Zenia Lutfi Kurniawati
Univeristas Mulawarman

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Nur Fadhilah Efektivitas Pendekatan STEM Berbasis PBL (Problem Based Learning) Berbantuan Assemblr Edu Terhadap Keterampilan Berpikir Kreatif dan Hasil Belajar Siswa Nur Fadhilah; Ruqoyyah Nasution; Zenia Lutfi Kurniawati; Nelda Anasthasia Serena
PendIPA Journal of Science Education Vol 10 No 2 (2026): April - June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.10.2.560-568

Abstract

This study aims to determine the effectiveness of a Problem-Based Learning (PBL)-based STEM approach using Assemblr Edu media on students’ creative thinking skills and learning outcomes in the respiratory system curriculum. This study employed a quantitative method with a quasi-experimental design in the form of a nonequivalent control group design. The study sample consisted of class XI-3 as the experimental group and class XI-4 as the control group at State Senior High School 5 Samarinda. Data collection techniques included achievement tests, observations of creative thinking skills, interviews, and documentation. The research instruments comprised pretest and posttest items, as well as an observation sheet for creative thinking skills covering the indicators of fluency, flexibility, originality, and elaboration. Data were analyzed using normality tests, homogeneity tests, N-Gain tests, and hypothesis testing. The results of the study indicate that the implementation of a PBL-based STEM approach supported by Assemblr Edu is effective in improving students’ creative thinking skills and learning outcomes. The improvement in creative thinking skills is evident from the increase in scores on each indicator of student creativity throughout the learning process. Additionally, the learning outcomes of students in the experimental class were higher than those in the control class after the intervention was administered. The use of the Augmented Reality-based Assemblr Edu platform helps students visualize abstract concepts of the respiratory system, making learning more interactive, contextual and meaningful. Thus, a Problem-Based Learning (PBL)-based STEM approach supported by Assemblr Edu can serve as an innovative alternative in biology education to enhance students’ creative thinking skills and learning outcomes.
Pengaruh Penggunaan Media Interaktif Video Animasi Berbantuan Doratoon Melalui Pendekatan TPACK Terhadap Hasil Belajar Siswa Kelas X SMA Negeri 2 Samarinda Pada Materi Ekosistem Regia Dwi Anggreni; Jailani; Zenia Lutfi Kurniawati; Elsje Theodora Maasawet; Suparno Putera Makkadafi
PendIPA Journal of Science Education Vol 9 No 1 (2025): February
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.9.1.233-239

Abstract

This study aimed to determine the effect of using interactive media animated videos assisted by Doratoon through the TPACK approach on the learning outcomes of class X students of SMA Negeri 2 Samarinda on ecosystem material. This type of research used a quantitative approach with a quasi-experimental method with a research design, namely non-equivalent control group design. The results obtained from the N-Gain test showed the Mean N-Gain value in the experimental class was 0.40 and in the control class was 0.32 which was included in the moderate category and the results of the T-test with a significance value of 0.014 <0.05. Based on these results, it can be concluded that there is an effect of using interactive media animated videos assisted by Doratoon through the TPACK approach on the learning outcomes of class X students of SMA Negeri 2 Samarinda on ecosystem material.