Digital Board Game with Cognitive Psychology Content to Improve Numeracy Literacy Ajar Dirgantoro; Yepi Sedya Purwananti; Ajar Dirgantoro; Yepi Sedya Purwananti; Setyo Hartanto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i1.2025.8

Abstract

Mathematical literacy plays an important role in using mathematics to solve real problems. Based on the PISA results, Indonesia's mathematical literacy is currently ranked in the bottom 15, although in general it has increased compared to the previous year. This is in line with the results of the Minimum Competency Assessment in Tulungagung Regency which shows that numeracy literacy skills are still low. This research aims to: (1) to develop an android application as a learning media in the form of digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy, and (2) to know the feasibility level of the android application as a learning media based on digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy. The application is collaborated with the local cultural content of Reyog Kendang and is acronymised RENATAMA. This research uses the Research and Development (R&D) method using the ADDIE development model. The research subjects included 1 media expert, 1 material expert, and seventh grade students at SMPN 1 Sumbergempol and SMPN 3 Tulungagung. The data collected in the form of qualitative data in the form of interview results and quantitative data in the form of a percentage of feasibility test results. The questionnaire used in this study has aspects that are in accordance with the ISO / IEC 9126 model. The results of this study, show: (1) the RENATAMA (Reyog Kendang & Etnomathematics) based on Digital Board Game with Cognitive Psychology content to improve Numeracy Literacy, and (2) the developed application is declared feasible to use. Feasibility is obtained from the results of the feasibility test with details: (1) Media experts with a percentage of 91.5%; (2) Material experts with a percentage of 96%; (3) Small group test of 88.8%; and (4. Large group test with a percentage of 89%. From the results of this study, it can be categorized as ‘Very Feasible’. So, the android application that has been developed is very feasible to use as a learning media. The advantages are through the use of technology compared to conventional ethnomathematics, originality, adoption of assets and integrated content of culture with mathematics, partnership with regular evaluation, involvement of lecturers and students to encourage the achievement of IKU-PT and being able to motivate themselves according to the goal of increasing numeracy literacy. The novelty is in combining cultural exploration of reyog kendang and PBL-based mathematics with a cognitive psychology approach to improve numeracy literacy, as well as pride in local culture through the RENATAMA.
Exploring Best Practices in English Language Instruction for Primary Students Yepi Sedya Purwananti
International Journal of English Education and Linguistics (IJoEEL) Vol 8, No 1 (2026)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijoeel.v8i1.14397

Abstract

This study explores best practices in teaching English to young learners (TEYL) in Indonesian primary schools by examining teachers’ instructional approaches, classroom communication, management strategies, materials, assessment practices, and challenges. Employing a qualitative research design, data were collected through semi-structured interviews with experienced primary school English teachers. The data were analyzed using Braun and Clarke’s thematic analysis to identify recurring patterns and themes across participants’ perspectives. The findings reveal five major themes: the use of diverse and creative teaching methods, functional bilingual classroom communication, engagement-based classroom management, flexible use of teaching materials and assessment practices, and challenges accompanied by adaptive coping strategies. Teachers emphasized play-based and multi-sensory activities, such as songs, games, and storytelling, to enhance learners’ motivation and vocabulary development. The strategic use of the first language was found to support comprehension and reduce anxiety, while engagement-centered management fostered positive learning environments. Despite challenges including mixed-ability classrooms and limited parental involvement, teachers demonstrated pedagogical flexibility in adapting instruction to contextual constraints. These findings underscore the importance of child-centered, context-sensitive, and supportive approaches in TEYL and offer practical implications for teachers, schools, and teacher education programs
Challenges and Strategies of School Principals in Preparing the Implementation of Mandatory English in Primary Schools Vindy Savira Sahara Kristiko; Yepi Sedya Purwananti
Jurnal Impresi Indonesia Vol. 5 No. 9 (2026): Jurnal Impresi Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v5i9.8060

Abstract

This study aimed to examine the awareness, challenges, and strategies employed by school principals in preparing for the implementation of English as a compulsory subject in elementary schools in Boyolangu Subdistrict. The study employed a qualitative approach using data collection techniques, including in-depth interviews, observations, and document analysis. The results showed that school principals demonstrated strong awareness and understanding of the importance of introducing English at the elementary school level to prepare students for global developments. However, the preparation process for implementation continued to face several challenges, including a limited number of qualified English teachers, unequal availability of facilities and learning resources, and increasing managerial demands for school principals responsible for leading multiple educational units. To address these challenges, school principals implemented adaptive leadership strategies based on the POAC management functions (Planning, Organizing, Actuating, and Controlling), which were reflected through enhanced collaboration with school committees and supervisors, the optimal utilization of digital technology-based learning media, and continuous academic supervision. This study concluded that the successful preparation for implementing the policy of making English a compulsory subject in elementary schools was strongly influenced by principals’ ability to apply adaptive leadership and effective managerial governance.
INNOVATIVE VIDEO-BASED LEARNING MEDIA IN TEACHING SPEAKING SKILLS FOR JUNIOR HIGH SCHOOL Yongma Ibnu Krisdianto; Yepi Sedya Purwananti
International Journal of Educational Research Excellence (IJEREC) Vol. 6 No. 1 (2027): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v6i1.2106

Abstract

This study aims to develop an innovative video-based learning media to improve junior high school students’ speaking skills. The research employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed product consisted of four interactive learning videos focused on daily expressions and speaking practices, intended for seventh-grade students at MTsN 8 Tulungagung. Validation was conducted by a material expert, media expert, and instrument validator, followed by product trials involving students. Data were collected through observation, interviews, and student questionnaires. The results indicated that the video media was highly valid in terms of content and media design, and proved to be practical and effective in enhancing students’ confidence, active participation, and speaking ability in English. Therefore, this media is considered feasible as an alternative learning tool for teaching speaking skills at the junior high school level.
Pendampingan Pembuatan Modul Ajar Online dan Bank Soal Berbabis Gamifikasi pada KGP Kecamatan Kalidawir Muhamad Abdul Roziq Asrori; Yepi Sedya Purwananti; Rahmad Setyo Jadmiko; Amalia Septiana Putri; Mochamad Kirom; Rista Nur Aulia
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 7 No. 1 (2026): Edisi Januari - April
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Transformasi pendidikan di era digital menuntut guru memiliki kompetensi dalam merancang, memanfaatkan, dan mengevaluasi pembelajaran berbasis teknologi. Namun, kenyataan di lapangan menunjukkan keterbatasan penguasaan teknologi oleh sebagian besar guru, khususnya dalam pembuatan modul ajar digital dan penerapan evaluasi berbasis gamifikasi. Menjawab permasalahan tersebut, tim melaksanakan kegiatan workshop pada 18–19 September 2025 di Gedung Pusat Kegiatan Guru (PKG) Kecamatan Kalidawir dengan melibatkan 38 guru sebagai peserta. Metode pelaksanaan meliputi paparan materi, diskusi interaktif, praktik penyusunan modul ajar digital, dan pengembangan instrumen evaluasi berbasis gamifikasi. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan keterampilan guru dalam memanfaatkan aplikasi digital sederhana yang terintegrasi melalui website www.komunitasgurupenggerak.id. Produk yang dihasilkan berupa rancangan modul ajar digital serta bank soal online sebagai instrumen evaluasi gamifikasi. Program ini berdampak positif dalam meningkatkan motivasi guru untuk berinovasi, serta membuka peluang pengimbasan ke komunitas guru lain sebagai strategi penguatan implementasi pembelajaran berbasis teknologi.