Anggi Widiarni
Universitas Islam Negeri Raden Intan Lampung

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Ecobrick: Fostering Sustainable Environmental Awareness in Tanjung Baru Village Community Anggi Widiarni; Sri Purwanti Nasution; M Ridho Syarlisjiswan
Smart Society Vol. 4 No. 1 (2024): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v4i1.408

Abstract

The objective of this community service project is to enhance sustainable environmental awareness among the residents of Tanjung Baru Village, Merbau Mataram District, South Lampung Regency, through the use of ecobricks. The method used involves a training approach with several stages, including initial discussions and social mapping, problem identification, outreach, practice, and evaluation. A total of 40 residents of Tanjung Baru Village participated in this ecobrick outreach program. Data was collected using pre-tests and post-tests analyzed with a Likert scale. The pre-test results showed that 38.7% of participants had sustainable environmental awareness. After participating in the outreach and hands-on practice, the post-test results showed a significant increase to 70.2%. This improvement indicates the effectiveness of the training in raising sustainable environmental awareness. The study emphasizes the need for more training on renewable energy and environmental sustainability to boost community participation and the effectiveness of future outreach programs. Developing a more structured and sustainable outreach program, along with using more advanced evaluation methods, is essential to measure the long-term impact of these interventions.
Fisikawaii Adventure: An Effort to Increase Students' Learning Participation through Gamification and Virtual Reality M Vithor Al Faqih; Anggi Widiarni; Nisa Andini; Antomi Saregar; Sergii Sharov; Bawar Mohammed Faraj
Online Learning In Educational Research (OLER) Vol. 3 No. 2 (2023): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v3i2.294

Abstract

Student participation is critical in education. Technology integration, such as virtual reality, enhances the visualisation of physics concepts and participation. Combining virtual reality and gamification creates an immersive and interactive learning experience. This research aims to design and implement a learning management system (LMS) called Fisikawaii Adventure integrated with gamification and virtual reality. This study follows the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The motivational element of GAFCC (Goal, Access, Feedback, Challenge, and Collaboration) was employed in the design stage. The LMS was evaluated at SMAN 2 Bandar Lampung with ten eleventh-grade MIPA (Mathematics and Natural Science) students. The data collection technique employed was a non-test instrument. The data analysis technique was qualitative-quantitative using the Likert scale. Fisikawaii Adventure was valid with an average percentage score of 85.5 from material experts, 87.25 from media experts, and 86.4 from student responses (very feasible category). The product was feasible to use in physics learning and increase students' participation. Although it requires further investigation, this research contributes significantly to integrating gamification and virtual reality into LMS and physics learning.