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Analisis Kebutuhan dan Perancangan Desain Bahan Ajar Digital Berbasis Augmented Reality pada Materi Bangun Ruang Kelas VI Sekolah Dasar Neci Siti Aliyah; Devi Afriyuni Yonanda; Eka Nurhidayat
Jurnal Locus Penelitian dan Pengabdian Vol. 5 No. 6 (2026): JURNAL LOCUS: Penelitian dan Pengabdian
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/locus.v5i6.5680

Abstract

Integrasi teknologi digital dalam pembelajaran matematika sekolah dasar memerlukan desain pedagogis yang sistematis agar efektif meningkatkan pemahaman konsep.  Penelitian ini bertujuan menganalisis kebutuhan serta menguji efektivitas bahan ajar digital berbasis Augmented Reality (AR) pada materi bangun ruang kelas VI sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan desain quasi-eksperimen One-Group Pretest–Posttest terhadap 24 siswa. Data dikumpulkan melalui tes pemahaman konsep, angket motivasi belajar model ARCS, dan lembar observasi keterlaksanaan pembelajaran. Hasil penelitian menunjukkan peningkatan signifikan pemahaman konsep, dengan rata-rata skor meningkat dari 60,42 menjadi 83,17 dan nilai N-Gain sebesar 0,57 (kategori sedang). Uji Paired Sample t-test menunjukkan perbedaan signifikan antara pretest dan posttest (p < 0,05). Peningkatan tertinggi terjadi pada indikator representasi visual, menunjukkan bahwa AR efektif memfasilitasi visualisasi spasial dan pemahaman relasi antar unsur bangun ruang. Motivasi belajar siswa berada pada kategori sangat baik. Kebaruan penelitian ini terletak pada integrasi analisis kebutuhan, desain pedagogis, dan spesifikasi fitur AR yang secara eksplisit diselaraskan dengan indikator pemahaman konsep. Temuan ini menunjukkan bahwa bahan ajar digital berbasis AR yang dirancang secara kontekstual dapat meningkatkan aspek kognitif dan motivasional pembelajaran matematika sekolah dasar.
HEROIC NARRATIVES OF GREEK MYTHOLOGY IN THE MOVIES CLASH OF THE TITANS AND WRATH OF THE TITANS: A COMPARATIVE LITERATURE APPROACH Aji Septiaji; Nanis Regina Choerunnisa; Neci Siti Aliyah; Novi Silvia; Erna Rahmawati
Multidisciplinary Indonesian Center Journal (MICJO) Vol. 2 No. 3 (2025): Vol. 2 No. 3 Edisi Juli 2025
Publisher : PT. Jurnal Center Indonesia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/micjo.v2i3.871

Abstract

This study aims to analyze the representation of heroic narratives in two movies adaptations of Greek mythology, Clash of the Titans (2010) and Wrath of the Titans (2012), through a comparative literature approach and Vladimir Propp's narratology. The main character Perseus is the center of attention in the study of narrative structure because of his role as a mythological hero who faces a series of challenges that are full of values of courage, sacrifice, and determination. Propp's theory is used to identify narrative functions such as dispatch, magical agent, struggle, and transfiguration that appear in both movies. The method used is qualitative with content analysis technique by comparing the stories, characters, and moral messages as well as narrative functions in the two movies with the theme of Greek mythology. The results show that the comparison of the narrative structure of the two movies with the character Perseus has strengths in the dramatic aspects of heroic attitudes in accepting choices and fighting for life so that the integration of heroic material can be adapted to literature learning involving character values. This finding confirms that the narratological approach through comparative literature can be an important pedagogical tool to teach story structures with character values through popular media. This research recommends the utilization of mythological movies in literature learning and character education at various levels of education as a means of strengthening narrative literacy and understanding moral values.